* Modified delitem/delitem2 to have the same behaviour as getitem/getitem2 (optional account_id parameter) bugreport:1035
* Modified doc in consequence git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12648 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/25
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* Modified delitem/delitem2 to have the same behaviour as getitem/getitem2 (optional
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account_id parameter) bugreport:1035
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* Modified doc in consequence [Toms]
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2008/04/23
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2008/04/23
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* Fixed script strings not being handled properly (only skipped the \).
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* Fixed script strings not being handled properly (only skipped the \).
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* Added skip_escaped_c to strlib.c/h.
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* Added skip_escaped_c to strlib.c/h.
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@ -110,6 +110,9 @@
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//= Added documentation for the 'checkcell' command [ultramage]
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//= Added documentation for the 'checkcell' command [ultramage]
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//= 3.19.20080407
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//= 3.19.20080407
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//= Extended the behaviour of 'guardian'. [FlavioJS]
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//= Extended the behaviour of 'guardian'. [FlavioJS]
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//= 3.20.20080425
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//= Corrected 'getitem', 'getitem2' & 'delitem2' (charid instead of accountid) [Toms]
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//= Modified 'delitem' (added optional accountid parameter) [Toms]
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//=========================================================
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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This document is a reference manual for all the scripting commands and functions
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@ -3656,8 +3659,8 @@ you can look at, this may help you create a Stylist of your own:
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\\
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\\
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---------------------------------------
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---------------------------------------
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*getitem <item id>,<amount>{,<character ID>};
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*getitem <item id>,<amount>{,<account ID>};
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*getitem "<item name>",<amount>{,<character ID>};
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*getitem "<item name>",<amount>{,<account ID>};
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This command will give a specific amount of specified items to the target
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This command will give a specific amount of specified items to the target
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character. If the character is not online, nothing will happen.
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character. If the character is not online, nothing will happen.
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@ -3699,8 +3702,8 @@ quite a few item scripts. For more examples check just about any official script
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---------------------------------------
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---------------------------------------
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*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
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*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
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*getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
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*getitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
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This command will give an amount of specified items to the invoking character.
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This command will give an amount of specified items to the invoking character.
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If an optional character ID is specified, and that character is currently
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If an optional character ID is specified, and that character is currently
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@ -3844,8 +3847,8 @@ If the map name is given as "this", the map the invoking character is on will be
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---------------------------------------
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---------------------------------------
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*delitem <item id>,<amount>;
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*delitem <item id>,<amount>{,<account ID>};
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*delitem "<item name>",<amount>;
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*delitem "<item name>",<amount>{,<account ID>};
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This command will take a specified amount of items from the invoking character.
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This command will take a specified amount of items from the invoking character.
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As all the item commands, this one uses the ID of the item found inside
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As all the item commands, this one uses the ID of the item found inside
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@ -3866,8 +3869,8 @@ database. If the name is not found, nothing will be deleted.
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---------------------------------------
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---------------------------------------
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*delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
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*delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
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*delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<character ID>};
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*delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
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This command will take a specified amount of items from the invoking character.
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This command will take a specified amount of items from the invoking character.
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Check 'getitem2' to understand its expanded parameters.
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Check 'getitem2' to understand its expanded parameters.
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@ -5366,17 +5366,15 @@ BUILDIN_FUNC(getitem)
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it.identify=1;
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it.identify=1;
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else
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else
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it.identify=itemdb_isidentified(nameid);
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it.identify=itemdb_isidentified(nameid);
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if( script_hasdata(st,4) )
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if( script_hasdata(st,4) )
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{// <character ID>
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sd=map_id2sd(script_getnum(st,4)); // <Account ID>
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sd=map_id2sd(script_getnum(st,4));
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else
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} else
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sd=script_rid2sd(st); // Attached player
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{// attached player
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sd=script_rid2sd(st);
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}
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if( sd == NULL ) // no target
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if( sd == NULL ) // no target
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return 0;
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return 0;
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//Check if it's stackable.
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//Check if it's stackable.
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if (!itemdb_isstackable(nameid))
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if (!itemdb_isstackable(nameid))
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get_count = 1;
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get_count = 1;
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@ -5416,8 +5414,12 @@ BUILDIN_FUNC(getitem2)
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TBL_PC *sd;
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TBL_PC *sd;
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struct script_data *data;
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struct script_data *data;
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sd = script_rid2sd(st);
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if( script_hasdata(st,11) )
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if( sd == NULL )
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sd=map_id2sd(script_getnum(st,11)); // <Account ID>
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else
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sd=script_rid2sd(st); // Attached player
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if( sd == NULL ) // no target
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return 0;
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return 0;
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data=script_getdata(st,2);
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data=script_getdata(st,2);
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@ -5440,10 +5442,6 @@ BUILDIN_FUNC(getitem2)
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c2=script_getnum(st,8);
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c2=script_getnum(st,8);
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c3=script_getnum(st,9);
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c3=script_getnum(st,9);
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c4=script_getnum(st,10);
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c4=script_getnum(st,10);
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if( script_hasdata(st,11) ) //アイテムを指定したIDに渡す
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sd=map_id2sd(script_getnum(st,11));
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if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
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return 0;
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if(nameid<0) { // ƒ‰ƒ“ƒ_ƒ€
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if(nameid<0) { // ƒ‰ƒ“ƒ_ƒ€
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nameid=itemdb_searchrandomid(-nameid);
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nameid=itemdb_searchrandomid(-nameid);
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@ -5657,8 +5655,12 @@ BUILDIN_FUNC(delitem)
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TBL_PC *sd;
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TBL_PC *sd;
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struct script_data *data;
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struct script_data *data;
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sd = script_rid2sd(st);
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if( script_hasdata(st,4) )
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if( sd == NULL )
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sd=map_id2sd(script_getnum(st,4)); // <Account ID>
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else
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sd=script_rid2sd(st); // Attached player
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if( sd == NULL ) // no target
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return 0;
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return 0;
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data=script_getdata(st,2);
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data=script_getdata(st,2);
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TBL_PC *sd;
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TBL_PC *sd;
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struct script_data *data;
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struct script_data *data;
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sd = script_rid2sd(st);
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if( script_hasdata(st,11) )
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if( sd == NULL )
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sd=map_id2sd(script_getnum(st,11)); // <Account ID>
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else
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sd=script_rid2sd(st); // Attached player
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if( sd == NULL ) // no target
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return 0;
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return 0;
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data=script_getdata(st,2);
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data=script_getdata(st,2);
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