- Fixed a null pointer when a mob needs to unlock a target while it's idle.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10253 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-04-14 06:21:15 +00:00
parent 13a368be13
commit d16a4a1f00

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@ -1025,11 +1025,13 @@ int mob_unlocktarget(struct mob_data *md,int tick)
if (battle_config.mob_ai&0x8)
mob_stop_walking(md,1); //Inmediately stop chasing.
md->state.skillstate = MSS_IDLE;
md->target_id=0;
md->ud.target = 0;
md->next_walktime=tick+rand()%3000+3000;
break;
}
if (md->target_id) {
md->target_id=0;
md->ud.target = 0;
}
return 0;
}
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