* 13026 Added iRO Repeatable EXP quests care of Kisuka.

* Updated guild scripts, removed interior flag dialog.
* Applied some Payon 1 script fixes from bugreport:1941.
* Cost is now doubled when investing a second time in eco or defence.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13026 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-07-31 14:24:26 +00:00
parent 4232eaf3d5
commit d412bbc60d
24 changed files with 948 additions and 585 deletions

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@ -1,5 +1,10 @@
Date Added
======
2008/07/31
* Rev. 13026 Added iRO Repeatable EXP quests care of Kisuka. [L0ne_W0lf]
* Updated guild scripts, removed interior flag dialog.
* Applied some Payon 1 script fixes from bugreport:1941.
* Cost is now doubled when investing a second time in eco or defence.
2008/07/26
* Rev. 12995 Slight change to the nameless island quest. [L0ne_W0lf]
2008/07/25

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@ -39,6 +39,8 @@
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//= Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//= Double-investing doubles the price now.
//============================================================
// AGIT Manager Template
@ -93,7 +95,7 @@ OnStartArena:
else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; }
else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
@ -251,7 +253,7 @@ OnRecvCastle:
monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
// Set Emperium room spawn coordinates and spawn monsters.
if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; }
if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
@ -515,6 +517,10 @@ OnRecvCastle:
if(.@Economy >= 65) set .@eco_invest,1280000;
if(.@Economy >= 76) set .@eco_invest,2560000;
if(.@Economy >= 88) set .@eco_invest,5120000;
//Double the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),4)) {
set .@eco_invest,.@eco_invest*2;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
mes " ";
@ -565,6 +571,10 @@ OnRecvCastle:
if(.@Defence >= 65) set .@def_invest,2560000;
if(.@Defence >= 76) set .@def_invest,5120000;
if(.@Defence >= 88) set .@def_invest,10240000;
//Double the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),5)) {
set .@def_invest,.@def_invest*2;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
mes " ";

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -78,34 +79,7 @@ alde_gld,51,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-5 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas01,30,248,4 script Neuschwanstein#a1-6::Neuschwanstein3 722,{
set .@GID, GetCastleData("aldeg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleA01:
FlagEmblem GetCastleData("aldeg_cas01",1);

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -48,6 +49,7 @@ alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas02",1)) {
warp "aldeg_cas02",84,74;
//warp "aldeg_cas02",220,190;
end;
}
}
@ -77,34 +79,7 @@ alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-3 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas02,82,71,2 script Hohenschwangau#a2-4::Hohenschwangau3 722,{
set .@GID, GetCastleData("aldeg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleA02:
FlagEmblem GetCastleData("aldeg_cas02",1);

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 3
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ alde_gld,138,82,0 script Nuenberg#a3-2::Nuenberg2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas03",1)) {
warp "aldeg_cas03",118,76;
//warp "aldeg_cas03",205,186;
end;
}
}
@ -76,34 +78,7 @@ alde_gld,146,82,0 duplicate(Nuenberg2) Nuenberg#a3-3 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas03,176,175,2 script Nuenberg#a3-4::Nuenberg3 722,{
set .@GID, GetCastleData("aldeg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleA03:
FlagEmblem GetCastleData("aldeg_cas03",1);

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ alde_gld,239,246,2 script Wuerzburg#a4-2::Wuerzburg2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas04",1)) {
warp "aldeg_cas04",45,88;
//warp "aldeg_cas04",116,217;
end;
}
}
@ -76,34 +78,7 @@ alde_gld,239,239,2 duplicate(Wuerzburg2) Wuerzburg#a4-3 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas04,167,61,2 script Wuerzburg#a4-4::Wuerzburg3 722,{
set .@GID, GetCastleData("aldeg_cas04",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleA04:
FlagEmblem GetCastleData("aldeg_cas04",1);

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -48,6 +49,7 @@ alde_gld,265,93,6 script Rothenburg#a5-2::Rothenburg2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("aldeg_cas05",1)) {
warp "aldeg_cas05",31,190;
//warp "aldeg_cas05",167,225;
end;
}
}
@ -77,34 +79,7 @@ alde_gld,265,87,6 duplicate(Rothenburg2) Rothenburg#a5-3 722
// Guild Flag (Inside Castle)
//============================================================
aldeg_cas05,170,85,2 script Rothenburg#a5-4::Rothenburg3 722,{
set .@GID, GetCastleData("aldeg_cas05",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleA05:
FlagEmblem GetCastleData("aldeg_cas05",1);

