* Rescripted Soul Linker Quest to Aegis 10.3 Standars.

- Bug testing required.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11794 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
samuray22
2007-11-24 15:38:32 +00:00
parent 9f6b9308e8
commit d4ea436e0b
2 changed files with 627 additions and 304 deletions

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@@ -1,5 +1,8 @@
Date Added
======
2007/11/24
* Rescripted Soul Linker Quest to Aegis 10.3 Standars. [Samuray22]
- Bug testing required.
2007/11/23
* Fixed a error in Rogue Job Quest. (bugreport:481) [Samuray22]
2007/11/22

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@@ -1,316 +1,636 @@
//===== eAthena Script =======================================
//= Soul Linker Job Quest
//===== By: ==================================================
//= Celestria
//= Celestria & Samuray22
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//= [Aegis Conversion]
//= Job quest for Soul Linker class.
//= [Vars Used]
//= SOUL_Q = Job Change Phase. (Max 4)
//= $@SOUL_Q = Used when somebody is doing the test. (Max 1)
//= [Reset Global Vars]
//= The Password to reset the Global Var is 1854
//===== Additional Comments: =================================
//= 1.2 Rescripted to Aegis 10.3 stadards. [Samuray22]
//============================================================
morocc_in,174,30,2 script Kid#link1 716,{
if(BaseJob == Job_Soul_Linker) {
mes "[Maia]";
mes "Best of luck in your";
mes "journeys. As you master";
mes "more Soul Linker skills,";
mes "you will be able to draw";
mes "more of the spirits' power";
mes "to endow upon your allies...";
close;
} else if(BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2) {
mes "[Kid]";
mes "Aren't you a warrior";
if(Sex == 1) {
mes "of the sun? I'm familiar";
} else {
mes "the moon? I'm familiar";
}
mes "with your ways. After all,";
mes "the basis of both of our";
mes "skills is grounded in the";
mes "Taekwon Do job, right?";
close;
} else if (BaseJob != Job_Taekwon) {
mes "[Kid]";
mes "Mm? I've got nothing to";
mes "offer you. But if you know";
mes "any well experienced";
mes "practitioners of Taekwon";
mes "Do, they might benefit";
mes "from what I know.";
close;
} else if(JobLevel < 40) {
mes "[Kid]";
mes "So you're studying";
mes "Taekwon Do. That's good,";
mes "that's very good. Just keep";
mes "refining those skills and";
mes "stick to your training.";
close;
}
if(SOUL_Q == 0) {
mes "[Kid]";
mes "...";
mes "Hey you.";
next;
mes "["+strcharinfo(0)+"]";
mes "Did you call me?";
next;
mes "[Kid]";
mes "Yeah, I called you.";
mes "Now don't make me";
mes "raise my voice, and";
mes "just get over here.";
next;
if(select("You're awfully rude for a kid!","Ignore him.") == 1) {
mes "[Kid]";
mes "You're lucky I'm";
mes "taking an interest";
mes "in you! I might look";
mes "like a kid, but I'm over";
mes "three hundred years old!";
next;
mes "[Kid]";
mes "Now listen...";
mes "I know that you're a";
mes "disciple of Taekwon Do.";
mes "It's a respectable art, but";
mes "I've got a proposition for";
mes "you if you want to hear it.";
next;
mes "[Kid]";
mes "I'm looking at you, and I can";
mes "already tell that you're very";
mes "spiritually inclined. You've";
mes "got a lot of potential I don't";
mes "wanna see wasted. Why don't";
mes "you become a ''Soul-Linker?''";
next;
if(select("Ha! Silly little boy~","Soul Linker?") == 1) {
mes "[Kid]";
mes "You... You d-don't";
mes "believe me? I'm being";
mes "dead serious. Can you";
mes "forget the fact that I look";
mes "like a little kid for just one";
mes "minute? *Psh* ...Youngsters.";
close;
}
mes "[Kid]";
mes "Soul Linkers communicate";
mes "with spirits of fallen warriors";
mes "that still wish to fight in the";
mes "world of the living. Now, these";
mes "warrior spirits can't fight as";
mes "themselves in our world.";
next;
mes "[Kid]";
