- Cleaned some the skill unit removal added flag so that it signals whether the skill is being force-removed, or it has "naturally expired".
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8484 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/25
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* Cleaned some the skill unit removal added flag so that it signals whether
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the skill is being force-removed, or it has "naturally expired". [Skotlex]
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* The following skills will display a normal attack animation now:
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NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK,
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NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK,
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@ -6794,7 +6794,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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if (!group->alive_count)
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{ //No cells? Something that was blocked completely by Land Protector?
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skill_delunitgroup(src, group, 1);
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skill_delunitgroup(src, group, 0);
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return NULL;
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}
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if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
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@ -7523,7 +7523,7 @@ int skill_unit_effect (struct block_list *bl, va_list ap)
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}
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/*==========================================
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* If flag = 1, skill must be deleted, not transformed
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* If flag, this is a forced delete, otherwise, it's natural expiration.
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*------------------------------------------
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*/
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int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
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@ -7542,6 +7542,7 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag)
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clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1);
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break;
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case UNT_CALLFAMILY:
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if (!flag)
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{
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struct map_session_data *sd = NULL;
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if(sg->val1) {
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@ -7581,7 +7582,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
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nullpo_retr(0, sg=src->group);
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if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
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skill_delunitgroup(NULL,sg, 0);
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skill_delunitgroup(NULL,sg, 1);
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else
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switch(sg->unit_id){
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case UNT_ICEWALL:
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@ -9273,7 +9274,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap)
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return 0;
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if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI))
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skill_delunit(unit, 0);
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skill_delunit(unit, 1);
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return 0;
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}
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@ -9319,7 +9320,7 @@ int skill_landprotector (struct block_list *bl, va_list ap)
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battle_check_target(bl, src, BCT_ENEMY) > 0)
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{ //Check for offensive Land Protector to delete both. [Skotlex]
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(*alive) = 0;
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skill_delunit(unit, 0);
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skill_delunit(unit, 1);
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return 1;
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}
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//Delete the rest of types.
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@ -9382,7 +9383,7 @@ int skill_ganbatein (struct block_list *bl, va_list ap)
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// return 0; //Do not remove traps.
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if (unit->group->skill_id == SA_LANDPROTECTOR)
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skill_delunit(unit, 0);
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skill_delunit(unit, 1);
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else skill_delunitgroup(NULL, unit->group, 1);
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return 1;
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@ -9630,7 +9631,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
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}
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/*==========================================
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* If flag = 1, skill must be deleted, not transformed
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* if flag =1 -> forced removal, 0 is for natural expiration.
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*------------------------------------------
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*/
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int skill_delunit (struct skill_unit *unit, int flag)
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@ -9706,7 +9707,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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maxdiff=x;
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j=i;
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}
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skill_delunitgroup(src, ud->skillunit[j], 1); // Force the deletion !
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skill_delunitgroup(src, ud->skillunit[j], 1);
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//Since elements must have shifted, we use the last slot.
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i = MAX_SKILLUNITGROUP-1;
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}
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@ -9754,7 +9755,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count,
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}
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/*==========================================
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* If flag == 1, skill must be deleted (not transformed like UNT_WAARP)
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* If flag, this is a forced deletion, otherwise it's natural expiration.
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*------------------------------------------
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*/
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int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag)
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