Follow up r16470 adjusted the fix for the longing of freedom
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16479 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -963,7 +963,6 @@ void initChangeTables(void) {
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StatusChangeStateTable[SC_TRICKDEAD] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_BLADESTOP] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_BLADESTOP_WAIT] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_DANCING] |= SCS_NOMOVE|SCS_NOMOVECOND;
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StatusChangeStateTable[SC_GOSPEL] |= SCS_NOMOVE|SCS_NOMOVECOND;
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StatusChangeStateTable[SC_BASILICA] |= SCS_NOMOVE|SCS_NOMOVECOND;
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StatusChangeStateTable[SC_STOP] |= SCS_NOMOVE;
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@ -3410,12 +3409,7 @@ void status_calc_state( struct block_list *bl, struct status_change *sc, enum sc
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if( !(flag&SCS_NOMOVECOND) ) {
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sc->cant.move += ( start ? 1 : -1 );
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} else if(
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(sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
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!sc->data[SC_LONGING] ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
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) )
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|| (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
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(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
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|| (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move
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|| (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF)
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|| (sc->data[SC_CLOAKING] && //Need wall at level 1-2
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@ -8857,16 +8851,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4)))
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{// end status on partner as well
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dsc = dsd->sc.data[SC_DANCING];
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if(dsc)
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{
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struct status_change *tsc = status_get_sc(&dsd->bl);
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if(dsc) {
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//This will prevent recursive loops.
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dsc->val2 = dsc->val4 = 0;
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// Set cant.move back to 0 to avoid character freezing.
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tsc->cant.move = 0;
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sc->cant.move = 0;
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status_change_end(&dsd->bl, SC_DANCING, INVALID_TIMER);
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}
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}
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@ -920,16 +920,15 @@ int unit_can_move(struct block_list *bl)
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return 0; //Can't move
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if (sc) {
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// Ensemble checks to prevent freezing characters
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if( sc->cant.move && sc->data[SC_LONGING] && !((sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT))
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{
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// allow movement
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sc->cant.move = 0;
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return 1;
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}
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if( sc->cant.move || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) )
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return 0;
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if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */
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|| (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0)
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|| (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1)
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|| (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
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!sc->data[SC_LONGING] ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
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) )
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)
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if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB))
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return 0;
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