* Added bAddItemHealRate

* Fixed a crash if adding an offline player to a party
* Fixed a crash with Warp

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1169 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-02-23 15:59:40 +00:00
parent 5b428c0d15
commit d24746468b
8 changed files with 79 additions and 40 deletions

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@ -1,6 +1,10 @@
Date Added
02/23
* Added bAddItemHealRate [celest]
* Fixed a crash if adding an offline player to a party, thanks to Alex14
[celest]
* Fixed a crash with Warp [celest]
* New Cards: Some fixes, revisions, additions [Lupus]
* Fixed char server crash when sending wisp with a "'" in the names [celest]
* Fixed Backstab not checking for and consuming arrows [celest]

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@ -249,6 +249,7 @@ bAddRace2 2024
bHPGainValue 2025
bSubSize 2026
bDamageWhenUnequip 2027
bAddItemHealRate 2028
Eff_Stone 0

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@ -19,26 +19,26 @@
18,0x7f, , -1, 0, 1,enemy, 0x000 //MG_FIREWALL#ファイアーウォール
21,0x86, , 0, 1,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ
27,0x81,0x80, 0, 0, -1,all, 0x002 //AL_WARP#ワープポータル
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル
70,0x83, , -1, 1,1000,all, 0x000 //PR_SANCTUARY#サンクチュアリ
79,0x84, , -1, 1,3000,enemy, 0x000 //PR_MAGNUS#マグヌスエクソシズム
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム
85,0x86, , 0, 6,1000,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#アイスウォール
87,0x8d, , -1, 0, -1,all, 0x004 //WZ_ICEWALL#アイスウォール
88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ
89,0x86, , 0, 5, 450,enemy, 0x000 //WZ_STORMGUST#ストームガスト
91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE#ヘヴンズドライブ
92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#クァグマイア
115,0x90, , 0, 1,1000,enemy, 0x002 //HT_SKIDTRAP#スキッドトラップ
116,0x93, , 0, 1,1000,enemy, 0x002 //HT_LANDMINE#ランドマイン
117,0x91, , 0, 1,1000,enemy, 0x002 //HT_ANKLESNARE#アンクルスネア
118,0x94, , 0, 1,1000,enemy, 0x002 //HT_SHOCKWAVE#ショックウェーブトラップ
119,0x95, , 0, 2,1000,enemy, 0x002 //HT_SANDMAN#サンドマン
120,0x96, , 0, 1,1000,enemy, 0x002 //HT_FLASHER#フラッシャー
121,0x97, , 0, 1,1000,enemy, 0x002 //HT_FREEZINGTRAP#フリージングトラップ
122,0x8f, , 0, 1,1000,enemy, 0x002 //HT_BLASTMINE#ブラストマイン
123,0x98, , 0, 2,1000,enemy, 0x002 //HT_CLAYMORETRAP#クレイモアトラップ
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#スキッドトラップ
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#ランドマイン
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#アンクルスネア
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#ショックウェーブトラップ
119,0x95, , 0, 2,1000,enemy, 0x006 //HT_SANDMAN#サンドマン
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#フラッシャー
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#フリージングトラップ
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#ブラストマイン
123,0x98, , 0, 2,1000,enemy, 0x006 //HT_CLAYMORETRAP#クレイモアトラップ
125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#トーキーボックス
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#ベナムダスト
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#グラフィティ
@ -71,7 +71,7 @@
362,0xb4, , 0, 3, 300,all, 0x000,0 //HP_BASILICA#バジリカ
369,0xb3, , 3, 0, -1,all, 0x000,0 //PA_GOSPEL#ゴスペル
404,0xb6, , -1, 0, -1,all, 0x000,0 //PF_FOGWALL#フォグウォール
405,0xb7, , 0, 1,1000,enemy, 0x002,0 //PF_SPIDERWEB#スパイダーウェッブ
405,0xb7, , 0, 1,1000,enemy, 0x006,0 //PF_SPIDERWEB#スパイダーウェッブ
10006,0xc1, , 0, 2, -1,all, 0x000,0 //GD_LEADERSHIP
10007,0xc2, , 0, 2, -1,all, 0x000,0 //GD_GLORYWOUNDS
10008,0xc3, , 0, 2, -1,all, 0x000,0 //GD_SOULCOLD

