Applied Ai4rei's patch to eliminate unnecessary and redundant castle data saving. (bugreport:4471)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14420 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/10/10
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2010/10/10
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* Applied Ai4rei's patch to eliminate unnecessary and redundant castle data saving. (bugreport:4471) [Paradox924X]
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* Added a missing const qualifier to a variable. (bugreport:4472) [Paradox924X]
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* Added a missing const qualifier to a variable. (bugreport:4472) [Paradox924X]
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* Rev. 14418 Follow up from r14413, should take care of the errors from bugreport:4472. [L0ne_W0lf]
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* Rev. 14418 Follow up from r14413, should take care of the errors from bugreport:4472. [L0ne_W0lf]
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* Pull `name` from character table instead of using `master` from guild table when loading guild data. [Paradox924X]
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* Pull `name` from character table instead of using `master` from guild table when loading guild data. [Paradox924X]
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@ -61,13 +61,7 @@ struct{
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}need[6];
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}need[6];
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} guild_skill_tree[MAX_GUILDSKILL];
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} guild_skill_tree[MAX_GUILDSKILL];
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// timer for auto saving guild data during WoE
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#define GUILD_SAVE_INTERVAL 300000
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int guild_save_timer = INVALID_TIMER;
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int guild_save_timer2 = INVALID_TIMER;
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int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data);
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int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data);
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int guild_save_sub(int tid, unsigned int tick, int id, intptr data);
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static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data);
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static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data);
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/*==========================================
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/*==========================================
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@ -1896,8 +1890,6 @@ int guild_agit_start(void)
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{ // Run All NPC_Event[OnAgitStart]
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{ // Run All NPC_Event[OnAgitStart]
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int c = npc_event_doall("OnAgitStart");
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int c = npc_event_doall("OnAgitStart");
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ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
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ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
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// Start auto saving
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guild_save_timer = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL);
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return 0;
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return 0;
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}
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}
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@ -1905,8 +1897,6 @@ int guild_agit_end(void)
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{ // Run All NPC_Event[OnAgitEnd]
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{ // Run All NPC_Event[OnAgitEnd]
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int c = npc_event_doall("OnAgitEnd");
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int c = npc_event_doall("OnAgitEnd");
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ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
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ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
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// Stop auto saving
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delete_timer (guild_save_timer, guild_save_sub);
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return 0;
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return 0;
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}
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}
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@ -1914,8 +1904,6 @@ int guild_agit2_start(void)
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{ // Run All NPC_Event[OnAgitStart2]
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{ // Run All NPC_Event[OnAgitStart2]
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int c = npc_event_doall("OnAgitStart2");
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int c = npc_event_doall("OnAgitStart2");
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ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
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ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
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// Start auto saving
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guild_save_timer2 = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL);
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return 0;
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return 0;
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}
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}
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@ -1923,27 +1911,6 @@ int guild_agit2_end(void)
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{ // Run All NPC_Event[OnAgitEnd2]
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{ // Run All NPC_Event[OnAgitEnd2]
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int c = npc_event_doall("OnAgitEnd2");
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int c = npc_event_doall("OnAgitEnd2");
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ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
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ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
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// Stop auto saving
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delete_timer (guild_save_timer2, guild_save_sub);
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return 0;
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}
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int guild_save_sub(int tid, unsigned int tick, int id, intptr data)
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{
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static int Gid[MAX_GUILDCASTLE]; // previous owning guild
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struct guild_castle *gc;
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int i;
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for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor]
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gc = guild_castle_search(i);
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if (!gc) continue;
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if (gc->guild_id != Gid[i]) {
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// Re-save guild id if its owner guild has changed
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guild_castledatasave(gc->castle_id, 1, gc->guild_id);
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Gid[i] = gc->guild_id;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -2008,7 +1975,6 @@ void do_init_guild(void)
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guild_read_guildskill_tree_db(); //guild skill tree [Komurka]
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guild_read_guildskill_tree_db(); //guild skill tree [Komurka]
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add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
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add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
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add_timer_func_list(guild_save_sub, "guild_save_sub");
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add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
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add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
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add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
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add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
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add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
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add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
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