- Shadow Jump no longer goes over walls.

- Insignificant cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8751 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-14 15:39:24 +00:00
parent d16c9da400
commit c9f9218a2b
4 changed files with 4 additions and 5 deletions

View File

@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/14 2006/09/14
* Shadow Jump no longer goes over walls. [Skotlex]
* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe * battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
time. [Skotlex] time. [Skotlex]
* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis. * NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.

View File

@ -3440,7 +3440,6 @@ int battle_config_switch(const char *str) {
strncmpi(str, "non",3) == 0 || strncmpi(str, "non",3) == 0 ||
strncmpi(str, "nein",4) == 0) strncmpi(str, "nein",4) == 0)
return 0; return 0;
return atoi(str); return atoi(str);
} }

View File

@ -9006,12 +9006,11 @@ int skill_sit (struct map_session_data *sd, int type)
if (!flag) return 0; if (!flag) return 0;
if(type==1) { if(type) {
if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1) if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) > 1)
map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag); map_foreachinrange(skill_sit_in,&sd->bl, range, BL_PC, flag);
return 0; return 0;
} } else {
else if(type==0) {
if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2) if (map_foreachinrange(skill_sit_count,&sd->bl, range, BL_PC, flag) < 2)
map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag); map_foreachinrange(skill_sit_out,&sd->bl, range, BL_PC, flag);
return 0; return 0;

View File

@ -1020,7 +1020,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
bl.m = src->m; bl.m = src->m;
bl.x = skill_x; bl.x = skill_x;
bl.y = skill_y; bl.y = skill_y;
if(skill_num != TK_HIGHJUMP && skill_num != NJ_SHADOWJUMP && if(skill_num != TK_HIGHJUMP &&
!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1)) !battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
return 0; return 0;