- Made recursive master check the default (otherwise it messes skill -> pet -> player kind of herarchies) and cleaned up some the battle_get_master code to prevent infinite loops in the weird case someone specifies that their master is itself.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8055 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-08-02 15:11:17 +00:00
parent 8b7af51433
commit d239082490
2 changed files with 11 additions and 22 deletions

View File

@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
* Made recursive master check the default (otherwise it messes skill -> pet
-> player kind of herarchies) and cleaned up some the battle_get_master
code to prevent infinite loops in the weird case someone specifies that
their master is itself. [Skotlex]
* Recoded the GuildAura code to use val3 & val4, allowing much greater stat
bonuses (in case someone wants to get Guild Skill level 20 or something
crazy like that) [Skotlex]

View File

@@ -25,9 +25,6 @@
#include "guild.h"
#include "party.h"
// Recursive master check to prevent custom AIs from messing with each other.
// #define RECURSIVE_MASTER_CHECK
#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
int attr_fix_table[4][ELE_MAX][ELE_MAX];
@@ -3073,40 +3070,28 @@ int battle_check_undead(int race,int element)
//Returns the upmost level master starting with the given object
static struct block_list* battle_get_master(struct block_list *src)
{
struct block_list *mst; //Used for infinite loop check (master of yourself?)
do {
mst = src;
switch (src->type) {
case BL_PET:
if (((TBL_PET*)src)->msd)
src = (struct block_list*)((TBL_PET*)src)->msd;
else
return src;
mst = (struct block_list*)((TBL_PET*)src)->msd;
break;
case BL_MOB:
if (((TBL_MOB*)src)->master_id)
src = map_id2bl(((TBL_MOB*)src)->master_id);
else
return src;
mst = map_id2bl(((TBL_MOB*)src)->master_id);
break;
case BL_HOMUNCULUS:
if (((TBL_HOMUNCULUS*)src)->master)
src = (struct block_list*)((TBL_HOMUNCULUS*)src)->master;
else
return src;
mst = (struct block_list*)((TBL_HOMUNCULUS*)src)->master;
break;
case BL_SKILL:
if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
src = map_id2bl(((TBL_SKILL*)src)->group->src_id);
else
return src;
mst = map_id2bl(((TBL_SKILL*)src)->group->src_id);
break;
default:
return src;
}
#ifdef RECURSIVE_MASTER_CHECK
} while (src);
#else
} while (0); //Single pass check.
#endif
} while (mst && src != mst);
return src;
}