- Windwalk's bonus is now +5 miserable flee.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5375 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/22
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* Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
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* Changed the way equipment breaking works. Function pc_break_equip was
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removed and now skill_break_equip is used. Basicly, it's the same as
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before, except that when you 'break' a piece of equipment of a
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@ -1965,7 +1965,7 @@ int status_calc_flee(struct block_list *bl, int flee)
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if(sc->data[SC_WHISTLE].timer!=-1)
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flee += sc->data[SC_WHISTLE].val2;
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if(sc->data[SC_WINDWALK].timer!=-1)
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flee += flee * sc->data[SC_WINDWALK].val2/100;
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flee += sc->data[SC_WINDWALK].val2;
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if(sc->data[SC_INCFLEERATE].timer!=-1)
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flee += flee * sc->data[SC_INCFLEERATE].val1/100;
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if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_elem_type(bl)==4)
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