Corrected Power of Life (fixes #1138)

* Skill was giving 2 instead of 20 CRIT to players.
Thanks to @MysticFurur0RE!
This commit is contained in:
MysticFutur0 2016-04-09 08:52:11 -04:00 committed by Aleos
parent 5e58149bbc
commit c38bc88b8e

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@ -3575,7 +3575,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
if(sd->critical_rate != 100) if(sd->critical_rate != 100)
base_status->cri = cap_value(base_status->cri * sd->critical_rate/100,SHRT_MIN,SHRT_MAX); base_status->cri = cap_value(base_status->cri * sd->critical_rate/100,SHRT_MIN,SHRT_MAX);
if (pc_checkskill(sd, SU_POWEROFLIFE) > 0) if (pc_checkskill(sd, SU_POWEROFLIFE) > 0)
base_status->cri += 20; base_status->cri += 200;
if(sd->flee2_rate < 0) if(sd->flee2_rate < 0)
sd->flee2_rate = 0; sd->flee2_rate = 0;