- New invisible walls system (for WOE SE and Battlegrounds).

- New script commands for this system "setwall" and "delwall"
- Added other scripts commands "changelook" (can be used to try clothes colors, hair styles, headgears, etc without saving this on logout).
- Added getmobdrops to request a list of drop and rate of an specified class.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13101 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2008-08-20 20:56:35 +00:00
parent ab500d3207
commit c1fa49b7e6
5 changed files with 227 additions and 1 deletions

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@ -6181,5 +6181,14 @@ Example:
---------------------------------------
*setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>";
*delwall "<name>";
Creates an invisible wall, an array of "setcell" starting from x,y and doing a
line of the given size in the given direction. The difference with setcell is
this one update client part too to avoid the glith problem.
---------------------------------------
Whew.
That's about all of them.

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@ -7978,6 +7978,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_announce(&sd->bl, output, strlen(output) + 1, 0x00CC66, 3);
}
map_iwall_get(sd); // Updates Walls Info on this Map to Client
sd->state.changemap = false;
}

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@ -1323,7 +1323,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if (!src && (!(flag&1) || flag&2))
if( !src && (!(flag&1) || flag&2) )
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
@ -2436,6 +2436,120 @@ void map_setgatcell(int m, int x, int y, int gat)
map[m].cell[j].water = cell.water;
}
/*==========================================
* Invisible Walls
*------------------------------------------*/
static DBMap* iwall_db;
void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1)
{
if( dir == 0 || dir == 4 )
*x1 = x; // Keep X
else if( dir > 0 && dir < 4 )
*x1 = x - pos; // Going left
else
*x1 = x + pos; // Going right
if( dir == 2 || dir == 6 )
*y1 = y;
else if( dir > 2 && dir < 6 )
*y1 = y - pos;
else
*y1 = y + pos;
}
bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name)
{
struct iwall_data *iwall;
int i, x1 = 0, y1 = 0;
if( size < 1 || !wall_name )
return false;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
if( map_getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
iwall->m = m;
iwall->x = x;
iwall->y = y;
iwall->size = size;
iwall->dir = dir;
iwall->shootable = shootable;
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
for( i = 0; i < size; i++ )
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map_setcell(m, x1, y1, CELL_WALKABLE, false);
map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
strdb_put(iwall_db, iwall->wall_name, iwall);
map[m].iwall_num++;
return true;
}
void map_iwall_get(struct map_session_data *sd)
{
struct iwall_data *iwall;
DBIterator* iter;
DBKey key;
int x1, y1;
int i;
if( map[sd->bl.m].iwall_num < 1 )
return;
iter = iwall_db->iterator(iwall_db);
for( iwall = (struct iwall_data *)iter->first(iter,&key); iter->exists(iter); iwall = (struct iwall_data *)iter->next(iter,&key) )
{
if( iwall->m != sd->bl.m )
continue;
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
iter->destroy(iter);
}
void map_iwall_remove(const char *wall_name)
{
struct iwall_data *iwall;
int i, x1, y1;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
return; // Nothing to do
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map[iwall->m].iwall_num--;
strdb_remove(iwall_db, iwall->wall_name);
}
static void* create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
@ -3223,6 +3337,7 @@ void do_final(void)
bossid_db->destroy(bossid_db, NULL);
nick_db->destroy(nick_db, nick_db_final);
charid_db->destroy(charid_db, NULL);
iwall_db->destroy(iwall_db, NULL);
#ifndef TXT_ONLY
map_sql_close();
@ -3396,6 +3511,9 @@ int do_init(int argc, char *argv[])
map_db = uidb_alloc(DB_OPT_BASE);
nick_db = idb_alloc(DB_OPT_BASE);
charid_db = idb_alloc(DB_OPT_BASE);
iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
#ifndef TXT_ONLY
map_sql_init();
#endif /* not TXT_ONLY */

