* Rescripted Soul Linker Quest to Aegis 10.3 Standars.
- Bug testing required. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11794 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -1,5 +1,8 @@
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Date Added
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======
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2007/11/24
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* Rescripted Soul Linker Quest to Aegis 10.3 Standars. [Samuray22]
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- Bug testing required.
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2007/11/23
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* Fixed a error in Rogue Job Quest. (bugreport:481) [Samuray22]
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2007/11/22
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@@ -1,316 +1,636 @@
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//===== eAthena Script =======================================
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//= Soul Linker Job Quest
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//===== By: ==================================================
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//= Celestria
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//= Celestria & Samuray22
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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//=
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//= [Aegis Conversion]
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//= Job quest for Soul Linker class.
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//= [Vars Used]
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//= SOUL_Q = Job Change Phase. (Max 4)
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//= $@SOUL_Q = Used when somebody is doing the test. (Max 1)
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//= [Reset Global Vars]
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//= The Password to reset the Global Var is 1854
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//===== Additional Comments: =================================
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//= 1.2 Rescripted to Aegis 10.3 stadards. [Samuray22]
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//============================================================
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morocc_in,174,30,2 script Kid#link1 716,{
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if(BaseJob == Job_Soul_Linker) {
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mes "[Maia]";
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mes "Best of luck in your";
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mes "journeys. As you master";
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mes "more Soul Linker skills,";
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mes "you will be able to draw";
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mes "more of the spirits' power";
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mes "to endow upon your allies...";
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close;
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} else if(BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2) {
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mes "[Kid]";
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mes "Aren't you a warrior";
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if(Sex == 1) {
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mes "of the sun? I'm familiar";
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} else {
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mes "the moon? I'm familiar";
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}
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mes "with your ways. After all,";
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mes "the basis of both of our";
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mes "skills is grounded in the";
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mes "Taekwon Do job, right?";
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close;
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} else if (BaseJob != Job_Taekwon) {
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mes "[Kid]";
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mes "Mm? I've got nothing to";
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mes "offer you. But if you know";
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mes "any well experienced";
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mes "practitioners of Taekwon";
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mes "Do, they might benefit";
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mes "from what I know.";
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close;
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} else if(JobLevel < 40) {
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mes "[Kid]";
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mes "So you're studying";
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mes "Taekwon Do. That's good,";
