Fixed MIN_MOBLINKTIME not working (#6904)

This commit is contained in:
Playtester
2022-05-01 08:29:58 +02:00
committed by GitHub
parent 5181c70626
commit c127d2875b
2 changed files with 3 additions and 3 deletions

View File

@@ -1019,7 +1019,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
target = va_arg(ap, struct block_list *);
tick=va_arg(ap, t_tick);
if (md->mob_id == mob_id && status_has_mode(&md->status,MD_ASSIST) && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME
if (md->mob_id == mob_id && status_has_mode(&md->status,MD_ASSIST) && DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME
&& !md->target_id)
{
md->last_linktime = tick;
@@ -1481,7 +1481,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,t_tick tick)
}
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id)
if (DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME && !md->target_id)
{
struct unit_data *ud = unit_bl2ud(bl);
md->last_linktime = tick;