- Windwalk's bonus is now +5 miserable flee.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5375 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-22 21:33:41 +00:00
parent 7f4bc7d9e0
commit c7d2cec9c7
2 changed files with 2 additions and 1 deletions

View File

@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/22
* Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
* Changed the way equipment breaking works. Function pc_break_equip was
removed and now skill_break_equip is used. Basicly, it's the same as
before, except that when you 'break' a piece of equipment of a

View File

@ -1965,7 +1965,7 @@ int status_calc_flee(struct block_list *bl, int flee)
if(sc->data[SC_WHISTLE].timer!=-1)
flee += sc->data[SC_WHISTLE].val2;
if(sc->data[SC_WINDWALK].timer!=-1)
flee += flee * sc->data[SC_WINDWALK].val2/100;
flee += sc->data[SC_WINDWALK].val2;
if(sc->data[SC_INCFLEERATE].timer!=-1)
flee += flee * sc->data[SC_INCFLEERATE].val1/100;
if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_elem_type(bl)==4)