* Fixed Guild Manager access to Guild Master only.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11746 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2007/11/16
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* Rev. 11746 Fixed Guild Manager access To Guild Master only. [L0ne_W0lf]
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* Rev. 11745 Attempt at correcting a small move mistake I made [L0ne_W0lf]
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in regards to the movement of Odin's temple's spawn file.
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* Rev. 11744 Deleted Odin temple field spawn file. Not sure [L0ne_W0lf]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= jAthena - kalen (1.0) & eAthena Team
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//===== Current Version: =====================================
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//= 1.8
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//= 1.9
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//===== Compatible With: =====================================
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//= eAthena SVN; RO Episode 4+
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//===== Description: =========================================
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@ -37,6 +37,7 @@
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//= No longer uses defined numerical values for guardian HP calculation
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//= Guardian summon display list is now DYNAMIC. Updated with guardian corrections.
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//= Added dialog for castle Abandoning. Commented out be default.
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//= 1.8 Fixed guild members being able to access Guild Master services. [L0ne_W0lf]
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//============================================================
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function script F_GldManager {
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@ -75,7 +76,7 @@ function script F_GldManager {
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mes "Brave soul... fate will guide you towards your future...";
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return 0;
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}
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if (getcharid(2) != .@GID){
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if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)){
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mes "[ "+getarg(0)+" ]";
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mes "No matter how much you pester me, I'll still follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. Where are Guardians?! Send these ruffians away right now!";
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return 0;
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