some unimportant path.c / unit.c cleaning
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11257 54d463be-8e91-2dee-dedb-b68131a5f0ec
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3503fc5de1
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cd9fe3f409
@ -1359,7 +1359,7 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
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#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
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#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
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int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
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bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
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#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
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int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
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261
src/map/path.c
261
src/map/path.c
@ -32,120 +32,118 @@ const char walk_choices [3][3] =
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};
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/*==========================================
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* 経路探索補助heap push
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* heap push (helper function)
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*------------------------------------------*/
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static void push_heap_path(int *heap,struct tmp_path *tp,int index)
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{
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int i,h;
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h = heap[0];
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heap[0]++;
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for(h=heap[0]-1,i=(h-1)/2;
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h>0 && tp[index].cost<tp[heap[i+1]].cost;
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i=(h-1)/2)
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heap[h+1]=heap[i+1],h=i;
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heap[h+1]=index;
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for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1] = index;
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}
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/*==========================================
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* 経路探索補助heap update
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* heap update (helper function)
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* costが減ったので根の方へ移動
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*------------------------------------------*/
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static void update_heap_path(int *heap,struct tmp_path *tp,int index)
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{
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int i,h;
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for(h=0;h<heap[0];h++)
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if(heap[h+1]==index)
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break;
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if(h==heap[0]){
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ARR_FIND( 0, heap[0], h, heap[h+1] == index );
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if( h == heap[0] )
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{
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ShowError("update_heap_path bug\n");
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exit(1);
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}
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for(i=(h-1)/2;
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h>0 && tp[index].cost<tp[heap[i+1]].cost;
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i=(h-1)/2)
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heap[h+1]=heap[i+1],h=i;
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heap[h+1]=index;
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for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1] = index;
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}
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/*==========================================
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* 経路探索補助heap pop
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* heap pop (helper function)
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*------------------------------------------*/
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static int pop_heap_path(int *heap,struct tmp_path *tp)
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{
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int i,h,k;
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int ret,last;
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if(heap[0]<=0)
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if( heap[0] <= 0 )
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return -1;
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ret=heap[1];
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last=heap[heap[0]];
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ret = heap[1];
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last = heap[heap[0]];
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heap[0]--;
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for(h=0,k=2;k<heap[0];k=k*2+2){
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if(tp[heap[k+1]].cost>tp[heap[k]].cost)
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for( h = 0, k = 2; k < heap[0]; k = k*2+2 )
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{
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if( tp[heap[k+1]].cost > tp[heap[k]].cost )
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k--;
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heap[h+1]=heap[k+1], h=k;
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heap[h+1] = heap[k+1], h = k;
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}
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if(k==heap[0])
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heap[h+1]=heap[k], h=k-1;
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for(i=(h-1)/2;
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h>0 && tp[heap[i+1]].cost>tp[last].cost;
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i=(h-1)/2)
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heap[h+1]=heap[i+1],h=i;
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if( k == heap[0] )
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heap[h+1] = heap[k], h = k-1;
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for( i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2 )
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heap[h+1] = heap[i+1], h = i;
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heap[h+1]=last;
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return ret;
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}
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/*==========================================
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* 現在の点のcost計算
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* calculate cost for the specified position
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*------------------------------------------*/
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static int calc_cost(struct tmp_path *p,int x1,int y1)
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{
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int xd,yd;
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xd=x1-p->x;
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if(xd<0) xd=-xd;
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yd=y1-p->y;
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if(yd<0) yd=-yd;
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return (xd+yd)*10+p->dist;
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int xd = abs(x1 - p->x);
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int yd = abs(y1 - p->y);
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return (xd + yd)*10 + p->dist;
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}
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/*==========================================
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* 必要ならpathを追加/修正する
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* attach/adjust path if neccessary
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*------------------------------------------*/
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static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
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{
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int i;
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i=calc_index(x,y);
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i = calc_index(x,y);
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if(tp[i].x==x && tp[i].y==y){
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if(tp[i].dist>dist){
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tp[i].dist=dist;
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tp[i].before=before;
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tp[i].cost=cost;
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if(tp[i].flag)
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if( tp[i].x == x && tp[i].y == y )
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{
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if( tp[i].dist > dist )