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ gef_fild13,148,51,5 script Repherion#g1-2::Repherion2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas01",1)) {
warp "gefg_cas01",83,47;
//warp "gefg_cas01",197,36;
end;
}
}
@ -78,34 +80,7 @@ gef_fild13,211,71,6 duplicate(Repherion2) Repherion#g1-5 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas01,28,157,4 script Repherion#g1-6::Repherion3 722,{
set .@GID, GetCastleData("gefg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleG01:
FlagEmblem GetCastleData("gefg_cas01",1);

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ gef_fild13,303,243,4 script Eeyolbriggar#g2-2::Eeyolbriggar2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas02",1)) {
warp "gefg_cas02",23,66;
//warp "gefg_cas02",178,43;
end;
}
}
@ -78,34 +80,7 @@ gef_fild13,324,243,4 duplicate(Eeyolbriggar2) Eeyolbriggar#g2-5 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas02,65,130,5 script Eeyolbriggar#g2-6::Eeyolbriggar3 722,{
set .@GID, GetCastleData("gefg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleG02:
FlagEmblem GetCastleData("gefg_cas02",1);

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 3
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ gef_fild13,78,182,4 script Yesnelph#g3-2::Yesnelph2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas03",1)) {
warp "gefg_cas03",116,89;
//warp "gefg_cas03",221,30;
end;
}
}
@ -80,34 +82,7 @@ gef_fild13,144,244,4 duplicate(Yesnelph2) Yesnelph#g3-7 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas03,122,220,6 script Yesnelph#g3-8::Yesnelph3 722,{
set .@GID, GetCastleData("gefg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleG03:
FlagEmblem GetCastleData("gefg_cas03",1);

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -48,6 +49,7 @@ gef_fild13,190,283,3 script Bergel#g4-2::Bergel2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas04",1)) {
warp "gefg_cas04",59,70;
//warp "gefg_cas04",168 43;
end;
}
}
@ -77,34 +79,7 @@ gef_fild13,199,274,3 duplicate(Bergel2) Bergel#g4-3 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas04,24,157,4 script Bergel#g4-4::Bergel3 722,{
set .@GID, GetCastleData("gefg_cas04",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleG04:
FlagEmblem GetCastleData("gefg_cas04",1);

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 5
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ gef_fild13,302,87,7 script Mersetzdeitz#g5-2::Mersetzdeitz2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas05",1)) {
warp "gefg_cas05",61,52;
//warp "gefg_cas05",168,31;
end;
}
}
@ -78,34 +80,7 @@ gef_fild13,26,147,2 duplicate(Mersetzdeitz2) Mersetzdeitz#g5-5 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas05,77,185,7 script Mersetzdeitz#g5-5::Mersetzdeitz3 722,{
set .@GID, GetCastleData("gefg_cas05",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastleG05:
FlagEmblem GetCastleData("gefg_cas05",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,8 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//= Fixed position of Guild dungeon switch.
//============================================================
// Guild Flag (Town)
@ -50,6 +52,7 @@ pay_gld,125,236,4 script Bright Arbor#f1-3::BrightArbor2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("payg_cas01",1)) {
warp "payg_cas01",212,108;
//warp "payg_cas01",54 144;
end;
}
}
@ -81,34 +84,7 @@ pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas01,238,67,4 script Bright Arbor#f1-7::BrightArbor3 722,{
set .@GID, GetCastleData("payg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePy01:
FlagEmblem GetCastleData("payg_cas01",1);
@ -163,4 +139,4 @@ payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
// Guild Dungeon Switch
//============================================================
payg_cas01,78,84,0 duplicate(Gld_Dun_Template) #payg_cas01 111
payg_cas01,101,25,0 duplicate(Gld_Dun_Template) #payg_cas01 111

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -50,6 +51,7 @@ pay_gld,292,112,6 script Scarlet Palace#f2-3::ScarletPalace2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("payg_cas02",1)) {
warp "payg_cas02",22,275;
//warp "payg_cas02",278,251;
end;
}
}
@ -81,34 +83,7 @@ pay_gld,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas02,254,40,6 script Scarlet Palace#f2-7::ScarletPalace3 722,{
set .@GID, GetCastleData("payg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePy02:
FlagEmblem GetCastleData("payg_cas02",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -81,34 +82,7 @@ pay_gld,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas03,236,54,2 script Holy Shadow#f3-7::HolyShadow3 722,{
set .@GID, GetCastleData("payg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePy03:
FlagEmblem GetCastleData("payg_cas03",1);

