- Fixed the Autosave routine not working when there's only one player online.
- Disabled command @rain since the client no longer supports it anyway. - Fixed delitem not checking for the first slot's card, also optimized it so that it doesn't checks on the other slots. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8399 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2,6 +2,14 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/21
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* Fixed the Autosave routine not working when there's only one player
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online. [Skotlex]
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* Disabled command @rain since the client no longer supports it anyway.
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[Skotlex]
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* Fixed delitem not checking for the first slot's card, also optimized it
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so that it doesn't checks on the other slots. [Skotlex]
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2006/08/20
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* Added a check during mob_db loading so that the six basic stats, max hp
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and max sp are never below 1, as this could cause crashes when using
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@ -510,7 +510,7 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr
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{ AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr
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{ AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr
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{ AtCommand_Rain, "@rain", 99, atcommand_rain },
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// { AtCommand_Rain, "@rain", 99, atcommand_rain }, //Client no longer supports rain!
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{ AtCommand_Snow, "@snow", 99, atcommand_snow },
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{ AtCommand_Sakura, "@sakura", 99, atcommand_sakura },
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{ AtCommand_Clouds, "@clouds", 99, atcommand_clouds },
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@ -6858,7 +6858,7 @@ static int pc_autosave_sub(DBKey key,void * data,va_list app)
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{
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struct map_session_data *sd = (TBL_PC*)data;
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if(sd->bl.id == last_save_id) {
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if(sd->bl.id == last_save_id && save_flag != 1) {
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save_flag = 1;
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return 1;
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}
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@ -5430,9 +5430,7 @@ int buildin_delitem(struct script_state *st)
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}
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//is this item important? does it have cards? or Player's name? or Refined/Upgraded
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if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
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sd->status.inventory[i].card[1] ||
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sd->status.inventory[i].card[2] ||
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sd->status.inventory[i].card[3] ||
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sd->status.inventory[i].card[0] ||
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sd->status.inventory[i].refine) {
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//this is important item, count it (except for pet eggs)
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if(sd->status.inventory[i].card[0] != CARD0_PET)
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