Corrected some weapon bonuses (#3466)
* Fixes #3465. * Item bonuses AddEle, AddRace, AddClass, and AddSize now work with shields. Thanks to @laziem!
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@ -3251,7 +3251,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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switch(type){
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case SP_ADDELE: // bonus2 bAddEle,e,x;
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PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
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if(!sd->state.lr_flag)
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if(!sd->state.lr_flag || sd->state.lr_flag == 3)
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sd->right_weapon.addele[type2]+=val;
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else if(sd->state.lr_flag == 1)
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sd->left_weapon.addele[type2]+=val;
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@ -3260,7 +3260,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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break;
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case SP_ADDRACE: // bonus2 bAddRace,r,x;
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PC_BONUS_CHK_RACE(type2,SP_ADDRACE);
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if(!sd->state.lr_flag)
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if(!sd->state.lr_flag || sd->state.lr_flag == 3)
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sd->right_weapon.addrace[type2]+=val;
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else if(sd->state.lr_flag == 1)
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sd->left_weapon.addrace[type2]+=val;
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@ -3269,7 +3269,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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break;
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case SP_ADDCLASS: // bonus2 bAddClass,c,x;
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PC_BONUS_CHK_CLASS(type2,SP_ADDCLASS);
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if(!sd->state.lr_flag)
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if(!sd->state.lr_flag || sd->state.lr_flag == 3)
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sd->right_weapon.addclass[type2]+=val;
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else if(sd->state.lr_flag == 1)
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sd->left_weapon.addclass[type2]+=val;
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@ -3278,7 +3278,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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break;
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case SP_ADDSIZE: // bonus2 bAddSize,s,x;
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PC_BONUS_CHK_SIZE(type2,SP_ADDSIZE);
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if(!sd->state.lr_flag)
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if(!sd->state.lr_flag || sd->state.lr_flag == 3)
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sd->right_weapon.addsize[type2]+=val;
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else if(sd->state.lr_flag == 1)
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sd->left_weapon.addsize[type2]+=val;
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