- New invisible walls system (for WOE SE and Battlegrounds).
- New script commands for this system "setwall" and "delwall" - Added other scripts commands "changelook" (can be used to try clothes colors, hair styles, headgears, etc without saving this on logout). - Added getmobdrops to request a list of drop and rate of an specified class. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13101 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6181,5 +6181,14 @@ Example:
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---------------------------------------
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*setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>";
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*delwall "<name>";
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Creates an invisible wall, an array of "setcell" starting from x,y and doing a
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line of the given size in the given direction. The difference with setcell is
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this one update client part too to avoid the glith problem.
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---------------------------------------
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Whew.
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That's about all of them.
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@ -7978,6 +7978,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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clif_announce(&sd->bl, output, strlen(output) + 1, 0x00CC66, 3);
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}
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map_iwall_get(sd); // Updates Walls Info on this Map to Client
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sd->state.changemap = false;
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}
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120
src/map/map.c
120
src/map/map.c
@ -1323,7 +1323,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
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int rx2 = 2*rx+1;
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int ry2 = 2*ry+1;
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if (!src && (!(flag&1) || flag&2))
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if( !src && (!(flag&1) || flag&2) )
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{
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ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
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return 0;
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@ -2436,6 +2436,120 @@ void map_setgatcell(int m, int x, int y, int gat)
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map[m].cell[j].water = cell.water;
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}
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/*==========================================
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* Invisible Walls
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*------------------------------------------*/
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static DBMap* iwall_db;
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void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1)
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{
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if( dir == 0 || dir == 4 )
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*x1 = x; // Keep X
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else if( dir > 0 && dir < 4 )
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*x1 = x - pos; // Going left
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else
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*x1 = x + pos; // Going right
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if( dir == 2 || dir == 6 )
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*y1 = y;
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else if( dir > 2 && dir < 6 )
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*y1 = y - pos;
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else
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*y1 = y + pos;
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}
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bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name)
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{
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struct iwall_data *iwall;
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int i, x1 = 0, y1 = 0;
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if( size < 1 || !wall_name )
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return false;
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if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
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return false; // Already Exists
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if( map_getcell(m, x, y, CELL_CHKNOREACH) )
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return false; // Starting cell problem
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CREATE(iwall, struct iwall_data, 1);
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iwall->m = m;
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iwall->x = x;
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iwall->y = y;
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iwall->size = size;
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iwall->dir = dir;
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iwall->shootable = shootable;
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safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
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for( i = 0; i < size; i++ )
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{
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map_iwall_nextxy(x, y, dir, i, &x1, &y1);
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if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
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break; // Collision
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map_setcell(m, x1, y1, CELL_WALKABLE, false);
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map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
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clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
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}
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iwall->size = i;
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strdb_put(iwall_db, iwall->wall_name, iwall);
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map[m].iwall_num++;
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return true;
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}
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void map_iwall_get(struct map_session_data *sd)
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{
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struct iwall_data *iwall;
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DBIterator* iter;
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DBKey key;
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int x1, y1;
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int i;
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if( map[sd->bl.m].iwall_num < 1 )
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return;
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iter = iwall_db->iterator(iwall_db);
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for( iwall = (struct iwall_data *)iter->first(iter,&key); iter->exists(iter); iwall = (struct iwall_data *)iter->next(iter,&key) )
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{
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if( iwall->m != sd->bl.m )
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continue;
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for( i = 0; i < iwall->size; i++ )
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{
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map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
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clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
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}
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}
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iter->destroy(iter);
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}
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void map_iwall_remove(const char *wall_name)
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{
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struct iwall_data *iwall;
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int i, x1, y1;
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if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
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return; // Nothing to do
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for( i = 0; i < iwall->size; i++ )
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{
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map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
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map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
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map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
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clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
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}
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map[iwall->m].iwall_num--;
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strdb_remove(iwall_db, iwall->wall_name);
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}
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static void* create_map_data_other_server(DBKey key, va_list args)
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{
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struct map_data_other_server *mdos;
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@ -3223,6 +3337,7 @@ void do_final(void)
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bossid_db->destroy(bossid_db, NULL);
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nick_db->destroy(nick_db, nick_db_final);
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charid_db->destroy(charid_db, NULL);
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iwall_db->destroy(iwall_db, NULL);
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#ifndef TXT_ONLY
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map_sql_close();
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@ -3396,6 +3511,9 @@ int do_init(int argc, char *argv[])
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map_db = uidb_alloc(DB_OPT_BASE);
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nick_db = idb_alloc(DB_OPT_BASE);
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charid_db = idb_alloc(DB_OPT_BASE);
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iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
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#ifndef TXT_ONLY
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map_sql_init();
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#endif /* not TXT_ONLY */
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@ -387,6 +387,12 @@ struct mapcell
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#endif
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};
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struct iwall_data {
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char wall_name[50];
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short m, x, y, size, dir;
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bool shootable;
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};
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struct map_data {
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char name[MAP_NAME_LENGTH];
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unsigned short index; // The map index used by the mapindex* functions.