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mes "that's very good. Just keep";
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mes "refining those skills and";
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mes "stick to your training.";
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close;
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}
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if(SOUL_Q == 0) {
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mes "[Kid]";
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mes "...";
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mes "Hey you.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Did you call me?";
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next;
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mes "[Kid]";
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mes "Yeah, I called you.";
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mes "Now don't make me";
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mes "raise my voice, and";
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mes "just get over here.";
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next;
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if(select("You're awfully rude for a kid!","Ignore him.") == 1) {
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mes "[Kid]";
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mes "You're lucky I'm";
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mes "taking an interest";
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mes "in you! I might look";
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mes "like a kid, but I'm over";
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mes "three hundred years old!";
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next;
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mes "[Kid]";
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mes "Now listen...";
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mes "I know that you're a";
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mes "disciple of Taekwon Do.";
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mes "It's a respectable art, but";
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mes "I've got a proposition for";
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mes "you if you want to hear it.";
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next;
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mes "[Kid]";
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mes "I'm looking at you, and I can";
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mes "already tell that you're very";
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mes "spiritually inclined. You've";
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mes "got a lot of potential I don't";
|
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mes "wanna see wasted. Why don't";
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mes "you become a ''Soul-Linker?''";
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next;
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if(select("Ha! Silly little boy~","Soul Linker?") == 1) {
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mes "[Kid]";
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mes "You... You d-don't";
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mes "believe me? I'm being";
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mes "dead serious. Can you";
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mes "forget the fact that I look";
|
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mes "like a little kid for just one";
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mes "minute? *Psh* ...Youngsters.";
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close;
|
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}
|
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mes "[Kid]";
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mes "Soul Linkers communicate";
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mes "with spirits of fallen warriors";
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mes "that still wish to fight in the";
|
||||
mes "world of the living. Now, these";
|
||||
mes "warrior spirits can't fight as";
|
||||
mes "themselves in our world.";
|
||||
next;
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mes "[Kid]";
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mes "However, since you're";
|
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mes "spiritually inclined, these";
|
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mes "spirits are attracted to you.";
|
||||
mes "With enough training, you can";
|
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mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies.";
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next;
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mes "[Kid]";
|
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mes "Now, you can't imbue yourself";
|
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mes "with the spirits' power. Also,";
|