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Payon Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -80,34 +81,7 @@ pay_gld,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas04,255,259,0 script Sacred Altar#f4-7::SacredAltar3 722,{
set .@GID, GetCastleData("payg_cas04",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePy04:
FlagEmblem GetCastleData("payg_cas04",1);

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Payon Guild Castle 5
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -49,7 +50,7 @@ pay_gld,208,268,4 script Bamboo Grove Hill#f5-3::BambooGroveHill2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("payg_cas05",1)) {
warp "payg_cas05",276,227;
end;
//warp "payg_cas05",243;27; end;
}
}
close;
@ -80,34 +81,7 @@ pay_gld,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas05,32,249,4 script Bamboo Grove Hill#f5-7::BambooGroveHill3 722,{
set .@GID, GetCastleData("payg_cas05",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePy05:
FlagEmblem GetCastleData("payg_cas05",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -80,34 +81,7 @@ prt_gld,135,60,6 duplicate(Kriemhild2) Kriemhild#p1-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas01,58,56,4 script Kriemhild#p1-4::Kriemhild3 722,{
set .@GID, GetCastleData("prtg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePt01:
FlagEmblem GetCastleData("prtg_cas01",1);

View File

@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -47,6 +48,7 @@ prt_gld,244,126,8 script Swanhild#p2-2::Swanhild2 722,{
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
warp "prtg_cas02",71,36;
//warp "prtg_cas02",169,55;
end;
}
}
@ -78,34 +80,7 @@ prt_gld,236,128,8 duplicate(Swanhild2) Swanhild#p2-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas02,40,227,4 script Swanhild#p2-6::Swanhild3 722,{
set .@GID, GetCastleData("prtg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -81,34 +82,7 @@ prt_gld,158,136,4 duplicate(Fadhgridh2) Fadhgridh#p3-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas03,168,28,4 script Fadhgridh#p3-6::Fadhgridh3 722,{
set .@GID, GetCastleData("prtg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePt03:
FlagEmblem GetCastleData("prtg_cas03",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -79,34 +80,7 @@ prt_gld,122,236,6 duplicate(Skoegul2) Skoegul#p4-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas04,82,29,4 script Skoegul#p4-6::Skoegul3 722,{
set .@GID, GetCastleData("prtg_cas04",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePt04:
FlagEmblem GetCastleData("prtg_cas04",1);

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
@ -80,34 +81,7 @@ prt_gld,197,236,2 duplicate(Gondul2) Gondul#p5-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas05,19,247,4 script Gondul#p5-6::Gondul3 722,{
set .@GID, GetCastleData("prtg_cas05",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
end;
OnRecvCastlePt05:
FlagEmblem GetCastleData("prtg_cas05",1);

