Added parenthesis in tu_ma_th01.txt

This commit is contained in:
Atemo 2017-03-06 23:21:05 +01:00
parent 1a233da1ab
commit c6e09fdf35

View File

@ -22,13 +22,13 @@
moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThere are signs that show";
mes "that some violent scuffle";
mes "might have occurred here,";
mes "but you can't tell what had";
mes "happened exactly...^000000";
} else if (tu_thief01 < 5 && .@class_thief || .@class_mage && tu_magician01 < 8) {
} else if ((tu_thief01 < 5 && .@class_thief) || (.@class_mage && tu_magician01 < 8)) {
mes "^3355FFYou find traces of poison";
mes "used in a battle. You sense";
mes "its potency and decide not";
@ -55,7 +55,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
mes "used in a battle. You sense";
mes "its potency and decide not";
mes "to get too close to it.^000000";
} else if (.@class_thief && tu_thief01 == 8 || .@class_mage && tu_magician01 == 8) {
} else if ((.@class_thief && tu_thief01 == 8) || (.@class_mage && tu_magician01 == 8)) {
mes "^3355FFThere are traces of a battle";
mes "that seem to be leading in";
mes "different directions. From the";
@ -84,18 +84,18 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThere are signs that show";
mes "that some violent scuffle";
mes "might have occurred here,";
mes "but you can't tell what had";
mes "happened exactly...^000000";
} else if (tu_thief01 < 9 && .@class_thief || tu_magician01 < 9 && .@class_mage) {
} else if ((tu_thief01 < 9 && .@class_thief) || (tu_magician01 < 9 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
mes "this particular area.^000000";
} else if (tu_thief01 == 9 && .@class_thief || tu_magician01 == 9 && .@class_mage) {
} else if ((tu_thief01 == 9 && .@class_thief) || (tu_magician01 == 9 && .@class_mage)) {
mes "^3355FFYou've found traces";
mes "of the pursuit which";
mes "continue eastward.^000000";
@ -116,17 +116,17 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 10 && .@class_thief || tu_magician01 < 10 && .@class_mage) {
} else if ((tu_thief01 < 10 && .@class_thief) || (tu_magician01 < 10 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
mes "this particular area.^000000";
} else if (tu_thief01 == 10 && .@class_thief || tu_magician01 == 10 && .@class_mage) {
} else if ((tu_thief01 == 10 && .@class_thief) || (tu_magician01 == 10 && .@class_mage)) {
mes "^3355FFYou examine these traces";
mes "and notice that one set of";
mes "footprints looks almost too";
@ -149,18 +149,18 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThere are signs that show";
mes "that some violent scuffle";
mes "might have occurred here,";
mes "but you can't tell what had";
mes "happened exactly...^000000";
} else if (tu_thief01 < 11 && .@class_thief || tu_magician01 < 11 && .@class_mage) {
} else if ((tu_thief01 < 11 && .@class_thief) || (tu_magician01 < 11 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
mes "this particular area.^000000";
} else if (tu_thief01 == 11 && .@class_thief || tu_magician01 == 11 && .@class_mage) {
} else if ((tu_thief01 == 11 && .@class_thief) || (tu_magician01 == 11 && .@class_mage)) {
mes "^3355FFFrom these traces,";
mes "you see that another";
mes "set of footprints has";
@ -186,17 +186,17 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 12 && .@class_thief || tu_magician01 < 12 && .@class_mage) {
} else if ((tu_thief01 < 12 && .@class_thief) || (tu_magician01 < 12 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
mes "this particular area.^000000";
} else if (tu_thief01 == 12 && .@class_thief || tu_magician01 == 12 && .@class_mage) {
} else if ((tu_thief01 == 12 && .@class_thief) || (tu_magician01 == 12 && .@class_mage)) {
mes "^3355FFThe traces of the battle";
mes "now split and head towards";
mes "the north and south. However,^000000";
@ -267,12 +267,12 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
@ -293,12 +293,12 @@ moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that many people";
mes "have traveled through";
@ -318,19 +318,19 @@ moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) {
} else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) {
mes "^3355FFThere are two";
mes "distinct sets of";
mes "footprints in this";
mes "area, but they don't";
mes "hold any significance";
mes "right about now.^000000";
} else if (tu_thief01 == 13 && .@class_thief || tu_magician01 == 13 && .@class_mage) {
} else if ((tu_thief01 == 13 && .@class_thief) || (tu_magician01 == 13 && .@class_mage)) {
mes "^3355FFAround here, it";
mes "looks like there are";
mes "only two sets of footprints.";
@ -355,17 +355,17 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 14 && .@class_thief || tu_magician01 < 14 && .@class_mage) {
} else if ((tu_thief01 < 14 && .@class_thief) || (tu_magician01 < 14 && .@class_mage)) {
mes "^3355FFTraces of some";
mes "sort of battle are";
mes "scattered all over";
mes "this particular area.^000000";
} else if (tu_thief01 == 14 && .@class_thief || tu_magician01 == 14 && .@class_mage) {
} else if ((tu_thief01 == 14 && .@class_thief) || (tu_magician01 == 14 && .@class_mage)) {
mes "^3355FFYou follow the trail";
mes "and although traces from";
mes "the north and southeast mix";
@ -376,7 +376,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
tu_magician01 = 15;
else
tu_thief01 = 15;
} else if (tu_thief01 == 15 && .@class_thief || tu_magician01 == 15 && .@class_mage) {
} else if ((tu_thief01 == 15 && .@class_thief) || (tu_magician01 == 15 && .@class_mage)) {
if (rand(1,10) == 7) {
mes "^3355FFAfter investigating this";
mes "area more thoroughly,";