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{
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tp[i].dist = dist;
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tp[i].before = before;
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tp[i].cost = cost;
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if( tp[i].flag )
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push_heap_path(heap,tp,i);
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else
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update_heap_path(heap,tp,i);
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tp[i].flag=0;
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tp[i].flag = 0;
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}
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return 0;
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}
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if(tp[i].x || tp[i].y)
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if( tp[i].x || tp[i].y )
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return 1;
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tp[i].x=x;
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tp[i].y=y;
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tp[i].dist=dist;
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tp[i].before=before;
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tp[i].cost=cost;
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tp[i].flag=0;
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tp[i].x = x;
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tp[i].y = y;
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tp[i].dist = dist;
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tp[i].before = before;
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tp[i].cost = cost;
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tp[i].flag = 0;
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push_heap_path(heap,tp,i);
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return 0;
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@ -153,42 +151,44 @@ static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int befor
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/*==========================================
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* (x,y)が移動不可能地帯かどうか
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* flag 0x10000 遠距離攻撃判定
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* is (x,y) passable?
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* flag: 0x10000 = ranged attack check
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* 0x30000 = stacking check
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*------------------------------------------*/
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static int can_place(struct map_data *m,int x,int y,int flag)
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{
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if(map_getcellp(m,x,y,CELL_CHKPASS))
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if( map_getcellp(m,x,y,CELL_CHKPASS) )
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return 1;
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if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND))
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if( (flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND) )
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return 1;
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#ifdef CELL_NOSTACK
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//Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex]
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if((flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK))
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if( (flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK) )
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return 1;
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#endif
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return 0;
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}
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/*==========================================
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* (x0,y0)から(x1,y1)へ1歩で移動可能か計算
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* can you move from (x0,y0) to (x1,y1) in one step?
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* (helper function for path_blownpos())
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*------------------------------------------*/
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static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag)
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{
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if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys)
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return 0;
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if(flag&0x20000) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex]
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if( x1 < 0 || y1 < 0 || x1 >= m->xs || y1 >= m->ys)
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return 0; // out-of-bounds coordinates
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if( flag&0x20000 ) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex]
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return 1;
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#ifndef CELL_NOSTACK
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//In no-stack mode, do not check current cell.
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if(!can_place(m,x0,y0,flag))
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if( !can_place(m,x0,y0,flag) )
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return 0;
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#endif
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if(!can_place(m,x1,y1,flag))
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if( !can_place(m,x1,y1,flag) )
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return 0;
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if(x0==x1 || y0==y1)
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if( x0 == x1 || y0 == y1 )
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return 1;
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if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag))
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if( !can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag) )
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return 0;
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return 1;
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}
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@ -201,23 +201,24 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
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{
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struct map_data *md;
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if(!map[m].gat)
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if( !map[m].gat )
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return -1;
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md=&map[m];
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md = &map[m];
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if(count>25){ //Cap to prevent too much processing...?
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if(battle_config.error_log)
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if( count>25 ){ //Cap to prevent too much processing...?
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if( battle_config.error_log )
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ShowWarning("path_blownpos: count too many %d !\n",count);
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count=25;
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}
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if(dx>1 || dx<-1 || dy>1 || dy<-1){
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if(battle_config.error_log)
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if( dx > 1 || dx < -1 || dy > 1 || dy < -1 ){
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if( battle_config.error_log )
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ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy);
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dx=(dx>=0)?1:((dx<0)?-1:0);
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dy=(dy>=0)?1:((dy<0)?-1:0);
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dx=(dx>0)?1:((dx<0)?-1:0);
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dy=(dy>0)?1:((dy<0)?-1:0);
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}
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while( (count--)>0 && (dx || dy) ){
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while( (count--)>0 && (dx || dy) )
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{
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if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){
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int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0));
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int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0));
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@ -235,9 +236,9 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
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}
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/*==========================================
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* 遠距離攻撃が可能かどうかを返す
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* is ranged attack from (x0,y0) to (x1,y1) possible?