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mes "depending on your skills as";
|
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mes "a Soul Linker, you can only";
|
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mes "endow other characters of certain job classes with enchanced power.";
|
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next;
|
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mes "[Kid]";
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mes "You'll have to enter";
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mes "a wholly different world";
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mes "to become a Soul Linker,";
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mes "but I know it'll be possible";
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mes "for you. So what do you say?";
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next;
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if(select("No. At least, not now...","Alright. What do I have to do?") == 1) {
|
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mes "[Kid]";
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mes "Ah, alright. Well,";
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mes "if you ever decide to";
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mes "become a Soul Linker,";
|
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mes "then please come back";
|
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mes "and talk to me at any time.";
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close;
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}
|
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set SOUL_Q,1;
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mes "[Kid]";
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mes "So you want to become";
|
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mes "a Soul Linker? Great!";
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mes "Alright, first I need you";
|
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mes "to bring back a few items.";
|
||||
mes "Don't worry, I'll explain";
|
||||
mes "why you need them later.";
|
||||
next;
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||||
mes "[Kid]";
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||||
mes "Now bring me";
|
||||
mes "^0000FF1 3 Carat Diamond^000000,";
|
||||
mes "^0000FF1 Immortal Heart^000000 and";
|
||||
mes "^0000FF1 Witherless Rose^000000.";
|
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mes "And try not to make me";
|
||||
mes "wait too long, alright?";
|
||||
close;
|
||||
}
|
||||
mes "[Kid]";
|
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mes "Huh...?";
|
||||
mes "Wait, where are";
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mes "you going? I'm...";
|
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mes "I'm talking to you!";
|
||||
close;
|
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} else if(SOUL_Q == 1) {
|
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if(BaseJob == Job_Taekwon) {
|
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mes "[Kid]";
|
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mes "You're back, eh?";
|
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mes "So did you bring";
|
||||
mes "^0000FF1 3 Carat Diamond^000000,";
|
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mes "^0000FF1 Immortal Heart^000000 and";
|
||||
mes "^0000FF1 Witherless Rose^000000.";
|
||||
mes "like I asked you to?";
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next;
|
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if(select("There you are.","No, not yet...") == 1) {
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if(countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
|
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delitem 732,1; //3 carat Diamond
|
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delitem 929,1; //Immortal Heart
|
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delitem 748,1; //Witherless Rose
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set SOUL_Q,2;
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mes "[Kid]";
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mes "Great, I see that you've";
|
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mes "brought everything. But";
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mes "before we begin, let me";
|
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mes "introduce myself. My "+strcharinfo(0)+"";
|
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mes "is Maia, and I've been alive for more than three hundred years.";
|
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next;
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||||
mes "[Maia]";
|
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mes "Without giving away too many";
|
||||
mes "of the details, I've been divinely charged with the duty of finding";
|
||||
mes "and recruiting more Soul Linkers. That's part of the reason why";
|
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mes "I haven't, you know, passed on.";
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next;
|
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mes "[Maia]";