mes "However, since you're";
mes "spiritually inclined, these";
mes "spirits are attracted to you.";
mes "With enough training, you can";
mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies.";
next;
mes "[Kid]";
mes "Now, you can't imbue yourself";
mes "with the spirits' power. Also,";
mes "depending on your skills as";
mes "a Soul Linker, you can only";
mes "endow other characters of certain job classes with enchanced power.";
next;
mes "[Kid]";
mes "You'll have to enter";
mes "a wholly different world";
mes "to become a Soul Linker,";
mes "but I know it'll be possible";
mes "for you. So what do you say?";
next;
if(select("No. At least, not now...","Alright. What do I have to do?") == 1) {
mes "[Kid]";
mes "Ah, alright. Well,";
mes "if you ever decide to";
mes "become a Soul Linker,";
mes "then please come back";
mes "and talk to me at any time.";
close;
}
set SOUL_Q,1;
mes "[Kid]";
mes "So you want to become";
mes "a Soul Linker? Great!";
mes "Alright, first I need you";
mes "to bring back a few items.";
mes "Don't worry, I'll explain";
mes "why you need them later.";
next;
mes "[Kid]";
mes "Now bring me";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
mes "And try not to make me";
mes "wait too long, alright?";
close;
}
mes "[Kid]";
mes "Huh...?";
mes "Wait, where are";
mes "you going? I'm...";
mes "I'm talking to you!";
close;
} else if(SOUL_Q == 1) {
if(BaseJob == Job_Taekwon) {
mes "[Kid]";
mes "You're back, eh?";
mes "So did you bring";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
mes "like I asked you to?";
next;
if(select("There you are.","No, not yet...") == 1) {
if(countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
delitem 732,1; //3 carat Diamond
delitem 929,1; //Immortal Heart
delitem 748,1; //Witherless Rose
set SOUL_Q,2;
mes "[Kid]";
mes "Great, I see that you've";
mes "brought everything. But";
mes "before we begin, let me";
mes "introduce myself. My "+strcharinfo(0)+"";
mes "is Maia, and I've been alive for more than three hundred years.";
next;
mes "[Maia]";
mes "Without giving away too many";
mes "of the details, I've been divinely charged with the duty of finding";
mes "and recruiting more Soul Linkers. That's part of the reason why";
mes "I haven't, you know, passed on.";
next;
mes "[Maia]";
mes "Anyway, I still need to finish";
mes "preparations with the materials";
mes "that you just brought, so would";
mes "you come back in a little bit?";
mes "Then, we'll talk once again.";
close;
}
mes "[Kid]";
mes "Mm...?";
mes "Hey. You forgot";
mes "a few things. Now";
mes "go back and bring";
mes "everything that I ask";
mes "for this time, okay?";
next;
mes "[Kid]";
mes "I know I just told you";
mes "what we need, but I'm";
mes "going to remind you again:";
mes "^0000FF1 3 Carat Diamond^000000,";
mes "^0000FF1 Immortal Heart^000000 and";
mes "^0000FF1 Witherless Rose^000000.";
close;
}
mes "[Kid]";
mes "Mm. That's fine.";
mes "Although I have all";
mes "the time to spare in";
mes "the world, I don't like";
mes "to wait for very long.";
close;
}
set SOUL_Q,0;
mes "[Kid]";
mes "You've become a warrior";
mes "of the Sun, the Moon and";
mes "the Stars instead? I had no";
mes "idea you had that potential.";
mes "I suppose I can't blame you...";
close;
} else if(SOUL_Q == 2) {
if (SkillPoint != 0) {
mes "[Maia]";
mes "You still have some";
mes "unallocated Skill Points.";
mes "Use them all to learn some";
mes "Taekwon Do skills, and then";
mes "return when you're ready.";
close;
} else if($@SOUL_Q2 == 1) {
goto L_occupied;
}
goto L_free;
}
mes "[Maia]";
mes "Are you ready to";
mes "enter the depths";
mes "of your mind again?";
next;
if(select("No","Yes") == 1) {
mes "[Maia]";
mes "Well then, come";
mes "back to me when you";
mes "think you are ready.";
mes "Until then, I'll be";
mes "waiting right here.";
close;
}
if($@SOUL_Q2 == 1) {
goto L_occupied;
}
goto L_free;
