* Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]

mobs_level_up option should be on when using this.
(Example: {ama_dun01.gat,0,0,0,0	monster	Shinobi,99	1401,1,0,0,0} to spawn a level 99 shinobi.)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@193 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
valaris
2004-11-15 12:32:48 +00:00
parent 68e22a8550
commit d31ab64a1d
2 changed files with 14 additions and 5 deletions

View File

@@ -1,5 +1,8 @@
Date Added
11/15
* Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
mobs_level_up option should be on when using this.
(Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.)
* Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
Use same usage as skill script command.
* Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]

View File

@@ -1886,9 +1886,10 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li
*/
int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
{
int m,x,y,xs,ys,class,num,delay1,delay2;
int m,x,y,xs,ys,class,num,delay1,delay2,level;
int i;
char mapname[24];
char mobname[24];
char eventname[24]="";
struct mob_data *md;
@@ -1916,10 +1917,15 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
md->bl.m=m;
md->bl.x=x;
md->bl.y=y;
if(strcmp(w3,"--en--")==0)
memcpy(md->name,mob_db[class].name,24);
else if(strcmp(w3,"--ja--")==0)
memcpy(md->name,mob_db[class].jname,24);
if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) {
if(strcmp(mobname,"--en--")==0)
memcpy(md->name,mob_db[class].name,24);
else if(strcmp(mobname,"--ja--")==0)
memcpy(md->name,mob_db[class].jname,24);
md->level=level;
}
else
memcpy(md->name,w3,24);