- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8447 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2006/08/22
|
||||
* More fixes to the splash code. Kamaitachi and Sharpshooting should
|
||||
display correctly now. [Skotlex]
|
||||
* Fixed a crash on the mobspawn script command. [Skotlex]
|
||||
* Made SC_FLEET increase batk as well as watk. [Skotlex]
|
||||
* Fixed gcc warning [Toms]
|
||||
|
||||
@@ -2778,9 +2778,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
||||
|
||||
case TK_STORMKICK: // Taekwon kicks [Dralnu]
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
skill_area_temp[1] = 0;
|
||||
map_foreachinrange(skill_attack_area, src,
|
||||
skill_get_splash(skillid, skilllv), BL_CHAR,
|
||||
BF_WEAPON, src, src, skillid, skilllv, tick, flag|SD_ANIMATION, BCT_ENEMY);
|
||||
BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
|
||||
break;
|
||||
|
||||
case TK_JUMPKICK:
|
||||
@@ -2793,10 +2794,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
|
||||
case NJ_KAMAITACHI:
|
||||
//It won't shoot through walls since on castend there has to be a direct
|
||||
//line of sight between caster and target.
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
skill_area_temp[1] = bl->id;
|
||||
map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
|
||||
skill_get_splash(skillid, skilllv),BL_CHAR,
|
||||
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag|SD_ANIMATION,BCT_ENEMY);
|
||||
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
|
||||
break;
|
||||
|
||||
case MO_INVESTIGATE:
|
||||
@@ -4036,9 +4037,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
case NJ_RAIGEKISAI:
|
||||
case WZ_FROSTNOVA:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
skill_area_temp[1] = 0;
|
||||
map_foreachinrange(skill_attack_area, src,
|
||||
skill_get_splash(skillid, skilllv), BL_CHAR,
|
||||
BF_MAGIC, src, src, skillid, skilllv, tick, flag|SD_ANIMATION, BCT_ENEMY);
|
||||
BF_MAGIC, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
|
||||
break;
|
||||
|
||||
case HVAN_EXPLOSION: //[orn]
|
||||
@@ -7062,6 +7064,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
break;
|
||||
|
||||
case UNT_FIREPILLAR_ACTIVE:
|
||||
skill_area_temp[1] = 0;
|
||||
map_foreachinrange(skill_attack_area,bl,
|
||||
skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
|
||||
BF_MAGIC,ss,&src->bl,sg->skill_id,sg->skill_lv,tick,0,BCT_ENEMY); // area damage [Celest]
|
||||
@@ -9172,11 +9175,15 @@ int skill_attack_area (struct block_list *bl, va_list ap)
|
||||
flag=va_arg(ap,int);
|
||||
type=va_arg(ap,int);
|
||||
|
||||
if (skill_area_temp[1] == bl->id) //This is the target of the skill, do a full attack and skip target checks.
|
||||
return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag);
|
||||
|
||||
if(battle_check_target(dsrc,bl,type) <= 0 ||
|
||||
!status_check_skilluse(NULL, bl, skillid, 2))
|
||||
return 0;
|
||||
|
||||
return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag);
|
||||
|
||||
//Area-splash, disable skill animation.
|
||||
return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag|SD_ANIMATION);
|
||||
}
|
||||
/*==========================================
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user