L_occupied:
mes "[Maia]";
mes "Right now, someone else";
mes "is completing the ceremony";
mes "to become a Soul Linker.";
mes "Would you please wait until";
mes "it's finished? Then, when I'm";
mes "available, I'll attend to you.";
close;
L_free:
set $@SOUL_Q,1;
donpcevent "Timer#link3::OnStart";
mes "[Maia]";
mes "Great, I've finished";
mes "the preparations. Now";
mes "we'll proceed with the";
mes "ceremony to change";
mes "you into a Soul Linker.";
mes "Now close your eyes...";
close2;
warp "job_soul",30,30;
end;
}
job_soul,30,31,1 script Maia#link-1::Maia 139,3,3,{
OnTouch:
if(BaseJob == Job_Taekwon) {
if(BaseLevel < 40) {
set $@SOUL_Q,0;
mes "[Maia]";
mes "Hm? How did you come";
mes "here? You're not qualified";
mes "for this ceremony yet. Come,I will bring you back to Morroc...";
close2;
warp "morocc",157,47;
end;
} else if(SOUL_Q == 2) {
mes "[Maia]";
mes "Do you recognize this";
mes "place? Right now, we're";
mes "inside your mind. The spirits";
mes "of warriors that have died";
mes "hover here, waiting for you";
mes "to call upon their power.";
next;
mes "[Maia]";
mes "Right now, there are only";
mes "a few of them here, but if";
mes "you continue to train, you";
mes "will be able to call upon";
mes "more spirits as a Soul Linker.";
next;
set SOUL_Q,3;
mes "[Maia]";
mes "We can only remain in";
mes "your mind for 3 minutes.";
mes "I suggest that you speak";
mes "to the spirits while you";
mes "have the opportunity.";
close;
} else if(SOUL_Q == 3) {
mes "[Maia]";
mes "Listen to what";
mes "spirits are tending to say.";
mes "There is a reason why";
mes "they cannot move on";
mes "to the next world.";
close;
} else if(SOUL_Q == 4) {
mes "[Maia]";
mes "I believe that you are";
mes "now ready to become";
mes "a Soul Linker. However,";
mes "you may continue to";
mes "speak with the spirits";
mes "if that is what you wish.";
next;
if(select("Converse more with the spirits","Become a Soul Linker") == 1) {
mes "[Maia]";
mes "Alright. Try to hurry";
mes "since we can remain in";
mes "your mind for a limited";
mes "time. Although, we can";
mes "go back inside your mind";
mes "if you talk to me later...";
close;
}
mes "[Maia]";
mes "Then let us begin the";
mes "ceremony. These items will";
mes "be used to endow you with";
mes "the ability to borrow the power";
mes "of the fallen warriors and lend";
mes "it to your friends in battle.";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
misceffect 247; //Yuno Large Effect
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. ";
next;
mes "[Maia]";
mes "This Witherless Rose will";
mes "wither away instead of you...";
mes "This Immortal Heart will cease";
mes "to pump blood, instead of yours. This Diamond will turn to dust,";
mes "in place of your mortal body.";
next;
mes "[Maia]";
mes "The dead who wish";
mes "to continue fighting...";
mes "Will fight for you! Use your";
mes "powers as a Soul Linker";
mes "wisely and for just purposes.";
next;
callfunc "Job_Change",Job_Soul_Linker;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Maia]";
mes "I wish the best of luck";
mes "in your new life. Surround";
mes "yourself with allies, and the";
mes "spirits will be able to protect";
mes "you and help you fight in your battles. Farewell for now, friend.";
close2;
set $@SOUL_Q,0;
donpcevent "Timer#link3::OnStop";
warp "morocc",157,47;
end;
}
set $@SOUL_Q,0;
mes "[Maia]";
mes "Hmm...?";
mes "The time for you";
mes "to be here has not";
mes "arrived. Let's go";
mes "back to Morroc...";
close2;
warp "morocc",157,47;
end;
}
set $@SOUL_Q,0;
if(BaseJob == Job_Soul_Linker) {
mes "[Maia]";
mes "The time has come for";
mes "you to venture out into the";
mes "wide world! More Soul Linkers";
mes "will definitely be needed in the ongoing battle against evil...";
} else {
mes "[Maia]";
mes "That's strange...";
mes "You're not supposed to";
mes "be here. Let me guide";
