- Figured out and fixed the issue with Volcano/Deluge/Violent Gale not really working. Thanks to Mpeg for noting it out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8034 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/01
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2006/08/01
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* Figured out and fixed the issue with Volcano/Deluge/Violent Gale not
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really working. Thanks to Mpeg for noting it out. [Skotlex]
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* Modified Self Destruction, so that Marine Spheres in non-versus maps will
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* Modified Self Destruction, so that Marine Spheres in non-versus maps will
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hurt only enemies, while in all other situations this skill will hurt
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hurt only enemies, while in all other situations this skill will hurt
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everyone around them. [Skotlex]
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everyone around them. [Skotlex]
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@ -2768,7 +2768,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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unit_setdir(bl,dir);
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unit_setdir(bl,dir);
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//clif_changed_dir(bl); Already done by unit_setdir
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}
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}
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else if (sd)
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else if (sd)
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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@ -6880,7 +6879,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
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case UNT_VIOLENTGALE:
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case UNT_VIOLENTGALE:
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case UNT_SUITON:
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case UNT_SUITON:
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if(sc && sc->data[type].timer==-1)
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if(sc && sc->data[type].timer==-1)
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sc_start(bl,type,100,sg->skill_lv,skill_get_time2(sg->skill_id,sg->skill_lv));
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sc_start(bl,type,100,sg->skill_lv,sg->limit);
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break;
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break;
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case UNT_RICHMANKIM:
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case UNT_RICHMANKIM:
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