- Fixed the Autosave routine not working when there's only one player online.

- Disabled command @rain since the client no longer supports it anyway.
- Fixed delitem not checking for the first slot's card, also optimized it so that it doesn't checks on the other slots.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8399 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-21 14:05:24 +00:00
parent 70e3fcb28a
commit cb54955cc4
4 changed files with 11 additions and 5 deletions

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@ -2,6 +2,14 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/21
* Fixed the Autosave routine not working when there's only one player
online. [Skotlex]
* Disabled command @rain since the client no longer supports it anyway.
[Skotlex]
* Fixed delitem not checking for the first slot's card, also optimized it
so that it doesn't checks on the other slots. [Skotlex]
2006/08/20
* Added a check during mob_db loading so that the six basic stats, max hp
and max sp are never below 1, as this could cause crashes when using

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@ -510,7 +510,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr
{ AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr
{ AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr
{ AtCommand_Rain, "@rain", 99, atcommand_rain },
// { AtCommand_Rain, "@rain", 99, atcommand_rain }, //Client no longer supports rain!
{ AtCommand_Snow, "@snow", 99, atcommand_snow },
{ AtCommand_Sakura, "@sakura", 99, atcommand_sakura },
{ AtCommand_Clouds, "@clouds", 99, atcommand_clouds },

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@ -6858,7 +6858,7 @@ static int pc_autosave_sub(DBKey key,void * data,va_list app)
{
struct map_session_data *sd = (TBL_PC*)data;
if(sd->bl.id == last_save_id) {
if(sd->bl.id == last_save_id && save_flag != 1) {
save_flag = 1;
return 1;
}

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@ -5430,9 +5430,7 @@ int buildin_delitem(struct script_state *st)
}
//is this item important? does it have cards? or Player's name? or Refined/Upgraded
if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
sd->status.inventory[i].card[1] ||
sd->status.inventory[i].card[2] ||
sd->status.inventory[i].card[3] ||
sd->status.inventory[i].card[0] ||
sd->status.inventory[i].refine) {
//this is important item, count it (except for pet eggs)
if(sd->status.inventory[i].card[0] != CARD0_PET)