mes "you back to Morroc...";
}
close2;
warp "morocc",157,47;
end;
}
job_soul,30,35,2 script Monk Spirit#link4 827,{
if(SOUL_Q == 2) {
mes "[Monk Spirit]";
mes "Who am I...?";
mes "I think... I think";
mes "it would be best if";
mes "you spoke to Maya first...";
mes "Who and what I am requires";
mes "a complicated explanation...";
close;
} else if(SOUL_Q > 2) {
mes "[Monk Spirit]";
mes "In life, my peers did";
mes "their best to assure me";
mes "that I accomplish all that";
mes "I could as a Monk. Still...";
mes "Still I would never be fully";
mes "satisfied with my skills.";
next;
mes "[Monk Spirit]";
mes "In death, I had many regrets,";
mes "never having the chance to pass";
mes "my skills down to future Monks.";
mes "Lending my power to others ";
mes "is the only chance that I can";
mes "possibly have to do this.";
next;
set SOUL_Q,4;
mes "[Monk Spirit]";
mes "I beg of you...";
mes "I need you to help";
mes "me fully realize the";
mes "true potential of the";
mes "Monks of today.";
close;
}
mes "[Monk Spirit]";
mes "...";
close;
}
job_soul,30,35,1 script Sage Spirit#link5 754,{
if(SOUL_Q == 2) {
mes "[Sage Spirit]";
mes "Speak to Maia.";
mes "I'm afraid I may";
mes "confuse you if Maia";
mes "doesn't first explain";
mes "your present situation...";
close;
} else if(SOUL_Q > 2) {
mes "[Sage Spirit]";
mes "My pursuit of knowledge";
mes "granted me incredible power:";
mes "in life, I could have destroyed";
mes "anything I wanted. Few Sages";
mes "could even reach my level...";
next;
mes "[Sage Spirit]";
mes "I died, but I was never able";
mes "to pass on to the next world.";
mes "I still want to use my abilities.I want to use my knowledge";
mes "to build what pleases me,";
mes "and to destroy as I please.";
next;
mes "[Sage Spirit]";
mes "It is enough if I can";
mes "lend my power to a Sage";
mes "that is worthy of receiving";
mes "it. But to do that, I shall";
mes "require your help. I beg you,";
mes "let me become your spirit ally.";
set SOUL_Q,4;
next;
mes "[Sage Spirit]";
mes "I believe that you";
mes "are the only one who";
mes "has a chance of bringing";
mes "rest to my troubled soul...";
close;
}
mes "[Sage Spirit]";
mes "...";
close;
}
job_soul,25,30,3 script Alchemist Spirit#link7 744,{
if(SOUL_Q == 2) {
mes "[Alchemist Spirit]";
mes "Oh! I really want to";
mes "speak to you, but what";
mes "I have to say won't make";
mes "much sense unless you";
mes "talk to Maia first. But yes,";
mes "I really need your help.";
close;
} else if(SOUL_Q > 2) {
mes "[Alchemist Spirit]";
mes "Without exagerrating, I was";
mes "the fastest Alchemist in my";
mes "time. In fact, I may even be";
mes "the fastest Alchemist ever.";
mes "But then I grew arrogant, and";
mes "killed myself in an accident.";
next;
mes "[Alchemist Spirit]";
mes "But death would not stifle";
mes "my skill. In fact, I've even";
mes "improved my skill since I've";
mes "passed away. I cannot go";
mes "on to the next world until I've";
mes "passed on my techniques...";
set SOUL_Q, 4;
next;
mes "[Alchemist Spirit]";
mes "I'm powerless as a spirit,";
mes "but with your help, I can";
mes "influence the Alchemists of";
mes "today and help them refine";
mes "their skills. I beseech you,";
mes "please give me this chance...";
close;
}
mes "[Alchemist Spirit]";
mes "...";
close;
}
job_soul,1,5,1 script Timer#link3 139,{
OnStart:
InitNpcTimer;
end;
OnStop:
stopnpctimer;
set $@SOUL_Q, 0;
end;
OnTimer60000:
if(getmapusers("job_soul") < 1) {
stopnpctimer;
set $@SOUL_Q, 0;
}
end;
OnTimer120000:
if(getmapusers("job_soul") < 1) {
stopnpctimer;
set $@SOUL_Q, 0;
}
end;
OnTimer183000:
areawarp "job_soul",10,10,120,120,"morocc",157,47;
set $@SOUL_Q, 0;
stopnpctimer;
end;
}
sec_in02,35,153,8 script Soul Linker Var 871,{
mes "[Soul Linker Var]";
mes "I can reset the Soul Linker";
mes "NPCs if a Soul Linker candidate";
mes "encounters a problem during the";