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*------------------------------------------*/
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int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
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bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
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{
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int dx, dy;
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int wx = 0, wy = 0;
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@ -245,7 +246,7 @@ int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,
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struct map_data *md;
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if (!map[m].gat)
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return 0;
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return false;
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md = &map[m];
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dx = (x1 - x0);
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@ -264,7 +265,7 @@ int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,
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}
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if (map_getcellp(md,x1,y1,flag))
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return 0;
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return false;
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if (dx > abs(dy)) {
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weight = dx;
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@ -278,7 +279,7 @@ int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,
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while (x0 != x1 || y0 != y1) {
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if (map_getcellp(md,x0,y0,flag))
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return 0;
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return false;
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wx += dx;
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wy += dy;
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if (wx >= weight) {
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@ -299,11 +300,12 @@ int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,
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}
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}
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return 1;
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return true;
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}
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/*==========================================
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* path探索 (x0,y0)->(x1,y1)
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* path search (x0,y0)->(x1,y1)
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* flag: &1 = easy path search only
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*------------------------------------------*/
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int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2)
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{
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@ -315,56 +317,49 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
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nullpo_retr(0, wpd);
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if(!map[m].gat)
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if( !map[m].gat )
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return -1;
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md=&map[m];
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md = &map[m];
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#ifdef CELL_NOSTACK
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//Do not check starting cell as that would get you stuck.
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if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys)
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if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys )
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#else
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if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys || map_getcellp(md,x0,y0,flag2))
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if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys || map_getcellp(md,x0,y0,flag2) )
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#endif
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return -1;
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if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,flag2))
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if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,flag2) )
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return -1;
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// easy and better [Meruru]
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// calculate (sgn(x1-x0), sgn(y1-y0))
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dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
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dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
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//Better faster stronger simple path algo. [Meruru]
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for(x=x0,y=y0,i=0;i < sizeof(wpd->path);)
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// try finding direct path to target
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for( x = x0, y = y0, i = 0; i < ARRAYLENGTH(wpd->path); )
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{
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wpd->path[i++] = walk_choices[-dy + 1][dx + 1];
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x += dx;
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y += dy;
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if(x == x1) dx = 0;
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if(y == y1) dy = 0;
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if( x == x1 ) dx = 0;
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if( y == y1 ) dy = 0;
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if((!dx && !dy) || map_getcellp(md,x,y,flag2))
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break;
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if( !dx && !dy )
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break; // success
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if( map_getcellp(md,x,y,flag2) )
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break; // obstacle = failure
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}
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/*
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You may be thinking what about diagonal
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moves? Can't they cause a error with this somehow?
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Answer is NO! The only time this can cause a error
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is if the target block lies on the diagonal and
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is non walkable. But rember we already checked that
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up above! So no problems here... I think [Meruru]
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*/
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if (x==x1 && y==y1)
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if( x == x1 && y == y1 )
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{ //easy path successful.
