Item DB Update

* Added Bijou Card (4636)
* Added Bijou Card + Enhanced Amdarais Card combo set
* Sorted eff, ele and RC in /doc/item_bonus.txt alphabetically

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
This commit is contained in:
nanakiwurtz 2015-09-07 03:27:09 +07:00
parent 172ae93d47
commit d3ab33e158
4 changed files with 10 additions and 8 deletions

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@ -303,6 +303,7 @@
4627:4628,{ bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;} 4627:4628,{ bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,677,2,2; bonus2 bSubEle,Ele_Neutral,5; } 4629:4630,{ bonus3 bAutoSpell,677,2,2; bonus2 bSubEle,Ele_Neutral,5; }
4631:4632,{ bonus5 bAutoSpell,85,1,1,BF_SHORT,0; } 4631:4632,{ bonus5 bAutoSpell,85,1,1,BF_SHORT,0; }
4635:4636,{ bonus2 bResEff,Eff_Burning,10000; }
5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; } 5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; }
5040:18673,{ bonus bSPrecovRate,3; } 5040:18673,{ bonus bSPrecovRate,3; }
5041:18538,{ bonus2 bSubRace,RC_Angel,9; } 5041:18538,{ bonus2 bSubRace,RC_Angel,9; }

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@ -2721,6 +2721,7 @@
4633,Enhanced_Archer_Skeleton_Card,Enhanced Archer Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ bonus bLongAtkRate,(BaseLevel>=100?12:10); },{},{} 4633,Enhanced_Archer_Skeleton_Card,Enhanced Archer Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ bonus bLongAtkRate,(BaseLevel>=100?12:10); },{},{}
4634,Enhanced_Soldier_Skeleton_Card,Enhanced Soldier Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; } },{},{} 4634,Enhanced_Soldier_Skeleton_Card,Enhanced Soldier Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; } },{},{}
4635,Enhanced_Amdarais_Card,Enhanced Amdarais Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500; },{},{} 4635,Enhanced_Amdarais_Card,Enhanced Amdarais Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500; },{},{}
4636,Bijou_Card,Bijou Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Freeze,10000; bonus bAtkRate,10; bonus bMatkRate,10; },{},{}
//=================================================================== //===================================================================
// Armor Enchant System // Armor Enchant System
//=================================================================== //===================================================================

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@ -13,20 +13,19 @@ Constants
This list contains all available constants referenced in the 'bonus' commands. This list contains all available constants referenced in the 'bonus' commands.
* Status effect (eff) * Status effect (eff)
Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence, Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning, Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun
Eff_Crystalize
* Element (e) * Element (e)
Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All Ele_Undead, Ele_Water, Ele_Wind, Ele_All
* Race (r) * Race (r)
RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_Player, RC_All RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
* Monster Race (mr) * Monster Race (mr)
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
See 'db/(pre-)re/mob_race2_db.txt' See 'db/(pre-)re/mob_race2_db.txt'
* Class (c) * Class (c)

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@ -2752,6 +2752,7 @@ REPLACE INTO `item_db_re` VALUES (4632,'Owl_Marquees_Card','Owl Marquees Card',6
REPLACE INTO `item_db_re` VALUES (4633,'Enhanced_Archer_Skeleton_Card','Enhanced Archer Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,(BaseLevel>=100?12:10);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4633,'Enhanced_Archer_Skeleton_Card','Enhanced Archer Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,(BaseLevel>=100?12:10);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (4634,'Enhanced_Soldier_Skeleton_Card','Enhanced Soldier Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4634,'Enhanced_Soldier_Skeleton_Card','Enhanced Soldier Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (4635,'Enhanced_Amdarais_Card','Enhanced Amdarais Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4635,'Enhanced_Amdarais_Card','Enhanced Amdarais Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (4636,'Bijou_Card','Bijou Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bResEff,Eff_Freeze,10000; bonus bAtkRate,10; bonus bMatkRate,10;',NULL,NULL);
#=================================================================== #===================================================================
# Armor Enchant System # Armor Enchant System
#=================================================================== #===================================================================