Added mercenary code (it should have been done this way in r13122).
Removed 2 unused variables in homunculus code. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13137 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -594,7 +594,6 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
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{
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struct homun_data *hd;
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int i = 0;
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short x,y;
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nullpo_retr(1, sd);
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383
src/map/mercenary.c
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383
src/map/mercenary.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/mmo.h"
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#include "../common/showmsg.h"
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#include "../common/utils.h"
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#include "log.h"
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#include "clif.h"
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#include "chrif.h"
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#include "intif.h"
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#include "itemdb.h"
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#include "map.h"
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#include "pc.h"
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#include "status.h"
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#include "skill.h"
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#include "mob.h"
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#include "pet.h"
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#include "battle.h"
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#include "party.h"
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#include "guild.h"
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#include "atcommand.h"
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#include "script.h"
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#include "npc.h"
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#include "trade.h"
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#include "unit.h"
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#include "mercenary.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
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int merc_search_index(int class_)
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{
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int i;
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ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
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return (i == MAX_MERCENARY_CLASS)?-1:i;
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}
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bool merc_class(int class_)
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{
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return (bool)(merc_search_index(class_) > -1);
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}
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struct view_data * merc_get_viewdata(int class_)
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{
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int i = merc_search_index(class_);
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if( i < 0 )
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return 0;
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return &mercenary_db[i].vd;
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}
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int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
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{
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struct s_mercenary merc;
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struct s_mercenary_db *db;
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int i;
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nullpo_retr(1,sd);
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if( (i = merc_search_index(class_)) < 0 )
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return 0;
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db = &mercenary_db[i];
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memset(&merc,0,sizeof(struct s_mercenary));
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merc.char_id = sd->status.char_id;
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merc.class_ = class_;
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merc.hp = db->status.max_hp;
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merc.sp = db->status.max_sp;
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merc.remain_life_time = lifetime;
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// Request Char Server to create this mercenary
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intif_mercenary_create(&merc);
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return 1;
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}
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int mercenary_save(struct mercenary_data *md)
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{
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const struct TimerData * td = get_timer(md->contract_timer);
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md->mercenary.hp = md->battle_status.hp;
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md->mercenary.sp = md->battle_status.sp;
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if( td != NULL )
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md->mercenary.remain_life_time = DIFF_TICK(td->tick, gettick());
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else
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{
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md->mercenary.remain_life_time = 0;
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ShowWarning("mercenary_save : mercenary without timer (tid %d)\n", md->contract_timer);
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}
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intif_mercenary_save(&md->mercenary);
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return 1;
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}
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static int merc_contract_end(int tid, unsigned int tick, int id, intptr data)
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{
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struct map_session_data *sd;
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struct mercenary_data *md;
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if( (sd = map_id2sd(id)) == NULL )
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return 1;
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if( (md = sd->md) == NULL )
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return 1;
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if( md->contract_timer != tid )
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{
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ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
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return 0;
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}
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md->contract_timer = INVALID_TIMER;
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merc_delete(md, 0); // Mercenary soldier's duty hour is over.