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@ -387,6 +387,12 @@ struct mapcell
#endif
};
struct iwall_data {
char wall_name[50];
short m, x, y, size, dir;
bool shootable;
};
struct map_data {
char name[MAP_NAME_LENGTH];
unsigned short index; // The map index used by the mapindex* functions.
@ -398,6 +404,7 @@ struct map_data {
short bxs,bys; // map dimensions (in blocks)
int npc_num;
int users;
int iwall_num; // Total of invisible walls in this map
struct map_flag {
unsigned town : 1; // [Suggestion to protect Mail System]
unsigned autotrade : 1;
@ -594,6 +601,10 @@ int cleanup_sub(struct block_list *bl, va_list ap);
void map_helpscreen(int flag); // [Valaris]
int map_delmap(char* mapname);
bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
void map_iwall_get(struct map_session_data *sd);
void map_iwall_remove(const char *wall_name);
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]

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@ -4834,6 +4834,23 @@ BUILDIN_FUNC(setlook)
return 0;
}
BUILDIN_FUNC(changelook)
{ // As setlook but only client side
int type,val;
TBL_PC* sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
clif_changelook(&sd->bl,type,val);
return 0;
}
/*==========================================
*
*------------------------------------------*/
@ -7115,6 +7132,42 @@ BUILDIN_FUNC(monster)
mob_once_spawn(sd,m,x,y,str,class_,amount,event);
return 0;
}
/*==========================================
* Request List of Monster Drops
*------------------------------------------*/
BUILDIN_FUNC(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
struct item_data *i_data;
struct mob_db *mob;
if( !mobdb_checkid(class_) )
{
script_pushint(st, 0);
return 0;
}
mob = mob_db(class_);
for( i = 0; i < MAX_MOB_DROP; i++ )
{
if( mob->dropitem[i].nameid < 1 )
continue;
if( (i_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL )
continue;
mapreg_setreg(add_str("$@MobDrop_item") + (j<<24), mob->dropitem[i].nameid);
mapreg_setreg(add_str("$@MobDrop_rate") + (j<<24), mob->dropitem[i].p);
j++;
}
mapreg_setreg(add_str("$@MobDrop_count"), j);
script_pushint(st, 1);
return 0;
}
/*==========================================
* ƒƒƒ^<EFBFBD>[­<EFBFBD>
*------------------------------------------*/
@ -9657,6 +9710,36 @@ BUILDIN_FUNC(guardian)
return 0;
}
/*==========================================
* Invisible Walls [Zephyrus]
*------------------------------------------*/
BUILDIN_FUNC(setwall)
{
const char *map, *name;
int x, y, m, size, dir;
bool shootable;
map = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
size = script_getnum(st,5);
dir = script_getnum(st,6);
shootable = script_getnum(st,7);
name = script_getstr(st,8);
if( (m = map_mapname2mapid(map)) < 0 )
return 0; // Invalid Map
map_iwall_set(m, x, y, size, dir, shootable, name);
return 0;
}
BUILDIN_FUNC(delwall)
{
const char *name = script_getstr(st,2);
map_iwall_remove(name);
return 0;
}
/// Retrieves various information about the specified guardian.
///
@ -12826,6 +12909,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
BUILDIN_DEF(setlook,"ii"),
BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
BUILDIN_DEF(set,"ii"),
BUILDIN_DEF(setarray,"rv*"),
BUILDIN_DEF(cleararray,"rvi"),
@ -12908,6 +12992,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(itemskill,"vi"),
BUILDIN_DEF(produce,"i"),
BUILDIN_DEF(monster,"siisii*"),
BUILDIN_DEF(getmobdrops,"i"),
BUILDIN_DEF(areamonster,"siiiisii*"),
BUILDIN_DEF(killmonster,"ss?"),
BUILDIN_DEF(killmonsterall,"s?"),
@ -13135,5 +13220,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(setquestobjective, "iisi"),
BUILDIN_DEF(setqueststatus, "ii"),
BUILDIN_DEF(hasquest, "i"),
BUILDIN_DEF(setwall,"siiiiis"),
BUILDIN_DEF(delwall,"s"),
{NULL,NULL,NULL},
};