Rebalance meister 20220608 (#7862)
* Axe Stomp - Reduces cooldown from 1 second to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 45 to 74 based on level 5. - Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5. - Increases damage from 2000%Atk to 4600%Atk per hit based on level 5. * Rush Quake - Removes 0.5 seconds delay after skill. - Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.
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@ -38199,21 +38199,31 @@ Body:
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Area: 3
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GiveAp: 3
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CastCancel: true
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AfterCastActDelay: 500
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Duration1: 10000
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Cooldown: 1000
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AfterCastActDelay: 250
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Duration1:
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- Level: 1
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Time: 10000
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- Level: 2
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Time: 15000
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- Level: 3
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Time: 20000
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- Level: 4
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Time: 25000
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- Level: 5
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Time: 30000
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Cooldown: 700
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Requires:
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SpCost:
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- Level: 1
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Amount: 25
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Amount: 46
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- Level: 2
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Amount: 30
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Amount: 53
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- Level: 3
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Amount: 35
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Amount: 60
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- Level: 4
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Amount: 40
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Amount: 67
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- Level: 5
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Amount: 45
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Amount: 74
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Weapon:
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1hAxe: true
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2hAxe: true
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@ -38254,7 +38264,6 @@ Body:
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- Level: 10
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Area: 3
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CastCancel: true
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AfterCastActDelay: 500
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Cooldown: 60000
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Duration1: 30000
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Duration2:
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@ -5525,13 +5525,13 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case MT_AXE_STOMP:
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skillratio += -100 + 400 * skill_lv + 5 * sstatus->pow;
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skillratio += -100 + 350 + 850 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case MT_RUSH_QUAKE:
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skillratio += -100 + 750 * skill_lv + 10 * sstatus->pow;
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skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow;
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if (tstatus->race == RC_FORMLESS || tstatus->race == RC_INSECT)
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skillratio += 350 * skill_lv;
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skillratio += 150 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case MT_A_MACHINE:// Formula unknown. Using Dancing Knife's formula for now. [Rytech]
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