@ -409,17 +409,17 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 16 && .@class_thief || tu_magician01 < 16 && .@class_mage) {
} else if ((tu_thief01 < 16 && .@class_thief) || (tu_magician01 < 16 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "showing that a lot";
mes "of people were in";
mes "this area earlier.^000000";
} else if (tu_thief01 == 16 && .@class_thief || tu_magician01 == 16 && .@class_mage) {
} else if ((tu_thief01 == 16 && .@class_thief) || (tu_magician01 == 16 && .@class_mage)) {
mes "^3355FFThe lead set of footprints,";
mes "probably belonging to the one";
mes "who was being pursued, look";
@ -442,17 +442,17 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 17 && .@class_thief || tu_magician01 < 17 && .@class_mage) {
} else if ((tu_thief01 < 17 && .@class_thief) || (tu_magician01 < 17 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "showing that a lot";
mes "of people were in";
mes "this area earlier.^000000";
} else if (tu_thief01 == 17 && .@class_thief || tu_magician01 == 17 && .@class_mage) {
} else if ((tu_thief01 == 17 && .@class_thief) || (tu_magician01 == 17 && .@class_mage)) {
mes "^3355FFFollowing the";
mes "trail, you see signs";
mes "that blood was spilled";
@ -477,17 +477,17 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 18 && .@class_thief || tu_magician01 < 18 && .@class_mage) {
} else if ((tu_thief01 < 18 && .@class_thief) || (tu_magician01 < 18 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "showing that a lot";
mes "of people were in";
mes "this area earlier.^000000";
} else if (tu_thief01 == 18 && .@class_thief || tu_magician01 == 18 && .@class_mage) {
} else if ((tu_thief01 == 18 && .@class_thief) || (tu_magician01 == 18 && .@class_mage)) {
mes "^3355FFThese traces lead";
mes "northward and it looks";
mes "like whoever is doing";
@ -510,7 +510,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
@ -522,7 +522,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
mes "this area earlier.^000000";
} else if (tu_magician01 < 19 && .@class_mage) {
mes "A large group of people seem to have gone by.";
} else if (tu_thief01 == 19 && .@class_thief || tu_magician01 == 19 && .@class_mage) {
} else if ((tu_thief01 == 19 && .@class_thief) || (tu_magician01 == 19 && .@class_mage)) {
mes "^3355FFJudging from these";
mes "traces, it looks like";
mes "even more people have";
@ -547,17 +547,17 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 20 && .@class_thief || tu_magician01 < 20 && .@class_mage) {
} else if ((tu_thief01 < 20 && .@class_thief) || (tu_magician01 < 20 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "showing that a lot";
mes "of people were in";
mes "this area earlier.^000000";
} else if (tu_thief01 == 20 && .@class_thief || tu_magician01 == 20 && .@class_mage) {
} else if ((tu_thief01 == 20 && .@class_thief) || (tu_magician01 == 20 && .@class_mage)) {
mes "^3355FFIn this area, it looks";
mes "like even more people";
mes "joined in this battle and";
@ -580,7 +580,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
@ -592,7 +592,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "this area earlier.^000000";
} else if (tu_magician01 < 21 && .@class_mage)
mes "A large group of people seem to have gone by.";
else if (tu_thief01 == 21 && .@class_thief || tu_magician01 == 21 && .@class_mage) {
else if ((tu_thief01 == 21 && .@class_thief) || (tu_magician01 == 21 && .@class_mage)) {
mes "^3355FFThis area is clearly";
mes "marked with signs";
mes "of a violent battle, with";
@ -620,7 +620,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
tu_magician01 = 22;
close;
}
} else if (tu_thief01 == 22 && .@class_thief || tu_magician01 == 22 && .@class_mage) {
} else if ((tu_thief01 == 22 && .@class_thief) || (tu_magician01 == 22 && .@class_mage)) {
if (rand(1,3) == 3) {
mes "^3355FFOne trap in particular";
mes "stands out to you more";
@ -665,7 +665,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
specialeffect EF_VENOMDUST2;
percentheal -30,0;
}
} else if (tu_thief01 == 23 && .@class_thief || tu_magician01 == 23 && .@class_mage) {
} else if ((tu_thief01 == 23 && .@class_thief) || (tu_magician01 == 23 && .@class_mage)) {
if (countitem(511) > 0 && countitem(716) > 0) {
mes "^3355FFYou try grinding";
mes "a Green Herb and";
@ -726,7 +726,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "use of poison. But what";
mes "items should you bring?^000000";
}
} else if (tu_thief01 == 24 && .@class_thief || tu_magician01 == 24 && .@class_mage) {
} else if ((tu_thief01 == 24 && .@class_thief) || (tu_magician01 == 24 && .@class_mage)) {
mes "^3355FFInside the dismantled";
mes "trap, you find another";
mes "piece of strange cloth";
@ -752,17 +752,17 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
.@class_thief = ( BaseClass == Job_Thief );
.@class_mage = ( BaseClass == Job_Mage );
if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) {
mes "^3355FFThese look like";
mes "traces of some kind";
mes "of pursuit or battle, but";
mes "you can't really tell for sure.^000000";
} else if (tu_thief01 < 25 && .@class_thief || tu_magician01 < 25 && .@class_mage) {
} else if ((tu_thief01 < 25 && .@class_thief) || (tu_magician01 < 25 && .@class_mage)) {
mes "^3355FFThere are signs";
mes "that a large group";
mes "of people have been in";
mes "this area for some reason.^000000";
} else if (tu_thief01 == 25 && .@class_thief || tu_magician01 == 25 && .@class_mage) {
} else if ((tu_thief01 == 25 && .@class_thief) || (tu_magician01 == 25 && .@class_mage)) {
mes "^3355FFThese traces lead";
mes "to the edge of the cliff.";
mes "marking the end of the trail.";