mes "end of the job quest. Please do";
mes "not use this function if players are still in the Quest Map.";
next;
input .@input;
if(.@input == 1854) {
mes "[Soul Linker Var]";
mes "Would you like to";
mes "reset the Soul Linker";
mes "Global Variable?";
next;
if(select("Reset","Cancel") == 1) {
mes "[Soul Linker Var]";
mes "The Soul Linker";
mes "Job Quest NPCs";
mes "have been reset.";
set $@SOUL_Q, 0;
close;
}
mes "[Soul Linker Var]";
mes "You have canceled";
mes "this command.";
close;
}
mes "[Soul Linker Var]";
mes "Password";
mes "is incorrect.";
close;
}
//Duplicates
job_soul,35,30,8 duplicate(Maia) Maia#link-2 716
//===== Old Changelog: =================================
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0 Optimized and updated [Lupus]
//= 1.1 Fixed NPC names according to iRO [Lupus]
//============================================================
morocc_in,174,30,7 script Kid#sltest 716,{
if(SOUL_Q==1) goto L_Check;
if(SOUL_Q >= 2) goto L_Warp;
if(Class==Job_Soul_Linker) goto L_Thanks;
mes "[Kid]";
mes "*sniff sniff*";
next;
if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
mes "The little boy is crying and";
mes "it doesn't look like you're";
mes "going to be able to stop him.";
close;
L_Thanks:
mes "[Kid]";
mes "Hey, Thank you for helping";
mes "me earlier ^_^";
close;
L_Taekwon:
mes "[Kid]";
mes "Excuse me. *sniff*";
mes "I don't suppose you couldvhelp me?";
next;
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
L_No:
mes "[Kid]";
mes "Waaaaaaaaaaaaaah~";
close;
L_Goon:
mes "[Kid]";
mes "Well you see, I was doing some";
mes "shopping for my daddy, who's";
mes "an alchemist, and on my way home";
mes "a thief came and took my shopping!";
next;
menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
mes "[Kid]";
mes "Really!?";
mes "You'll do that for me?";
set SOUL_Q,1;
next;
mes "[Kid]";
mes "Ok, what I need is:";
mes "^0000FF- 1 3-Carat Diamond^000000";
mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
mes "[Kid]";
mes "Please find these things quickly...";
close;
L_Check:
if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
delitem 748,1;
delitem 732,1;
delitem 929,1;
set SOUL_Q,2;
if(SkillPoint) goto L_Skill;
mes "[Kid]";
mes "Wow, Thank you so much!";
mes "You're so helpful, I think I";
mes "know of a few other people";
mes "who could use your help.";
next;
menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
mes "[Kid]";
mes "Okay, come back when you change your mind.";
close;
L_Noitem:
mes "[Kid]";
mes "Awww... you haven't found all the items yet.";
next;
mes "[Kid]";
mes "Remember, it was:";
mes "^0000FF- 1 3-Carat Diamond^000000";
mes "^0000FF- 1 Witherless Rose^000000";
mes "^0000FF- 1 Immortal Heart^000000";
next;
mes "[Kid]";
mes "Please find these things quickly...";
close;
L_Warp:
if(SkillPoint) goto L_Skill;
mes "[Kid]";
mes "Okay, here we go.";
close2;
warp "job_soul",30,30;
end;
L_Skill:
mes "[Kid]";
mes "It seems you have some skill";
mes "points left. I can't warp you";
mes "to my friends until you use them.";
close;
}
job_soul,30,35,2 script Lost Soul#1 827,{
if(SOUL_Q==2) goto L_Talk1;
mes "[Lost Soul]";
mes "I have said all I have needed to say. Thank you.";
close;
L_Talk1:
mes "[Lost Soul]";
mes "Welcome to the lost plane";
mes "This is where souls of";
mes "those who have passed on";
mes "go if they have not yet";
mes "let go of what they believe";
mes "they were meant to do.";
next;
mes "[Lost Soul]";
mes "I am here because I wanted";
mes "to protect people with my";
mes "strong arms.";
next;
mes "[Lost Soul]";
mes "Yet they were not strong";
mes "enough to protect myself";
mes "and those I truly loved...";
next;
mes "[Lost Soul]";
mes "So now I float here in";
mes "death, reflecting on the past";
mes "and how it could have been";
mes "different had I been stronger.";
next;
mes "[Lost Soul]";