851
npc/quests/iRO_Exp.txt Normal file
View File

@ -0,0 +1,851 @@
//===== eAthena Script =======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Each of these quests are repeatable.
//= Therefore, you are able to get a character from
//= levels 2 - 85 using only these quests instead of
//= normal monster killing.
//=
//= Note: Before enabling remove
//= 1) 925,Bill_Of_Birds; 2) 7106,Goat's_Horn
//= From Vendor shops in npc/merchants/shops.txt
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//============================================================
// Yullo - 25 Porcupine Quill
//============================================================
mjolnir_01,296,29,5 script Yullo#iROExp 95,{
if((BaseLevel < 24)) {
mes "[Yullo]";
mes "Hmm, this maybe a little much of a";
mes "request for you. Come back when you";
mes "are taller and stronger.";
close;
}
else if((BaseLevel > 60)) {
mes "[Yullo]";
mes "Hello, my name is Yullo.";
mes "Now wait a minute, are you not a";
mes "little too high of level for this?";
next;
close;
}
mes "[Yullo]";
mes "I can't, no more and I mean it.";
mes "Look at me I am serious I can't";
mes "gather any more of these things.";
next;
mes "[Yullo]";
mes "You know what, here is an idea.";
mes "You can gather them and I can give";
mes "you a reward for your efforts!";
next;
mes "[Yullo]";
mes "Ok, so I need 25 Porcupine";
mes "Quill's.";
mes "Please tell me you have some or can";
mes "help me";
next;
if (select("I have Porcupine Quills:Well I don't think I can help.") == 2) {
mes "[Yullo]";
mes "I need ^00CE0025 Porcupine Quills^000000.";
close;
}
if (countitem(1027) < 25) {
mes "[Yullo]";
mes "Where are the Porcupine Quills? You";
mes "think I wouldn't notice?";
close;
}else{
delitem 1027,25;
getitem 501,10;
getexp 10425,6272;
mes "[Yullo]";
mes "Great, you have enough!";
mes "Just like I promised a little";
mes "reward.";
close;
}
}
// Shone - 25 Earthworm Peeling
//============================================================
moc_fild17,208,346,5 script Shone#iROExp 707,{
if((BaseLevel < 25)) {
mes "[Shone]";
mes "You need some help, but I can't";
mes "provide that for you. Come back";
mes "when you are stronger and have";
mes "earned much more wisdom.";
close;
}
else if((BaseLevel > 60)) {
mes "[Shone]";
mes "You are much to strong to be";
mes "fighting these things!";
next;
close;
}
mes "[Shone]";
mes "Wait! You can see me?";
mes "Oh well, I haven't yet mastered my";
mes "skills.";
next;
mes "[Shone]";
mes "Hey do you think you van help me? I";
mes "am trying to collect ^00CE0025 Earthwarm^000000";
mes "^00CE00Peelings^000000. I will reward you if you";
mes "help.";
next;
if (select("I have 25 Earthworm Peelings:What was it again?") == 2) {
mes "[Shone]";
mes "I need ^00CE0025 Earthworm Peelings^000000.";
close;
}
if (countitem(1055) < 25) {
mes "[Shone]";
mes "I don't see any ^00CE00Earthworm Peerlings^000000.";
mes "Are you trying to scam me?";
close;
}else{
delitem 1055,25;
getitem 502,10;
getexp 15775,1125;
mes "[Shone]";
mes "Thank you for the 25 Earthworm";
mes "Peelings!";
mes "Here is that reward I promised you,";
mes "I hope take this wisdom I have";
mes "passed on to you and share it with";
mes "others.";
close;
}
}
// Langry - 25 Fluff
//============================================================
gef_fild07,321,193,3 script Langry#iROExp 754,{
if((BaseLevel < 2)) {
mes "[Langry]";
mes "You may just be the most unlikely";
mes "person ever,";
mes "recycle a few Fabres and come";
mes "back.";
close;
}
if((BaseLevel > 20)) { mes "[Langry]"; }
mes "Hello, my name is Langry.";
mes "I have to complete this community";
mes "service, but I am just too lazy.";
next;
if((BaseLevel > 20)) { close; }
mes "[Langry]";
mes "Do you think you can help me?";
mes "Please?";
next;
mes "[Langry]";
mes "I need to collect ^0000CE25 Fluff^000000 to";
mes "complete this community service";
mes "project.";
mes "You know what I can even reward you";
mes "a little for helping me.";
next;
