Corrected Power of Life (fixes #1138)
* Skill was giving 2 instead of 20 CRIT to players. Thanks to @MysticFurur0RE!
This commit is contained in:
parent
5e58149bbc
commit
c38bc88b8e
@ -3575,7 +3575,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
|||||||
if(sd->critical_rate != 100)
|
if(sd->critical_rate != 100)
|
||||||
base_status->cri = cap_value(base_status->cri * sd->critical_rate/100,SHRT_MIN,SHRT_MAX);
|
base_status->cri = cap_value(base_status->cri * sd->critical_rate/100,SHRT_MIN,SHRT_MAX);
|
||||||
if (pc_checkskill(sd, SU_POWEROFLIFE) > 0)
|
if (pc_checkskill(sd, SU_POWEROFLIFE) > 0)
|
||||||
base_status->cri += 20;
|
base_status->cri += 200;
|
||||||
|
|
||||||
if(sd->flee2_rate < 0)
|
if(sd->flee2_rate < 0)
|
||||||
sd->flee2_rate = 0;
|
sd->flee2_rate = 0;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user