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wpd->path_len=i;
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wpd->path_pos=0;
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wpd->path_half=0;
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wpd->path_len = i;
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wpd->path_pos = 0;
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wpd->path_half = 0;
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return 0;
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}
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if(flag&1)
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if( flag&1 )
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return -1;
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memset(tp,0,sizeof(tp));
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@ -471,53 +466,3 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
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}
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return -1;
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}
|
||||
|
||||
/*==========================================
|
||||
* path探索 (x0,y0)->(x1,y1)
|
||||
*------------------------------------------*/
|
||||
|
||||
#ifdef PATH_STANDALONETEST
|
||||
char gat[64][64]={
|
||||
{0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,1,0,0,0,0,0},
|
||||
};
|
||||
struct map_data map[1];
|
||||
|
||||
/*==========================================
|
||||
* 経路探索ルーチン単体テスト用main関数
|
||||
*------------------------------------------*/
|
||||
void main(int argc,char *argv[])
|
||||
{
|
||||
struct walkpath_data wpd;
|
||||
|
||||
map[0].gat=gat;
|
||||
map[0].xs=64;
|
||||
map[0].ys=64;
|
||||
|
||||
path_search(&wpd,0,3,4,5,4);
|
||||
path_search(&wpd,0,5,4,3,4);
|
||||
path_search(&wpd,0,6,4,3,4);
|
||||
path_search(&wpd,0,7,4,3,4);
|
||||
path_search(&wpd,0,4,3,4,5);
|
||||
path_search(&wpd,0,4,2,4,5);
|
||||
path_search(&wpd,0,4,1,4,5);
|
||||
path_search(&wpd,0,4,5,4,3);
|
||||
path_search(&wpd,0,4,6,4,3);
|
||||
path_search(&wpd,0,4,7,4,3);
|
||||
path_search(&wpd,0,7,4,3,4);
|
||||
path_search(&wpd,0,8,4,3,4);
|
||||
path_search(&wpd,0,9,4,3,4);
|
||||
path_search(&wpd,0,10,4,3,4);
|
||||
path_search(&wpd,0,11,4,3,4);
|
||||
path_search(&wpd,0,12,4,3,4);
|
||||
path_search(&wpd,0,13,4,3,4);
|
||||
path_search(&wpd,0,14,4,3,4);
|
||||
path_search(&wpd,0,15,4,3,4);
|
||||
path_search(&wpd,0,16,4,3,4);
|
||||
path_search(&wpd,0,17,4,3,4);
|
||||
path_search(&wpd,0,18,4,3,4);
|
||||
}
|
||||
#endif
|
||||
|
@ -494,14 +494,12 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp
|
||||
dx = dst_x - bl->x;
|
||||
dy = dst_y - bl->y;
|
||||
|
||||
map_foreachinmovearea(clif_outsight, bl, AREA_SIZE,
|
||||
dx, dy, sd?BL_ALL:BL_PC, bl);
|
||||
map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
|
||||
|
||||
map_moveblock(bl, dst_x, dst_y, gettick());
|
||||
|
||||
ud->walktimer = 1;
|
||||
map_foreachinmovearea(clif_insight, bl, AREA_SIZE,
|
||||
-dx, -dy, sd?BL_ALL:BL_PC, bl);
|
||||
map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
|
||||
ud->walktimer = -1;
|
||||
|
||||
if(sd) {
|
||||
@ -514,7 +512,7 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp
|
||||
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0)
|
||||
{ //Check if pet needs to be teleported. [Skotlex]
|
||||
int flag = 0;
|
||||
bl = &sd->pd->bl; //Note that bl now points to the pet!
|
||||
struct block_list* bl = &sd->pd->bl;
|
||||
if (!checkpath && path_search(&wpd,bl->m,bl->x,bl->y,dst_x,dst_y,0))
|
||||
flag = 1;
|
||||
else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport.
|
||||
@ -523,8 +521,6 @@ int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkp
|
||||
unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
|
||||
clif_slide(bl,bl->x,bl->y);
|
||||
}
|
||||
//If you want to use bl afterwards, uncomment this:
|
||||
//bl = &sd->bl;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
@ -863,12 +859,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
|
||||
target_id = target->id;
|
||||
}
|
||||
|
||||
if(!target && (target=map_id2bl(target_id)) == NULL )
|
||||
if( !target ) // choose default target
|
||||
target = map_id2bl(target_id);
|
||||
|
||||
if( !target || src->m != target->m || !src->prev || !target->prev )
|
||||
return 0;
|
||||
if(src->m != target->m)
|
||||
return 0; // 同じマップかどうか
|
||||
if(!src->prev || !target->prev)
|
||||
return 0; // map 上に存在するか
|
||||
|
||||
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
|
||||
if(ud->skilltimer != -1 && skill_num != SA_CASTCANCEL)
|
||||
|
Loading…
x
Reference in New Issue
Block a user