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return 0;
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}
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int merc_delete(struct mercenary_data *md, int reply)
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{
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struct map_session_data *sd = md->master;
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md->mercenary.remain_life_time = 0;
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merc_contract_stop(md);
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if( !sd )
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return unit_free(&md->bl, 1);
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clif_mercenary_message(sd->fd, reply);
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return unit_remove_map(&md->bl, 1);
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}
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void merc_contract_stop(struct mercenary_data *md)
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{
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nullpo_retv(md);
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if( md->contract_timer != INVALID_TIMER )
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delete_timer(md->contract_timer, merc_contract_end);
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md->contract_timer = INVALID_TIMER;
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}
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void merc_contract_init(struct mercenary_data *md)
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{
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if( md->contract_timer == INVALID_TIMER )
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md->contract_timer = add_timer(gettick() + md->mercenary.remain_life_time, merc_contract_end, md->master->bl.id, 0);
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md->regen.state.block = 0;
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}
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int merc_data_received(struct s_mercenary *merc, bool flag)
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{
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struct map_session_data *sd;
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struct mercenary_data *md;
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struct s_mercenary_db *db;
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int i = merc_search_index(merc->class_);
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if( (sd = map_charid2sd(merc->char_id)) == NULL )
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return 0;
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if( !flag || i < 0 )
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{ // Not created - loaded - DB info
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sd->status.mer_id = 0;
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return 0;
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}
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sd->status.mer_id = merc->mercenary_id;
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db = &mercenary_db[i];
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if( !sd->md )
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{
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sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
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md->bl.type = BL_MER;
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md->bl.id = npc_get_new_npc_id();
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md->master = sd;
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md->db = db;
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memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
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status_set_viewdata(&md->bl, md->mercenary.class_);
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status_change_init(&md->bl);
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unit_dataset(&md->bl);
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md->ud.dir = sd->ud.dir;
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md->bl.m = sd->bl.m;
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md->bl.x = sd->bl.x;
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md->bl.y = sd->bl.y;
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unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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md->bl.x = md->ud.to_x;
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md->bl.y = md->ud.to_y;
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map_addiddb(&md->bl);
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status_calc_mercenary(md,1);
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md->contract_timer = INVALID_TIMER;
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merc_contract_init(md);
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}
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else
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memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
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md = sd->md;
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if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
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{
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map_addblock(&md->bl);
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clif_spawn(&md->bl);
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clif_mercenary_info(sd);
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clif_mercenary_skillblock(sd);
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}
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return 1;
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}
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int read_mercenarydb(void)
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{
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FILE *fp;
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char line[1024], *p;
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char *str[26];
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int i, j = 0, k = 0, ele;
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struct s_mercenary_db *db;
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struct status_data *status;
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sprintf(line, "%s/%s", db_path, "mercenary_db.txt");
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memset(mercenary_db,0,sizeof(mercenary_db));
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fp = fopen(line, "r");
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if( !fp )
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{
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ShowError("read_mercenarydb : can't read mercenary_db.txt\n");
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return -1;
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}
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while( fgets(line, sizeof(line), fp) && j < MAX_MERCENARY_CLASS )
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{
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k++;
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if( line[0] == '/' && line[1] == '/' )
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continue;
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i = 0;
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p = strtok(line, ",");
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while( p != NULL && i < 26 )
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{
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str[i++] = p;
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p = strtok(NULL, ",");
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}
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if( i < 26 )
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{
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ShowError("read_mercenarydb : Incorrect number of columns at mercenary_db.txt line %d.\n", k);
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continue;
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}
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db = &mercenary_db[j];
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db->class_ = atoi(str[0]);
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strncpy(db->sprite, str[1], NAME_LENGTH);
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strncpy(db->name, str[2], NAME_LENGTH);
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db->lv = atoi(str[3]);
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status = &db->status;
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db->vd.class_ = db->class_;
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status->max_hp = atoi(str[4]);
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status->max_sp = atoi(str[5]);
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status->rhw.range = atoi(str[6]);
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status->rhw.atk = atoi(str[7]);
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status->rhw.atk2 = atoi(str[8]);
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status->def = atoi(str[9]);
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status->mdef = atoi(str[10]);
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status->str = atoi(str[11]);
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status->agi = atoi(str[12]);
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status->vit = atoi(str[13]);
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status->int_ = atoi(str[14]);
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status->dex = atoi(str[15]);