|
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mes "Anyway, I still need to finish";
|
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mes "preparations with the materials";
|
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mes "that you just brought, so would";
|
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mes "you come back in a little bit?";
|
||||
mes "Then, we'll talk once again.";
|
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close;
|
||||
}
|
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mes "[Kid]";
|
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mes "Mm...?";
|
||||
mes "Hey. You forgot";
|
||||
mes "a few things. Now";
|
||||
mes "go back and bring";
|
||||
mes "everything that I ask";
|
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mes "for this time, okay?";
|
||||
next;
|
||||
mes "[Kid]";
|
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mes "I know I just told you";
|
||||
mes "what we need, but I'm";
|
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mes "going to remind you again:";
|
||||
mes "^0000FF1 3 Carat Diamond^000000,";
|
||||
mes "^0000FF1 Immortal Heart^000000 and";
|
||||
mes "^0000FF1 Witherless Rose^000000.";
|
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close;
|
||||
}
|
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mes "[Kid]";
|
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mes "Mm. That's fine.";
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mes "Although I have all";
|
||||
mes "the time to spare in";
|
||||
mes "the world, I don't like";
|
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mes "to wait for very long.";
|
||||
close;
|
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}
|
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set SOUL_Q,0;
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mes "[Kid]";
|
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mes "You've become a warrior";
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mes "of the Sun, the Moon and";
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mes "the Stars instead? I had no";
|
||||
mes "idea you had that potential.";
|
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mes "I suppose I can't blame you...";
|
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close;
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} else if(SOUL_Q == 2) {
|
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if (SkillPoint != 0) {
|
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mes "[Maia]";
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mes "You still have some";
|
||||
mes "unallocated Skill Points.";
|
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mes "Use them all to learn some";
|
||||
mes "Taekwon Do skills, and then";
|
||||
mes "return when you're ready.";
|
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close;
|
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} else if($@SOUL_Q2 == 1) {
|
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goto L_occupied;
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}
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goto L_free;
|
||||
}
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mes "[Maia]";
|
||||
mes "Are you ready to";
|
||||
mes "enter the depths";
|
||||
mes "of your mind again?";
|
||||
next;
|
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if(select("No","Yes") == 1) {
|
||||
mes "[Maia]";
|
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mes "Well then, come";
|
||||
mes "back to me when you";
|
||||
mes "think you are ready.";
|
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mes "Until then, I'll be";
|
||||
mes "waiting right here.";
|
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close;
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}
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if($@SOUL_Q2 == 1) {
|
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goto L_occupied;
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}
|
||||
goto L_free;
|
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L_occupied:
|
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mes "[Maia]";
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||||
mes "Right now, someone else";
|
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mes "is completing the ceremony";
|
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mes "to become a Soul Linker.";
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mes "Would you please wait until";
|
||||
mes "it's finished? Then, when I'm";
|
||||
mes "available, I'll attend to you.";
|
||||
close;
|
||||
L_free:
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||||
set $@SOUL_Q,1;
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donpcevent "Timer#link3::OnStart";
|
||||
mes "[Maia]";
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||||
mes "Great, I've finished";
|
||||
mes "the preparations. Now";
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||||
mes "we'll proceed with the";
|
||||
mes "ceremony to change";
|
||||
mes "you into a Soul Linker.";
|
||||
mes "Now close your eyes...";
|
||||
close2;
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||||
warp "job_soul",30,30;