if (select("I have some Fluff:What was that again?") == 2) {
mes "[Langry]";
mes "I need ^00CE0025 Fluff^000000.";
close;
}
if (countitem(914) < 25) {
mes "[Langry]";
mes "I see no fluff, wait yea I do it's";
mes "the lies coming from your mouth.";
close;
}else{
delitem 914,25;
getexp 385,30;
mes "[Langry]";
mes "Thank you for the Fluff. This helps";
mes "me out greatly.";
mes "Oh and here you go, this should";
mes "help you get stronger, faster!";
close;
}
}
// Halgus - 25 Chrysalis
//============================================================
gef_fild04,191,54,4 script Halgus#iROExp 123,{
if((BaseLevel < 2)) {
mes "[Halgus]";
mes "Please return to me when you are a";
mes "little stronger.";
close;
}
else if((BaseLevel > 20)) {
mes "[Halgus]";
mes "You are way to learned to be";
mes "hunting these little things.";
next;
close;
}
mes "[Halgus]";
mes "New here are you? Well look I like";
mes "helping new faces around here.";
mes "And lets be honest you are not the";
mes "prettiest look face I have seen.";
next;
mes "[Halgus]";
mes "None-the-less my daughter would";
mes "like a new necklace.";
mes "I am not rich by any means so I am";
mes "looking to collect Chrysalis from";
mes "the Pupa's in this area.";
next;
mes "[Halgus]";
mes "Can you collect ^00CE0025 Chrysalis^000000 and";
mes "return them to me, I promise to";
mes "reward you well.";
next;
if (select("I have Chrysalis:What did you need?") == 2) {
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000.";
close;
}
if (countitem(915) < 25) {
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000 and no less";
mes "please.";
close;
}else{
delitem 915,25;
getexp 385,30;
mes "[Halgus]";
mes "Amazing you found so many that";
mes "fast.";
mes "Like I promised, give me the";
mes "Chrysalis and I will reward you";
mes "with my wisdom.";
close;
}
}
// Laertes - 25 Powder of Butterfly
//============================================================
prt_fild04,356,148,3 script Laertes#iROExp 798,{
if((BaseLevel < 15 )) {
mes "Your level is too low!";
next;
mes "Go kill more Porings!";
close;
}
mes "[Laertes]";
mes "Good Morning!";
next;
if((BaseLevel < 45)) { mes "[Laertes]"; }
mes "I work for an apothecary in";
mes "Prontera";
if((BaseLevel > 45)) {
mes "I come here to collect materials";
mes "for medicine";
close;
}
mes "I need to have a good supply";
mes "of ^FF0000Powder of Butterfly^000000";
next;
if (select("I have Powder of Butterfly:What did you need?") == 2) {
mes "[Laertes]";
mes "If you bring me";
mes "^FF000025 Powder of Butterfly^000000,";
mes "I will give you some medical";
mes "supplies.";
close;
}
if (countitem(924) < 25) {
mes "[Laertes]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Laertes]";
mes "If you bring me";
mes "^FF000025 Powder of Butterfly^000000,";
mes "I will give you some medical";
mes "supplies.";
close;
}else{
delitem 924,25;
getitem 502,5;
getexp 2950,1125;
mes "[Laertes]";
mes "Hey, thank you again.";
mes "Here you go, as promised.";
close;
}
}
// Nutters - 25 Acorn
//===========================================================
mjolnir_01,293,20,3 script Nutters#iROExp 779,{
if((BaseLevel < 18)) {
mes "[Nutters]";
mes "You are just too small to fight";
mes "these things for me. Can you get a";
mes "little taller then return?";
close;
}
else if((BaseLevel > 60)) {
mes "[Nutters]";
mes "You are much to strong to be";
mes "fighting these things!";
next;
close;
}
mes "[Nutters]";
mes "I..I just can't seem to find any.";
mes "Pesky Coco's have hidden all the";
mes "Acorns.";
next;
mes "[Nutters]";
mes "Can you help me find ^00CE0025 Acorns^000000.I";
mes "will reward you with much if you";
mes "can.";
next;
if (select("I have 25 Acorns:Please come again?") == 2) {
mes "[Nutters]";
mes "I need ^00CE0025 Acorns^000000.";
close;
}
if (countitem(1026) < 25) {
mes "[Nutters]";
mes "Where are my ^00CE00Acorns^000000? Hey, I'm not";
mes "playing, you better not hold out on";
mes "me.";
close;
}else{
mes "[Nutters]";
mes "Oh great you found out where they";