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status->luk = atoi(str[16]);
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db->range2 = atoi(str[17]);
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db->range3 = atoi(str[18]);
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status->size = atoi(str[19]);
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status->race = atoi(str[20]);
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ele = atoi(str[21]);
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status->def_ele = ele%10;
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status->ele_lv = ele/20;
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if( status->def_ele >= ELE_MAX )
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{
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ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
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status->def_ele = ELE_NEUTRAL;
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}
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if( status->ele_lv < 1 || status->ele_lv > 4 )
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{
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ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
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status->ele_lv = 1;
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}
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status->speed = atoi(str[22]);
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status->adelay = atoi(str[23]);
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status->amotion = atoi(str[24]);
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status->dmotion = atoi(str[25]);
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j++;
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' mercenaries in '"CL_WHITE"db/mercenary_db.txt"CL_RESET"'.\n",j);
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return 0;
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}
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int read_mercenary_skilldb(void)
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{
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FILE *fp;
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char line[1024], *p;
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char *str[3];
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struct s_mercenary_db *db;
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int i, j = 0, k = 0, class_;
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int skillid, skilllv;
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sprintf(line, "%s/%s", db_path, "mercenary_skill_db.txt");
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fp = fopen(line, "r");
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if( !fp )
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{
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ShowError("read_mercenary_skilldb : can't read mercenary_skill_db.txt\n");
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return -1;
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}
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while( fgets(line, sizeof(line), fp) )
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{
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k++;
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if( line[0] == '/' && line[1] == '/' )
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continue;
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i = 0;
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p = strtok(line, ",");
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while( p != NULL && i < 3 )
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{
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str[i++] = p;
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p = strtok(NULL, ",");
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}
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if( i < 3 )
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{
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ShowError("read_mercenary_skilldb : Incorrect number of columns at mercenary_skill_db.txt line %d.\n", k);
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continue;
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}
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class_ = atoi(str[0]);
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ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
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if( i == MAX_MERCENARY_CLASS )
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{
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ShowError("read_mercenary_skilldb : Class not found in mercenary_db for skill entry, line %d.\n", k);
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continue;
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}
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skillid = atoi(str[1]);
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if( skillid < MC_SKILLBASE || skillid >= MC_SKILLBASE + MAX_MERCSKILL )
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{
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ShowError("read_mercenary_skilldb : Skill out of range, line %d.\n", k);
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continue;
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}
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db = &mercenary_db[i];
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skilllv = atoi(str[2]);
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i = skillid - MC_SKILLBASE;
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db->skill[i].id = skillid;
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db->skill[i].lv = skilllv;
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j++;
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/mercenary_skill_db.txt"CL_RESET"'.\n",j);
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return 0;
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}
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int do_init_mercenary(void)
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{
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read_mercenarydb();
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read_mercenary_skilldb();
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//add_timer_func_list(mercenary_contract, "mercenary_contract");
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return 0;
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}
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int do_final_mercenary(void);
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48
src/map/mercenary.h
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48
src/map/mercenary.h
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@ -0,0 +1,48 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MERCENARY_H_
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#define _MERCENARY_H_
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#include "status.h" // struct status_data, struct status_change
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#include "unit.h" // struct unit_data
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struct s_mercenary_db {
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int class_;
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char sprite[NAME_LENGTH], name[NAME_LENGTH];
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unsigned short lv;
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short range2, range3;
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struct status_data status;
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struct view_data vd;
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struct {
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unsigned short id, lv;
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} skill[MAX_MERCSKILL];
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};
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extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
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struct mercenary_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data *vd;
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struct status_data base_status, battle_status;
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struct status_change sc;
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struct regen_data regen;
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struct s_mercenary_db *db;
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struct s_mercenary mercenary;
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struct map_session_data *master;
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int contract_timer;
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};
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bool merc_class(int class_);
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struct view_data * merc_get_viewdata(int class_);
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int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime);
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int merc_data_received(struct s_mercenary *merc, bool flag);
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int mercenary_save(struct mercenary_data *md);
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int do_init_mercenary(void);
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int merc_delete(struct mercenary_data *md, int reply);
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void merc_contract_stop(struct mercenary_data *md);
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#endif /* _MERCENARY_H_ */
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