|
||||
end;
|
||||
}
|
||||
|
||||
job_soul,30,31,1 script Maia#link-1::Maia 139,3,3,{
|
||||
OnTouch:
|
||||
if(BaseJob == Job_Taekwon) {
|
||||
if(BaseLevel < 40) {
|
||||
set $@SOUL_Q,0;
|
||||
mes "[Maia]";
|
||||
mes "Hm? How did you come";
|
||||
mes "here? You're not qualified";
|
||||
mes "for this ceremony yet. Come,I will bring you back to Morroc...";
|
||||
close2;
|
||||
warp "morocc",157,47;
|
||||
end;
|
||||
} else if(SOUL_Q == 2) {
|
||||
mes "[Maia]";
|
||||
mes "Do you recognize this";
|
||||
mes "place? Right now, we're";
|
||||
mes "inside your mind. The spirits";
|
||||
mes "of warriors that have died";
|
||||
mes "hover here, waiting for you";
|
||||
mes "to call upon their power.";
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "Right now, there are only";
|
||||
mes "a few of them here, but if";
|
||||
mes "you continue to train, you";
|
||||
mes "will be able to call upon";
|
||||
mes "more spirits as a Soul Linker.";
|
||||
next;
|
||||
set SOUL_Q,3;
|
||||
mes "[Maia]";
|
||||
mes "We can only remain in";
|
||||
mes "your mind for 3 minutes.";
|
||||
mes "I suggest that you speak";
|
||||
mes "to the spirits while you";
|
||||
mes "have the opportunity.";
|
||||
close;
|
||||
} else if(SOUL_Q == 3) {
|
||||
mes "[Maia]";
|
||||
mes "Listen to what";
|
||||
mes "spirits are tending to say.";
|
||||
mes "There is a reason why";
|
||||
mes "they cannot move on";
|
||||
mes "to the next world.";
|
||||
close;
|
||||
} else if(SOUL_Q == 4) {
|
||||
mes "[Maia]";
|
||||
mes "I believe that you are";
|
||||
mes "now ready to become";
|
||||
mes "a Soul Linker. However,";
|
||||
mes "you may continue to";
|
||||
mes "speak with the spirits";
|
||||
mes "if that is what you wish.";
|
||||
next;
|
||||
if(select("Converse more with the spirits","Become a Soul Linker") == 1) {
|
||||
mes "[Maia]";
|
||||
mes "Alright. Try to hurry";
|
||||
mes "since we can remain in";
|
||||
mes "your mind for a limited";
|
||||
mes "time. Although, we can";
|
||||
mes "go back inside your mind";
|
||||
mes "if you talk to me later...";
|
||||
close;
|
||||
}
|
||||
mes "[Maia]";
|
||||
mes "Then let us begin the";
|
||||
mes "ceremony. These items will";
|
||||
mes "be used to endow you with";
|
||||
mes "the ability to borrow the power";
|
||||
mes "of the fallen warriors and lend";
|
||||
mes "it to your friends in battle.";
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "This Witherless Rose will";
|
||||
mes "wither away instead of you...";
|
||||
misceffect 247; //Yuno Large Effect
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "This Witherless Rose will";
|
||||
mes "wither away instead of you...";
|
||||
mes "This Immortal Heart will cease";
|
||||
mes "to pump blood, instead of yours. ";
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "This Witherless Rose will";
|
||||
mes "wither away instead of you...";
|
||||
mes "This Immortal Heart will cease";
|
||||
mes "to pump blood, instead of yours. This Diamond will turn to dust,";
|
||||
mes "in place of your mortal body.";
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "The dead who wish";
|
||||
mes "to continue fighting...";
|
||||
mes "Will fight for you! Use your";
|
||||
mes "powers as a Soul Linker";
|
||||
mes "wisely and for just purposes.";
|
||||
next;
|
||||
callfunc "Job_Change",Job_Soul_Linker;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
mes "[Maia]";
|
||||
mes "I wish the best of luck";
|
||||
mes "in your new life. Surround";
|
||||
mes "yourself with allies, and the";
|
||||
mes "spirits will be able to protect";
|
||||
mes "you and help you fight in your battles. Farewell for now, friend.";
|
||||
close2;
|
||||
set $@SOUL_Q,0;
|
||||
donpcevent "Timer#link3::OnStop";
|
||||
warp "morocc",157,47;
|
||||
end;
|
||||
}
|
||||
set $@SOUL_Q,0;
|
||||
mes "[Maia]";
|
||||
mes "Hmm...?";
|
||||
mes "The time for you";
|
||||
mes "to be here has not";
|
||||
mes "arrived. Let's go";
|
||||
mes "back to Morroc...";
|
||||
close2;
|
||||
warp "morocc",157,47;
|
||||
end;
|
||||
}
|
||||
set $@SOUL_Q,0;
|
||||
if(BaseJob == Job_Soul_Linker) {
|
||||
mes "[Maia]";
|
||||
mes "The time has come for";
|
||||
mes "you to venture out into the";
|
||||
mes "wide world! More Soul Linkers";
|
||||
mes "will definitely be needed in the ongoing battle against evil...";
|
||||
} else {
|
||||
mes "[Maia]";
|
||||
mes "That's strange...";
|
||||
mes "You're not supposed to";
|
||||
mes "be here. Let me guide";
|
||||
mes "you back to Morroc...";
|
||||
}
|
||||
close2;
|
||||
warp "morocc",157,47;
|
||||
end;
|
||||
}
|
||||
|
||||
job_soul,30,35,2 script Monk Spirit#link4 827,{
|
||||
if(SOUL_Q == 2) {
|
||||
mes "[Monk Spirit]";
|
||||
mes "Who am I...?";
|
||||
mes "I think... I think";
|
||||
mes "it would be best if";
|
||||
mes "you spoke to Maya first...";
|
||||
mes "Who and what I am requires";
|
||||
mes "a complicated explanation...";
|
||||
close;
|
||||
} else if(SOUL_Q > 2) {
|
||||
mes "[Monk Spirit]";
|
||||
mes "In life, my peers did";
|
||||
mes "their best to assure me";
|
||||
mes "that I accomplish all that";
|
||||
mes "I could as a Monk. Still...";
|
||||
mes "Still I would never be fully";
|
||||
mes "satisfied with my skills.";
|
||||
next;
|
||||
mes "[Monk Spirit]";