mes "were hiding them. Gimme Gimme!!!";
next;
delitem 1026,25;
getitem 502,5;
getexp 3600,3905;
mes "[Nutters]";
mes "Oh thats right, sorry I just love";
mes "roasting Acorns. Mmm.";
mes "Here is what I promised you.";
close;
}
}
// Cuir - 25 Anolian Skin
//===========================================================
cmd_fild01,362,256,3 script Cuir#iROExp 106,{
if((BaseLevel < 45)) {
mes "[Cuir]";
mes "You certainly are brave, but";
mes "bravery turns to foolishness if you";
mes "continue going East.";
mes "Perhaps when you are stronger you";
mes "and I can do business.";
close;
}
else if((BaseLevel > 80)) {
mes "[Cuir]";
mes "You are too powerful for this task,";
mes "I need the skins in fair condition,";
mes "not exploded!";
next;
close;
}
mes "[Cuir]";
mes "You look like a sturdy adventurer!";
mes "How'd you like to help me make a";
mes "buck selling gator skin?";
next;
mes "[Cuir]";
mes "If you can bring me ^00CE0020 Anolian^000000";
mes "^00CE00Skin^000000. I can help you get stronger.";
next;
if (select("I've the Anolian Skins:Gators bite!") == 2) {
mes "[Cuir]";
mes "I need ^00CE0020 Anolian Skin^000000.";
close;
}
if (countitem(7003) < 20) {
mes "[Cuir]";
mes "I know a gator skin when I see it";
mes "and I don't see ^00CE0020 Anolian Skins^000000.";
close;
}else{
delitem 7003,20;
getitem 503,10;
getexp 68950,43300;
mes "[Cuir]";
mes "Thank you for the ^00CE0020 Anolian^000000";
mes "^00CE00Skins^000000!";
mes "I hope you can continue to help me";
mes "collect these skins.";
mes "The armor creators around the world";
mes "are clamoring for them.";
close;
}
}
// Li - 50 Dokebi Horns
//===========================================================
pay_fild10,108,357,5 script Li#iROExp 90,{
if((BaseLevel < 35)) {
mes "This place is dangerous!";
next;
mes "You should leave quickly!";
close;
}
else if((BaseLevel > 70)) {
mes "[Li]";
mes "Hello";
mes "I read fortunes";
mes "in payon.";
close;
}
mes "[Li]";
mes "Hello";
next;
mes "[Li]";
mes "My fortune teller business";
mes "needs a good supply";
mes "of ^FF0000Dokebi Horn^000000";
mes "to give my customers good luck.";
next;
if(select("I have some Dokebi Horns:What did you need?") == 2) {
mes "[Li]";
mes "If you bring me";
mes "^FF000050 Dokebi Horn^000000,";
mes "I can give you some good luck.";
close;
}
if (countitem(1021) < 50) {
mes "[Li]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Li]";
mes "I need ^FF000050 Dokebi Horn^000000.";
mes "for my fortune telling.";
close;
}else{
delitem 1021,50;
getexp 42000,36000;
mes "[Li]";
mes "Oh, great!";
mes "Thank you for the horns.";
close;
}
}
// Lemly - 25 Frill
//===========================================================
moc_fild17,66,273,5 script Lemly#iROExp 725,{
if((BaseLevel < 30)) {
mes "What are you doing here?";
next;
mes "The desert will kill you here!";
close;
}
else if((BaseLevel > 65)) {
mes "[Lemly]";
mes "Hey there.";
next;
mes "[Lemly]";
mes "These lizards are gross.";
next;
mes "[Lemly]";
mes "I can't believe I am stuck";
mes "doing this.";
close;
}
mes "[Lemly]";
mes "Hey there cutie!";
next;
mes "[Lemly]";
mes "I am looking for lizard";
mes "^FF0000Frills^000000.";
next;
mes "The lizards around here";
mes "have a natural stealth";
mes "property that the assassin";
mes "guild wants to study.";
next;
if(select("I have some Frills:What did you need?") == 2) {
mes "[Lemly]";
mes "I need";
mes "^FF000025 Frill^000000";
mes "for the assassin guild.";
close;
}
if (countitem(1012) < 25) {
mes "[Lemly]";
mes "Sigh,";
mes "Please don't waste my time.";
next;
mes "[Lemly]";
mes "I need";
mes "^FF000025 Frill^000000";
mes "for the assassin guild.";
close;
}else{
delitem 1012,25;
getexp 30000,23000;
mes "[Lemly]";
mes "Hey, thank you.";
mes "These are pretty icky though.";
close;
}
}
// Private Jeremy - 25 Stone Heart
//===========================================================
moc_fild05,213,163,7 script Private Jeremy#iROExp 707,{
if((BaseLevel < 25)) {
mes "[Private Jeremy]";
mes "It is dangerous here";
mes "citizen.";