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@ -185,4 +185,10 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
being hit by physical close range damage
i:0=cast on self 1=cast on enemy
i:0=cast on self 1=cast on enemy
//---- 2/22 new card effects ----
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
n:1=potions 2=herbs 3=fruits 4=meat 5=candy
6=juice 7=sashimi

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@ -293,6 +293,8 @@ struct map_session_data {
int addrace2[6],addrace2_[6];
int subsize[3];
short unequip_damage;
int itemid;
int itemhealrate[6];
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
@ -640,7 +642,7 @@ enum {
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP // 2026
SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE // 2026-2028
};
enum {

View File

@ -250,11 +250,13 @@ int party_reply_invite(struct map_session_data *sd,int account_id,int flag)
// パーティが追加された
int party_member_added(int party_id,int account_id,int flag)
{
struct map_session_data *sd= map_id2sd(account_id),*sd2;
if(sd==NULL && flag==0){
if(battle_config.error_log)
printf("party: member added error %d is not online\n",account_id);
intif_party_leave(party_id,account_id); // キャラ側に登録できなかったため脱退要求を出す
struct map_session_data *sd = map_id2sd(account_id),*sd2;
if(sd == NULL){
if (flag == 0) {
if(battle_config.error_log)
printf("party: member added error %d is not online\n",account_id);
intif_party_leave(party_id,account_id); // キャラ側に登録できなかったため脱退要求を出す
}
return 0;
}
sd2=map_id2sd(sd->party_invite_account);

View File

@ -1855,6 +1855,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
if(sd->state.lr_flag != 2)
sd->subsize[type2]+=val;
break;
case SP_ADD_ITEM_HEAL_RATE:
if(sd->state.lr_flag != 2)
sd->itemhealrate[type2 - 1] += val;
break;
default:
if(battle_config.error_log)
@ -2421,17 +2425,18 @@ int pc_isUseitem(struct map_session_data *sd,int n)
*/
int pc_useitem(struct map_session_data *sd,int n)
{
int nameid,amount;
int amount;
nullpo_retr(1, sd);
if(n >=0 && n < MAX_INVENTORY) {
nameid = sd->status.inventory[n].nameid;
sd->itemid = sd->status.inventory[n].nameid;
amount = sd->status.inventory[n].amount;
if(sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount <= 0 ||
sd->sc_data[SC_BERSERK].timer!=-1 ||
sd->sc_data[SC_MARIONETTE].timer!=-1 ||
(pc_issit(sd) && (sd->itemid == 605 || sd->itemid == 606)) ||
//added item_noequip.txt items check by Maya&[Lupus]
(map[sd->bl.m].flag.pvp && (sd->inventory_data[n]->flag.no_equip&1) ) || // PVP
(map[sd->bl.m].flag.gvg && (sd->inventory_data[n]->flag.no_equip>1) ) || // GVG
@ -2439,6 +2444,7 @@ int pc_useitem(struct map_session_data *sd,int n)
clif_useitemack(sd,n,0,0);
return 1;
}
if(sd->inventory_data[n])
run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0);
@ -2902,7 +2908,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
status_change_end(&sd->bl, SC_CLOAKING, -1);
if(sd->status.option&16386)
if(sd->status.option&16384)
status_change_end(&sd->bl, SC_CHASEWALK, -1);
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
@ -4588,7 +4594,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
status_change_end(&sd->bl, SC_CLOAKING, -1);
if(sd->status.option&16386)
if(sd->status.option&16384)
status_change_end(&sd->bl, SC_CHASEWALK, -1);
if(sd->status.hp>0){
@ -5124,7 +5130,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
*/
int pc_itemheal(struct map_session_data *sd,int hp,int sp)
{
int bonus;
int bonus, type = 0;
// if(battle_config.battle_log)
// printf("heal %d %d\n",hp,sp);
@ -5147,19 +5153,33 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
if(sp > 0)
sp = 0;
}
if (sd->itemid >= 501 && sd->itemid <= 505)
type = 1; // potions
else if (sd->itemid >= 507 && sd->itemid <= 510)
type = 2; // herbs
else if (sd->itemid >= 512 && sd->itemid <= 516)
type = 3; // fruits
else if (sd->itemid == 517 || sd->itemid == 528)
type = 4; // meat
else if (sd->itemid == 529 || sd->itemid == 530)
type = 5; // candy
else if (sd->itemid >= 531 && sd->itemid <= 534)
type = 6; // juice
else if (sd->itemid == 544 || sd->itemid == 551)
type = 7; // sashimi
if(hp > 0) {
bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10;
if(bonus != 100)
hp = hp * bonus / 100;
bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
if (type > 0)
bonus += sd->itemhealrate[type - 1];
if(bonus != 100)
hp = hp * bonus / 100;
}
if(sp > 0) {
bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10;
if(bonus != 100)
sp = sp * bonus / 100;
bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
if(bonus != 100)
sp = sp * bonus / 100;
}

