rathena/src/map/mercenary.h
ultramage c9b246393c Added mercenary code (it should have been done this way in r13122).
Removed 2 unused variables in homunculus code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-08-26 05:11:58 +00:00

49 lines
1.3 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _MERCENARY_H_
#define _MERCENARY_H_
#include "status.h" // struct status_data, struct status_change
#include "unit.h" // struct unit_data
struct s_mercenary_db {
int class_;
char sprite[NAME_LENGTH], name[NAME_LENGTH];
unsigned short lv;
short range2, range3;
struct status_data status;
struct view_data vd;
struct {
unsigned short id, lv;
} skill[MAX_MERCSKILL];
};
extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
struct mercenary_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_mercenary_db *db;
struct s_mercenary mercenary;
struct map_session_data *master;
int contract_timer;
};
bool merc_class(int class_);
struct view_data * merc_get_viewdata(int class_);
int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime);
int merc_data_received(struct s_mercenary *merc, bool flag);
int mercenary_save(struct mercenary_data *md);
int do_init_mercenary(void);
int merc_delete(struct mercenary_data *md, int reply);
void merc_contract_stop(struct mercenary_data *md);
#endif /* _MERCENARY_H_ */