close;
}
mes "[Private Jeremy]";
mes "Greetings citizen!";
next;
if((BaseLevel > 60)) {
mes "[Private Jeremy]";
mes "Please do not interrupt";
mes "my mission for the";
mes "Morroc Guard.";
close;
}
mes "[Private Jeremy]";
mes "The Morroc guard";
mes "need ^FF0000Stone Hearts^000000";
mes "for our training regimen";
next;
if(select("I have Stone Hearts:What did you need?") == 2) {
mes "[Private Jeremy]";
mes "The Morroc Guard needs";
mes "^FF000025 Stone Heart^000000,";
mes "for our training regimen.";
close;
}
if (countitem(953) < 25) {
mes "[Private Jeremy]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Private Jeremy]";
mes "The Morroc Guard needs";
mes "^FF000025 Stone Heart^000000,";
mes "for our training regimen.";
close;
}else{
delitem 953,25;
getexp 14000,9000;
mes "[Private Jeremy]";
mes "The Morroc Guard thanks you,";
mes "citizen.";
close;
}
}
// Gregor - 25 Bill of Birds
//===========================================================
moc_fild06,33,204,3 script Gregor#iROExp 97,{
if((BaseLevel < 10)) {
mes "[Gregor]";
mes "He there.";
next;
mes "[Gregor]";
mes "Those pickys over there";
mes "seem to be about your";
mes "speed.";
close;
}
else if((BaseLevel > 30)) {
mes "[Gregor]";
mes "Here peco peco peco";
next;
mes "[Gregor]";
mes "Come here peco.";
close;
}
mes "[Gregor]";
mes "Peco Pecos are fascinating.";
mes "I need some";
mes "^FF0000Bill of Birds^000000";
mes "for my, uh, research...";
next;
if(select("I have some Bill of Birds:What did you need?") == 2) {
mes "[Gregor]";
mes "Can you help me";
mes "out and bring me";
mes "^FF000025 Bill of Birds^000000?";
close;
}
if (countitem(925) < 25) {
mes "[Gregor]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Gregor]";
mes "Can you help me";
mes "out and bring me";
mes "^FF000025 Bill of Birds^000000?";
close;
}else{
delitem 925,25;
getexp 4000,2000;
mes "[Gregor]";
mes "Thank you so much.";
next;
mes "[Gregor]";
mes "This is gonna be";
mes "delicious!";
close;
}
}
// Lilla - 50 Sharp Leaf
//===========================================================
um_fild01,35,281,5 script Lilla#iROExp 724,{
if((BaseLevel < 60)) {
mes "[Lilla]";
mes "You are way too tiny to be helping";
mes "me. Thank you for your offer";
mes "though.";
close;
}
else if((BaseLevel > 85)) {
mes "[Lilla]";
mes "Sorry but you are a little to old";
mes "and scary to talk to!";
next;
close;
}
mes "[Lilla]";
mes "Why hello!";
mes "You look like someone who is";
mes "willing to help a lil thing like";
mes "myself out.";
next;
mes "[Lilla]";
mes "I really need to gather ^00CE0050 Sharp^000000";
mes "^00CE00Leaf^000000 for my garden tea party.";
mes "Do you have any?";
next;
if(select("I have 50 Sharp Leaf:What, sorry I was day dreaming") == 2) {
mes "[Lilla]";
mes "I need ^00CE0050 Sharp Leafs^000000.";
close;
}
if (countitem(7100) < 50) {
mes "[Lilla]";
mes "Why, I may look cute and silly but";
mes "please don't play games with me.";
close;
}else{
mes "[Lilla]";
mes "Hey, your a sweet little thing.";
mes "Thanks so much for helping me!";
next;
delitem 7100,50;
getitem 504,10;
getexp 262485,141835;
mes "[Lilla]";
mes "Oh, I almost forgot. I have";
mes "something for you ^_^";
mes "Thank you so much again for your";
mes "help.";
close;
}
}
// Lella - 50 Huge Leaf
//============================================================
ayo_fild01,44,241,5 script Lella#iROExp 877,{
if((BaseLevel < 36)) {
mes "[Lella]";
mes "Quickly escape before they get";
mes "their claws into your sanity!";
close;
}
else if((BaseLevel > 65)) {
mes "[Lella]";
mes "Not sure why you are here,";
mes "but I can't offer you a bounty";
mes "as there would be no effort";
mes "in it for you!";
close;
}
mes "[Lella]";
mes "Why hello!";
mes "You look like someone who is";
mes "willing to help someone who is";
mes "slowly going mad.";
next;
mes "[Lella]";
mes "I really need to gather ^00CE0050 Huge^000000";
mes "^00CE00Leaf^000000 for my sanity.";
mes "Do you have any?";
next;
if(select("I have 50 Huge Leaf:What, sorry I was day dreaming") == 2) {