mes "But with time I have decided";
mes "that dwelling on the past";
mes "accomplishes nothing.";
mes "Only actions can protect";
mes "those around you.";
next;
mes "[Lost Soul]";
mes "You!!";
mes "You seem strong.";
mes "I shall join you, and add";
mes "My strength to yours so";
mes "that you might protect others.";
set SOUL_Q,3;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul,25,30,3 script Lost Soul#2 744,{
if(SOUL_Q==3) goto L_Talk2;
if(SOUL_Q < 3) goto L_Notyet2;
mes "[Lost Soul]";
mes "I have said all I have";
mes "needed to say. Thank you.";
close;
L_Notyet2:
mes "[Lost Soul]";
mes "Please talk to the others first.";
close;
L_Talk2:
mes "[Lost Soul]";
mes "It seems that you already know where you are.";
next;
mes "[Lost Soul]";
mes "I am here because I wanted";
mes "to cure the sick an injured";
mes "with my herbs and potions.";
next;
mes "[Lost Soul]";
mes "But I was inexperienced";
mes "and accidentally mixed";
mes "ingrediants I should not have...";
next;
mes "[Lost Soul]";
mes "Those I was trying to save,";
mes "myself, and families in the";
mes "close vicinity all in flames";
mes "because of my incompetance.";
next;
mes "[Lost Soul]";
mes "I've spent years here furious";
mes "at myself for making that one";
mes "simple mistake.";
next;
mes "[Lost Soul]";
mes "Sure, lots of people make";
mes "mistakes, but seldom on that scale.";
mes "And so I shall join you, so as to";
mes "be a guiding voice, reminding you";
mes "that you should always prethink";
mes "your own actions.";
set SOUL_Q,4;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul,30,25,0 script Lost Soul#3 754,{
if(SOUL_Q==4) goto L_Talk3;
if(SOUL_Q < 4) goto L_Notyet3;
mes "[Lost Soul]";
mes "I have said all I have needed to say. Thank you.";
close;
L_Notyet3:
mes "[Lost Soul]";
mes "Please talk to the others first.";
close;
L_Talk3:
mes "[Lost Soul]";
mes "I guess it's time for my story...";
next;
mes "[Lost Soul]";
mes "Study. Study. Study.";
mes "All I ever did was study.";
next;
mes "[Lost Soul]";
mes "Oh! The things I learnt.";
mes "My vocabulary was larger than";
mes "others, I new the names of all";
mes "the local plants, I even helped";
mes "in the writing of the code for";
mes "the AI Guardian, Apocolypse.";
next;
mes "[Lost Soul]";
mes "But in all my time studying";
mes "I never made any time for";
mes "friends, and never spent any";
mes "time with my family.";
next;
mes "[Lost Soul]";
mes "It wasn't until one day when I got sick from lack of sleep and";
mes "no one came to my aid, that I realised just how lonely I was.";
next;
mes "[Lost Soul]";
mes "So I wish to join with you.";
mes "I shall be that gentle reminder";
mes "that no matter how important";
mes "something is to you, you must";
mes "always make time for friends and family.";
set SOUL_Q,5;
next;
mes "[Lost Soul]";
mes "Thank you for hearing me out.";
close;
}
job_soul,35,30,3 script Kid#4 716,{
if(SOUL_Q < 5) goto L_Notyet4;
mes "[Kid]";
mes "So you have listened to the tales of my friends?";
next;
mes "[Kid]";
mes "They aren't bad people they've just been depressed for so very long.";
next;
mes "[Kid]";
mes "But they seem to have renewed vigour since they talked to you.";
mes "I haven't seen them this lively ever.";
next;
mes "[Kid]";
mes "You seem to have a gift with people, so with your permisson,";
mes "I would like to make you a Soul Linker.";
next;
menu "Yes",-,"No",L_Warpout;
mes "[Kid]";
mes "Very Well then.";
mes "You are now a Soul Linker.";
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
misceffect 247;
next;
mes "[Kid]";
mes "Please try to help others.";
close2;
warp "morocc_in",175,31;
end;
L_Warpout:
mes "[Kid]";
mes "If you change your mind come and talk to me.";
close2;
warp "morocc_in",175,31;
end;
L_Notyet4:
mes "[Kid]";
mes "Please talk to the others first.";
close;
}
//============================================================