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@ -398,6 +404,7 @@ struct map_data {
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short bxs,bys; // map dimensions (in blocks)
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int npc_num;
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int users;
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int iwall_num; // Total of invisible walls in this map
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struct map_flag {
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unsigned town : 1; // [Suggestion to protect Mail System]
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unsigned autotrade : 1;
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@ -594,6 +601,10 @@ int cleanup_sub(struct block_list *bl, va_list ap);
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void map_helpscreen(int flag); // [Valaris]
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int map_delmap(char* mapname);
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bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
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void map_iwall_get(struct map_session_data *sd);
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void map_iwall_remove(const char *wall_name);
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int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
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void map_spawnmobs(int); // [Wizputer]
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void map_removemobs(int); // [Wizputer]
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@ -4834,6 +4834,23 @@ BUILDIN_FUNC(setlook)
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return 0;
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}
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BUILDIN_FUNC(changelook)
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{ // As setlook but only client side
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int type,val;
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TBL_PC* sd;
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type=script_getnum(st,2);
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val=script_getnum(st,3);
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;
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clif_changelook(&sd->bl,type,val);
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------*/
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@ -7115,6 +7132,42 @@ BUILDIN_FUNC(monster)
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mob_once_spawn(sd,m,x,y,str,class_,amount,event);
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return 0;
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}
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/*==========================================
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* Request List of Monster Drops
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*------------------------------------------*/
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BUILDIN_FUNC(getmobdrops)
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{
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int class_ = script_getnum(st,2);
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int i, j = 0;
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struct item_data *i_data;
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struct mob_db *mob;
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if( !mobdb_checkid(class_) )
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{
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script_pushint(st, 0);
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return 0;
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}
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mob = mob_db(class_);
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for( i = 0; i < MAX_MOB_DROP; i++ )
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{
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if( mob->dropitem[i].nameid < 1 )
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continue;
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if( (i_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL )
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continue;
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mapreg_setreg(add_str("$@MobDrop_item") + (j<<24), mob->dropitem[i].nameid);
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mapreg_setreg(add_str("$@MobDrop_rate") + (j<<24), mob->dropitem[i].p);
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j++;
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}
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mapreg_setreg(add_str("$@MobDrop_count"), j);
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script_pushint(st, 1);
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return 0;
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}
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/*==========================================
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* ƒ‚ƒ“ƒXƒ^<EFBFBD>[”<EFBFBD>¶
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*------------------------------------------*/
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@ -9657,6 +9710,36 @@ BUILDIN_FUNC(guardian)
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return 0;
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}
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/*==========================================
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* Invisible Walls [Zephyrus]
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*------------------------------------------*/
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BUILDIN_FUNC(setwall)
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{
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const char *map, *name;
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int x, y, m, size, dir;
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bool shootable;
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map = script_getstr(st,2);
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x = script_getnum(st,3);
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y = script_getnum(st,4);
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size = script_getnum(st,5);
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dir = script_getnum(st,6);
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shootable = script_getnum(st,7);
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name = script_getstr(st,8);
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if( (m = map_mapname2mapid(map)) < 0 )
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return 0; // Invalid Map
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map_iwall_set(m, x, y, size, dir, shootable, name);
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return 0;
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}
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BUILDIN_FUNC(delwall)
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{
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const char *name = script_getstr(st,2);
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map_iwall_remove(name);
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return 0;
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}
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/// Retrieves various information about the specified guardian.
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///
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@ -12826,6 +12909,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
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BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
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BUILDIN_DEF(setlook,"ii"),
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BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
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BUILDIN_DEF(set,"ii"),
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BUILDIN_DEF(setarray,"rv*"),
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BUILDIN_DEF(cleararray,"rvi"),
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@ -12908,6 +12992,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(itemskill,"vi"),
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BUILDIN_DEF(produce,"i"),
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BUILDIN_DEF(monster,"siisii*"),
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BUILDIN_DEF(getmobdrops,"i"),
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BUILDIN_DEF(areamonster,"siiiisii*"),
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BUILDIN_DEF(killmonster,"ss?"),
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BUILDIN_DEF(killmonsterall,"s?"),
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@ -13135,5 +13220,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(setquestobjective, "iisi"),
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BUILDIN_DEF(setqueststatus, "ii"),
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BUILDIN_DEF(hasquest, "i"),
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BUILDIN_DEF(setwall,"siiiiis"),
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BUILDIN_DEF(delwall,"s"),
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{NULL,NULL,NULL},
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};
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