|
||||
mes "In death, I had many regrets,";
|
||||
mes "never having the chance to pass";
|
||||
mes "my skills down to future Monks.";
|
||||
mes "Lending my power to others ";
|
||||
mes "is the only chance that I can";
|
||||
mes "possibly have to do this.";
|
||||
next;
|
||||
set SOUL_Q,4;
|
||||
mes "[Monk Spirit]";
|
||||
mes "I beg of you...";
|
||||
mes "I need you to help";
|
||||
mes "me fully realize the";
|
||||
mes "true potential of the";
|
||||
mes "Monks of today.";
|
||||
close;
|
||||
}
|
||||
mes "[Monk Spirit]";
|
||||
mes "...";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,30,35,1 script Sage Spirit#link5 754,{
|
||||
if(SOUL_Q == 2) {
|
||||
mes "[Sage Spirit]";
|
||||
mes "Speak to Maia.";
|
||||
mes "I'm afraid I may";
|
||||
mes "confuse you if Maia";
|
||||
mes "doesn't first explain";
|
||||
mes "your present situation...";
|
||||
close;
|
||||
} else if(SOUL_Q > 2) {
|
||||
mes "[Sage Spirit]";
|
||||
mes "My pursuit of knowledge";
|
||||
mes "granted me incredible power:";
|
||||
mes "in life, I could have destroyed";
|
||||
mes "anything I wanted. Few Sages";
|
||||
mes "could even reach my level...";
|
||||
next;
|
||||
mes "[Sage Spirit]";
|
||||
mes "I died, but I was never able";
|
||||
mes "to pass on to the next world.";
|
||||
mes "I still want to use my abilities.I want to use my knowledge";
|
||||
mes "to build what pleases me,";
|
||||
mes "and to destroy as I please.";
|
||||
next;
|
||||
mes "[Sage Spirit]";
|
||||
mes "It is enough if I can";
|
||||
mes "lend my power to a Sage";
|
||||
mes "that is worthy of receiving";
|
||||
mes "it. But to do that, I shall";
|
||||
mes "require your help. I beg you,";
|
||||
mes "let me become your spirit ally.";
|
||||
set SOUL_Q,4;
|
||||
next;
|
||||
mes "[Sage Spirit]";
|
||||
mes "I believe that you";
|
||||
mes "are the only one who";
|
||||
mes "has a chance of bringing";
|
||||
mes "rest to my troubled soul...";
|
||||
close;
|
||||
}
|
||||
mes "[Sage Spirit]";
|
||||
mes "...";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,25,30,3 script Alchemist Spirit#link7 744,{
|
||||
if(SOUL_Q == 2) {
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "Oh! I really want to";
|
||||
mes "speak to you, but what";
|
||||
mes "I have to say won't make";
|
||||
mes "much sense unless you";
|
||||
mes "talk to Maia first. But yes,";
|
||||
mes "I really need your help.";
|
||||
close;
|
||||
} else if(SOUL_Q > 2) {
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "Without exagerrating, I was";
|
||||
mes "the fastest Alchemist in my";
|
||||
mes "time. In fact, I may even be";
|
||||
mes "the fastest Alchemist ever.";
|
||||
mes "But then I grew arrogant, and";
|
||||
mes "killed myself in an accident.";
|
||||
next;
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "But death would not stifle";
|
||||
mes "my skill. In fact, I've even";
|
||||
mes "improved my skill since I've";
|
||||
mes "passed away. I cannot go";
|
||||
mes "on to the next world until I've";
|
||||
mes "passed on my techniques...";
|
||||
set SOUL_Q, 4;
|
||||
next;
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "I'm powerless as a spirit,";
|
||||
mes "but with your help, I can";
|
||||
mes "influence the Alchemists of";
|
||||
mes "today and help them refine";
|
||||
mes "their skills. I beseech you,";
|
||||
mes "please give me this chance...";
|
||||
close;
|
||||
}
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "...";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,1,5,1 script Timer#link3 139,{
|
||||
OnStart:
|
||||
InitNpcTimer;
|
||||
end;
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
set $@SOUL_Q, 0;
|
||||
end;
|
||||
OnTimer60000:
|
||||
if(getmapusers("job_soul") < 1) {
|
||||
stopnpctimer;
|
||||
set $@SOUL_Q, 0;
|
||||
}
|
||||
end;
|
||||
OnTimer120000:
|
||||
if(getmapusers("job_soul") < 1) {
|
||||
stopnpctimer;
|
||||
set $@SOUL_Q, 0;
|
||||
}
|
||||
end;
|
||||
OnTimer183000:
|
||||
areawarp "job_soul",10,10,120,120,"morocc",157,47;
|
||||
set $@SOUL_Q, 0;
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
sec_in02,35,153,8 script Soul Linker Var 871,{
|
||||
mes "[Soul Linker Var]";
|
||||
mes "I can reset the Soul Linker";
|
||||
mes "NPCs if a Soul Linker candidate";
|
||||
mes "encounters a problem during the";
|
||||
mes "end of the job quest. Please do";
|
||||
mes "not use this function if players are still in the Quest Map.";
|
||||
next;
|
||||
input .@input;
|
||||
if(.@input == 1854) {
|
||||
mes "[Soul Linker Var]";
|
||||
mes "Would you like to";
|
||||
mes "reset the Soul Linker";
|
||||
mes "Global Variable?";
|
||||
next;
|
||||
if(select("Reset","Cancel") == 1) {
|
||||
mes "[Soul Linker Var]";
|
||||
mes "The Soul Linker";
|
||||
mes "Job Quest NPCs";
|
||||
mes "have been reset.";
|
||||
set $@SOUL_Q, 0;
|
||||
close;
|
||||
}
|
||||
mes "[Soul Linker Var]";
|
||||
mes "You have canceled";
|
||||
mes "this command.";
|
||||
close;
|
||||
}
|
||||
mes "[Soul Linker Var]";
|
||||
mes "Password";
|
||||
mes "is incorrect.";
|
||||
close;
|
||||
}
|
||||
|
||||
//Duplicates
|
||||
job_soul,35,30,8 duplicate(Maia) Maia#link-2 716
|
||||
|
||||
//===== Old Changelog: =================================
|
||||
//= A temp Soul Linker Job Changer based on the kRO quest.