mes "[Lella]";
mes "I need ^00CE0050 Huge Leafs^000000.";
close;
}
if (countitem(7198) < 50) {
mes "[Lella]";
mes "Meow meow meow meow meow...";
mes "NOOOOOOOOOOOO.";
close;
}else{
mes "[Lella]";
mes "Wonderful I can tell it is just a";
mes "little bit quieter around here!";
next;
delitem 7198,50;
getitem 503,10;
getexp 25740,31512;
mes "[Lella]";
mes "The more leafs I collect the";
mes "quieter it seems around here.";
close;
}
}
// Vegetable Farmer - 50 Antelope Horn
//============================================================
ein_fild06,82,171,7 script Vegetable Farmer#iROExp 919,{
if((BaseLevel < 70)) {
mes "[Vegetable Farmer]";
mes "My greens, where did they all go?";
mes "Oh, no..no!!!";
close;
}
else if((BaseLevel > 84)) {
mes "[Vegetable Farmer]";
mes "Oh boy, Oh boy!";
next;
mes "[Vegetable Farmer]";
mes "Sorry I can't talk right now";
mes "I am in a world of hurt here,";
mes "these darn Goats are going to kill";
mes "me.";
close;
}
mes "[Vegetable Farmer]";
mes "Oh great!";
mes "You are here to help me right?";
mes "If not, then I am in a world of hurt.";
next;
mes "[Vegetable Farmer]";
mes "These Goats keep eating my";
mes "vegetables.";
mes "Can you do what you can to help";
mes "me?";
mes "I need ^FF0000Antelope Horns^000000";
mes "to show for your hard work, and I";
mes "will reward you.";
next;
if(select("I have Antelope Horns:What did you need?") == 2) {
mes "[Vegetable Farmer]";
mes "I need to see that you have";
mes "gathered";
mes "^FF000050 Antelope Horns^000000,";
mes "and then I can reward you.";
close;
}
if (countitem(7106) < 50) {
mes "[Vegetable Farmer]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Vegetable Farmer]";
mes "I need to see that you have";
mes "gathered";
mes "^FF000050 Antelope Horns^000000,";
mes "and then I can reward you.";
close;
}else{
delitem 7106,50;
getitem 504,10;
getexp 258490,155155;
mes "[Vegetable Farmer]";
mes "Amazing, you did that with speed. I";
mes "am truly grateful.";
close;
}
}
// Local Villager - 50 Bacillus
//============================================================
ein_fild01,43,249,7 script Local Villager#iROExp 898,{
if((BaseLevel < 60)) {
mes "[Local Villager]";
mes "Its amazing, truly it is. I just";
mes "wish I could get through this all.";
close;
}
else if((BaseLevel > 75)) {
mes "[Local Villager]";
mes "Um, um. I don't think..";
next;
mes "[Local Villager]";
mes "Yeah, sorry I can't talk right";
mes "now.";
close;
}
mes "[Local Villager]";
mes "Hey, you there. Yeah you!";
mes "Do you think you can help me with";
mes "something?";
next;
mes "[Local Villager]";
mes "I am trying to make my way through";
mes "but I can't seem to get past these";
mes "Demon Pungus. Can you help by";
mes "collecting ^FF0000Bacillus^000000?";
mes "I will reward you for helping clear";
mes "this out for me.";
next;
if(select("I have Bacillus:What did you need?") == 2) {
mes "[Local Villager]";
mes "I need to see that you have";
mes "gathered";
mes "^FF000050 Bacillus^000000,";
mes "and then I can reward you.";
close;
}
if (countitem(7119) < 50) {
mes "[Local Villager]";
mes "It doesn't look";
mes "like you have enough.";
next;
mes "[Local Villager]";
mes "I need to see that you have";
mes "gathered";
mes "^FF000050 Bacillus^000000,";
mes "and then I can reward you.";
close;
}else{
delitem 7119,50;
getitem 504,10;
getexp 250266,144452;
mes "[Local Villager]";
mes "I had my doubts, but you have";
mes "proven me wrong.";
close;
}
}

View File

@ -128,7 +128,11 @@ npc: npc/quests/first_class/tu_sword.txt
npc: npc/quests/first_class/tu_thief01.txt
//Wandering Minstrel Quest
npc: npc/quests/Bard_Quest.txt
// iRO Repeatable EXP quests;
// Note: Before enabling remove
// 1) 925,Bill_Of_Birds; 2) 7106,Goat's_Horn
// From Vendor shops in npc/merchants/shops.txt
//npc: npc/quests/iRO_Exp.txt
// --------------------------------------------------------------
// --------------------------- Guides ---------------------------
npc: npc/guides/guides_alb.txt