- Shadow Jump no longer goes over walls.
- Insignificant cleanups. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/14
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2006/09/14
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* Shadow Jump no longer goes over walls. [Skotlex]
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* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
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* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
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time. [Skotlex]
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time. [Skotlex]
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* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
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* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
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@ -3440,7 +3440,6 @@ int battle_config_switch(const char *str) {
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strncmpi(str, "non",3) == 0 ||
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strncmpi(str, "non",3) == 0 ||
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strncmpi(str, "nein",4) == 0)
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strncmpi(str, "nein",4) == 0)
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return 0;
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return 0;
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return atoi(str);
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return atoi(str);
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}
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}
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@ -9006,12 +9006,11 @@ int skill_sit (struct map_session_data *sd, int type)
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if (!flag) return 0;
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if (!flag) return 0;
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if(type==1) {
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if(type) {
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
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map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
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map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
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return 0;
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return 0;
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}
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} else {
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else if(type==0) {
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
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if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
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map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
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map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
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return 0;
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return 0;
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@ -1020,7 +1020,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
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bl.m = src->m;
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bl.m = src->m;
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bl.x = skill_x;
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bl.x = skill_x;
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bl.y = skill_y;
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bl.y = skill_y;
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if(skill_num != TK_HIGHJUMP && skill_num != NJ_SHADOWJUMP &&
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if(skill_num != TK_HIGHJUMP &&
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!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
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!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
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return 0;
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return 0;
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