|
||||
//= Quest info from RagnaInfo. Sprites from kRO screenshots
|
||||
//= 1.0 Optimized and updated [Lupus]
|
||||
//= 1.1 Fixed NPC names according to iRO [Lupus]
|
||||
//============================================================
|
||||
|
||||
morocc_in,174,30,7 script Kid#sltest 716,{
|
||||
if(SOUL_Q==1) goto L_Check;
|
||||
if(SOUL_Q >= 2) goto L_Warp;
|
||||
if(Class==Job_Soul_Linker) goto L_Thanks;
|
||||
mes "[Kid]";
|
||||
mes "*sniff sniff*";
|
||||
next;
|
||||
if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
|
||||
mes "The little boy is crying and";
|
||||
mes "it doesn't look like you're";
|
||||
mes "going to be able to stop him.";
|
||||
close;
|
||||
|
||||
L_Thanks:
|
||||
mes "[Kid]";
|
||||
mes "Hey, Thank you for helping";
|
||||
mes "me earlier ^_^";
|
||||
close;
|
||||
|
||||
L_Taekwon:
|
||||
mes "[Kid]";
|
||||
mes "Excuse me. *sniff*";
|
||||
mes "I don't suppose you couldvhelp me?";
|
||||
next;
|
||||
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
|
||||
|
||||
L_No:
|
||||
mes "[Kid]";
|
||||
mes "Waaaaaaaaaaaaaah~";
|
||||
close;
|
||||
|
||||
L_Goon:
|
||||
mes "[Kid]";
|
||||
mes "Well you see, I was doing some";
|
||||
mes "shopping for my daddy, who's";
|
||||
mes "an alchemist, and on my way home";
|
||||
mes "a thief came and took my shopping!";
|
||||
next;
|
||||
menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
|
||||
mes "[Kid]";
|
||||
mes "Really!?";
|
||||
mes "You'll do that for me?";
|
||||
set SOUL_Q,1;
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "Ok, what I need is:";
|
||||
mes "^0000FF- 1 3-Carat Diamond^000000";
|
||||
mes "^0000FF- 1 Witherless Rose^000000";
|
||||
mes "^0000FF- 1 Immortal Heart^000000";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "Please find these things quickly...";
|
||||
close;
|
||||
|
||||
L_Check:
|
||||
if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
|
||||
delitem 748,1;
|
||||
delitem 732,1;
|
||||
delitem 929,1;
|
||||
set SOUL_Q,2;
|
||||
if(SkillPoint) goto L_Skill;
|
||||
mes "[Kid]";
|
||||
mes "Wow, Thank you so much!";
|
||||
mes "You're so helpful, I think I";
|
||||
mes "know of a few other people";
|
||||
mes "who could use your help.";
|
||||
next;
|
||||
menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
|
||||
mes "[Kid]";
|
||||
mes "Okay, come back when you change your mind.";
|
||||
close;
|
||||
|
||||
L_Noitem:
|
||||
mes "[Kid]";
|
||||
mes "Awww... you haven't found all the items yet.";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "Remember, it was:";
|
||||
mes "^0000FF- 1 3-Carat Diamond^000000";
|
||||
mes "^0000FF- 1 Witherless Rose^000000";
|
||||
mes "^0000FF- 1 Immortal Heart^000000";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "Please find these things quickly...";
|
||||
close;
|
||||
|
||||
L_Warp:
|
||||
if(SkillPoint) goto L_Skill;
|
||||
mes "[Kid]";
|
||||
mes "Okay, here we go.";
|
||||
close2;
|
||||
warp "job_soul",30,30;
|
||||
end;
|
||||
|
||||
L_Skill:
|
||||
mes "[Kid]";
|
||||
mes "It seems you have some skill";
|
||||
mes "points left. I can't warp you";
|
||||
mes "to my friends until you use them.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,30,35,2 script Lost Soul#1 827,{
|
||||
if(SOUL_Q==2) goto L_Talk1;
|
||||
mes "[Lost Soul]";
|
||||
mes "I have said all I have needed to say. Thank you.";
|
||||
close;
|
||||
|
||||
L_Talk1:
|
||||
mes "[Lost Soul]";
|
||||
mes "Welcome to the lost plane";
|
||||
mes "This is where souls of";
|
||||
mes "those who have passed on";
|
||||
mes "go if they have not yet";
|
||||
mes "let go of what they believe";
|
||||
mes "they were meant to do.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "I am here because I wanted";
|
||||
mes "to protect people with my";
|
||||
mes "strong arms.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Yet they were not strong";
|
||||
mes "enough to protect myself";
|
||||
mes "and those I truly loved...";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "So now I float here in";
|
||||
mes "death, reflecting on the past";
|
||||
mes "and how it could have been";
|
||||
mes "different had I been stronger.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "But with time I have decided";
|
||||
mes "that dwelling on the past";
|
||||
mes "accomplishes nothing.";
|
||||