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@ -5030,6 +5030,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
int target,interval,range,unit_flag;
struct skill_unit_layout *layout;
struct status_change *sc_data;
int active_flag=1;
nullpo_retr(0, src);
@ -5060,6 +5061,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
val1=skilllv+6;
if(flag==0)
limit=2000;
active_flag=0;
break;
case PR_SANCTUARY: /* サンクチュアリ */
@ -5264,7 +5266,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
break;
}
}
if (range==0)
if (range==0 && active_flag)
map_foreachinarea(skill_unit_effect,unit->bl.m
,unit->bl.x,unit->bl.y,unit->bl.x,unit->bl.y
,0,&unit->bl,gettick(),1);
@ -8059,19 +8061,22 @@ int skill_encchant_eremental_end(struct block_list *bl,int type)
/* クロ?キング?査(周りに移動不可能地?があるか) */
int skill_check_cloaking(struct block_list *bl)
{
struct map_session_data *sd = NULL;
static int dx[]={ 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus
static int dy[]={-1, 0, 1, 0, -1, -1, 1, 1};
int end=1,i;
//missing sd [Found by Celest, commited by Aria]
struct map_session_data *sd=(struct map_session_data *)bl;
nullpo_retr(0, bl);
if(bl->type == BL_PC && !battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked
return 0;
else if(bl->type == BL_MOB && !battle_config.monster_cloak_check_type)
return 0;
//missing sd [Found by Celest, commited by Aria]
if (bl->type == BL_PC)
sd=(struct map_session_data *)bl;
for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
if(map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i],CELL_CHKNOPASS)) {
end=0;
@ -8079,17 +8084,16 @@ int skill_check_cloaking(struct block_list *bl)
}
}
if(end){
if ((bl->type == BL_PC && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) {
if ((sd && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) {
status_change_end(bl, SC_CLOAKING, -1);
*status_get_option(bl)&=~4; /* 念のための?理 */
}
else if (bl->type == BL_PC && sd->sc_data[SC_CLOAKING].val3 != 130) {
else if (sd && sd->sc_data[SC_CLOAKING].val3 != 130) {
sd->sc_data[SC_CLOAKING].val3 = 130;
status_calc_speed (sd);
}
}
else {
if (bl->type == BL_PC && sd->sc_data[SC_CLOAKING].val3 != 103) {
if (sd && sd->sc_data[SC_CLOAKING].val3 != 103) {
sd->sc_data[SC_CLOAKING].val3 = 103;
status_calc_speed (sd);
}