Bug Fixes:
* Wrong calls, should be callfunc. Thank @raynra * Follow up 8256194, updated const.txt following new MAPID values for Super Novices * EAJL_SUPER_NOVICE 0x8000, for Super Novice masking * EAJ_SUPER_NOVICE 0x8100 * EAJ_SUPER_BABY 0xA100 * EAJ_SUPER_NOVICE_E 0xC100 * EAJ_SUPER_BABY_E 0xE100 Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
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db/const.txt
10
db/const.txt
@ -175,6 +175,7 @@ EAJL_2 0x300
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EAJL_UPPER 0x1000
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EAJL_BABY 0x2000
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EAJL_THIRD 0x4000
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EAJL_SUPER_NOVICE 0x8000
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EAJ_BASEMASK 0x00ff
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EAJ_UPPERMASK 0x0fff
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@ -192,7 +193,6 @@ EAJ_GUNSLINGER 0x09
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EAJ_NINJA 0x0A
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EAJ_GANGSI 0x0E
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EAJ_SUPER_NOVICE 0x100
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EAJ_KNIGHT 0x101
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EAJ_WIZARD 0x102
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EAJ_HUNTER 0x103
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@ -243,7 +243,6 @@ EAJ_BABY_ACOLYTE 0x2004
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EAJ_BABY_MERCHANT 0x2005
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EAJ_BABY_THIEF 0x2006
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EAJ_SUPER_BABY 0x2100
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EAJ_BABY_KNIGHT 0x2101
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EAJ_BABY_WIZARD 0x2102
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EAJ_BABY_HUNTER 0x2103
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@ -258,7 +257,6 @@ EAJ_BABY_MONK 0x2204
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EAJ_BABY_ALCHEMIST 0x2205
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EAJ_BABY_ROGUE 0x2206
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EAJ_SUPER_NOVICE_E 0x4100
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EAJ_RUNE_KNIGHT 0x4101
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EAJ_WARLOCK 0x4102
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EAJ_RANGER 0x4103
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@ -287,7 +285,6 @@ EAJ_SURA_T 0x5204
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EAJ_GENETIC_T 0x5205
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EAJ_SHADOW_CHASER_T 0x5206
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EAJ_SUPER_BABY_E 0x6100
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EAJ_BABY_RUNE 0x6101
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EAJ_BABY_WARLOCK 0x6102
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EAJ_BABY_RANGER 0x6103
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@ -302,6 +299,11 @@ EAJ_BABY_SURA 0x6204
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EAJ_BABY_GENETIC 0x6205
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EAJ_BABY_CHASER 0x6206
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EAJ_SUPER_NOVICE 0x8100
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EAJ_SUPER_BABY 0xA100
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EAJ_SUPER_NOVICE_E 0xC100
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EAJ_SUPER_BABY_E 0xE100
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bc_all 0
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bc_map 1
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bc_area 2
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@ -67,11 +67,11 @@ S_BulletTrade:
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mes "[Tony]";
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mes "For every set of";
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mes callsub("F_InsertPlural",30,getitemname(.@bullet_id))+",";
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mes callfunc("F_InsertPlural",30,getitemname(.@bullet_id))+",";
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mes "you must give me";
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mes "1 Emveretarcon,";
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mes "1 Phracon, and";
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mes callsub("F_InsertPlural",.@required_amount,getitemname(.@required_id))+".";
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mes callfunc("F_InsertPlural",.@required_amount,getitemname(.@required_id))+".";
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next;
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mes "[Tony]";
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mes "Remember that I can give";
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@ -114,7 +114,7 @@ enum MOBID {
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//These marks the "level" of the job.
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#define JOBL_2_1 0x100 //256
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#define JOBL_2_2 0x200 //512
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#define JOBL_2 0x300 //1024
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#define JOBL_2 0x300 //768
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#define JOBL_UPPER 0x1000 //4096
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#define JOBL_BABY 0x2000 //8192
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