Valkyrie item fix, Sonic blow fix.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5257 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Vicious 2006-02-11 04:57:05 +00:00
parent 5e170d8da9
commit cf0228c664
4 changed files with 7 additions and 4 deletions

View File

@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/10
* Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
* The status window will now show the total power of both weapons instead
of just the right-hand weapon for dual wielders. [Skotlex]
* Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]

View File

@ -30,6 +30,8 @@
=========================
02/10
* Fixed Valkyrie armors having no effect for Aco class, thanks to
a user from em-24.com [Vicious]
* Changed the max level of the NPC_BREAK skills to 10. Changed their
element to 0 and made them no damage skills. [Skotlex]
* Weapon Repair update. SP cost 30, Cast time 7.5 secs, interruptable. [Skotlex]

View File

@ -1017,7 +1017,7 @@
2354,Gebney_Armor,Gebney Armor,5,,10,3500,,7,,0,119529470,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; }
2355,Angel_Protection,Angel Protection,5,,10,600,,4,,1,8388609,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)==0) end; bonus bMaxHP,900; bonus bMaxSP,100; bonus4 bAutoSpellWhenHit,361,1,20,0; }
2356,Holy_Cloth_of_Benefit,Holy Cloth of Benefit,5,,10,2500,,5,,1,33024,7,2,16,,70,1,,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; }
2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
// Footgears
//===================================================================
@ -1041,7 +1041,7 @@
2418,Boots_of_Vidar,Boots of Vidar,5,,10,650,,4,,0,119529470,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; }
2419,Gebney's_Combat_Boots,Gebney's Combat Boots,5,,10,700,,4,,0,119529470,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2420,Second_Advent_of_Angel,Second Advent of Angel,5,,10,10,,0,,1,8388609,7,2,64,,0,1,0,{ bonus bMaxHP,100; }
2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
// Garments
//===================================================================
@ -1068,7 +1068,7 @@
2521,Warmth_of_Angel,Warmth of Angel,5,,10,400,,2,,0,8388609,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; }
2522,Running_Shirt,Running Shirt,5,,10,150,,2,,0,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2523,Running_Shirt_,Running Shirt_,5,,10,150,,2,,1,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
// Accessories
//===================================================================

View File

@ -1646,7 +1646,7 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 30*skill_lv;
break;
case AS_SONICBLOW:
skillratio += 200+50*skill_lv;
skillratio += 300+40*skill_lv;
break;
case TF_SPRINKLESAND:
skillratio += 30;