Oops, I messed up the condition on my last commit
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13845 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5834,7 +5834,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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if (ud->walktimer != -1 && ud->skillid != TK_RUN)
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unit_stop_walking(src,1);
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if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
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if( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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@@ -5928,7 +5928,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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}
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ud->skillid = ud->skilllv = ud->skilltarget = 0;
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if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
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ud->canact_tick = tick;
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//You can't place a skill failed packet here because it would be
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//sent in ALL cases, even cases where skill_check_condition fails
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@@ -6046,7 +6046,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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if (ud->walktimer != -1)
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unit_stop_walking(src,1);
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if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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@@ -6077,7 +6077,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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return 1;
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} while(0);
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if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_delay(ud->skillid,ud->skilllv) )
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ud->canact_tick = tick;
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ud->skillid = ud->skilllv = 0;
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if(sd)
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@@ -1074,7 +1074,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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if( casttime <= 0 )
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ud->state.skillcastcancel = 0;
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if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_cast(skill_num,skill_lv) )
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ud->canact_tick = tick + casttime + 100;
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if( sd )
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{
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@@ -1180,7 +1180,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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casttime = skill_castfix_sc(src, casttime);
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ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
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if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
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if( !sd || sd->skillitem != ud->skillid || skill_get_cast(skill_num,skill_lv) )
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ud->canact_tick = tick + casttime + 100;
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// if( sd )
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// {
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