- Fixed Autoblitz taking into account target's luck rather than attacker's
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6910 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/01
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2006/06/01
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* Fixed Autoblitz taking into account target's luck rather than attacker's
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[Skotlex]
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* Fixed slaves warping endlessly to their master when the master-slave
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* Fixed slaves warping endlessly to their master when the master-slave
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distance exceeds 30. [Skotlex]
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distance exceeds 30. [Skotlex]
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* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
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* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
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@ -988,7 +988,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if(sd) {
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if(sd) {
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// Automatic trigger of Blitz Beat
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// Automatic trigger of Blitz Beat
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if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
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if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
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rand()%1000 <= tstatus->luk*10/3+1 ) {
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rand()%1000 <= sstatus->luk*10/3+1 ) {
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int lv=(sd->status.job_level+9)/10;
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int lv=(sd->status.job_level+9)/10;
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
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skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
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}
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}
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