mes "Only actions can protect";
|
||||
mes "those around you.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "You!!";
|
||||
mes "You seem strong.";
|
||||
mes "I shall join you, and add";
|
||||
mes "My strength to yours so";
|
||||
mes "that you might protect others.";
|
||||
set SOUL_Q,3;
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Thank you for hearing me out.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,25,30,3 script Lost Soul#2 744,{
|
||||
if(SOUL_Q==3) goto L_Talk2;
|
||||
if(SOUL_Q < 3) goto L_Notyet2;
|
||||
mes "[Lost Soul]";
|
||||
mes "I have said all I have";
|
||||
mes "needed to say. Thank you.";
|
||||
close;
|
||||
|
||||
L_Notyet2:
|
||||
mes "[Lost Soul]";
|
||||
mes "Please talk to the others first.";
|
||||
close;
|
||||
|
||||
L_Talk2:
|
||||
mes "[Lost Soul]";
|
||||
mes "It seems that you already know where you are.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "I am here because I wanted";
|
||||
mes "to cure the sick an injured";
|
||||
mes "with my herbs and potions.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "But I was inexperienced";
|
||||
mes "and accidentally mixed";
|
||||
mes "ingrediants I should not have...";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Those I was trying to save,";
|
||||
mes "myself, and families in the";
|
||||
mes "close vicinity all in flames";
|
||||
mes "because of my incompetance.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "I've spent years here furious";
|
||||
mes "at myself for making that one";
|
||||
mes "simple mistake.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Sure, lots of people make";
|
||||
mes "mistakes, but seldom on that scale.";
|
||||
mes "And so I shall join you, so as to";
|
||||
mes "be a guiding voice, reminding you";
|
||||
mes "that you should always prethink";
|
||||
mes "your own actions.";
|
||||
set SOUL_Q,4;
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Thank you for hearing me out.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,30,25,0 script Lost Soul#3 754,{
|
||||
if(SOUL_Q==4) goto L_Talk3;
|
||||
if(SOUL_Q < 4) goto L_Notyet3;
|
||||
mes "[Lost Soul]";
|
||||
mes "I have said all I have needed to say. Thank you.";
|
||||
close;
|
||||
|
||||
L_Notyet3:
|
||||
mes "[Lost Soul]";
|
||||
mes "Please talk to the others first.";
|
||||
close;
|
||||
|
||||
L_Talk3:
|
||||
mes "[Lost Soul]";
|
||||
mes "I guess it's time for my story...";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Study. Study. Study.";
|
||||
mes "All I ever did was study.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Oh! The things I learnt.";
|
||||
mes "My vocabulary was larger than";
|
||||
mes "others, I new the names of all";
|
||||
mes "the local plants, I even helped";
|
||||
mes "in the writing of the code for";
|
||||
mes "the AI Guardian, Apocolypse.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "But in all my time studying";
|
||||
mes "I never made any time for";
|
||||
mes "friends, and never spent any";
|
||||
mes "time with my family.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "It wasn't until one day when I got sick from lack of sleep and";
|
||||
mes "no one came to my aid, that I realised just how lonely I was.";
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "So I wish to join with you.";
|
||||
mes "I shall be that gentle reminder";
|
||||
mes "that no matter how important";
|
||||
mes "something is to you, you must";
|
||||
mes "always make time for friends and family.";
|
||||
set SOUL_Q,5;
|
||||
next;
|
||||
mes "[Lost Soul]";
|
||||
mes "Thank you for hearing me out.";
|
||||
close;
|
||||
}
|
||||
|
||||
job_soul,35,30,3 script Kid#4 716,{
|
||||
if(SOUL_Q < 5) goto L_Notyet4;
|
||||
mes "[Kid]";
|
||||
mes "So you have listened to the tales of my friends?";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "They aren't bad people they've just been depressed for so very long.";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "But they seem to have renewed vigour since they talked to you.";
|
||||
mes "I haven't seen them this lively ever.";
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "You seem to have a gift with people, so with your permisson,";
|
||||
mes "I would like to make you a Soul Linker.";
|
||||
next;
|
||||
menu "Yes",-,"No",L_Warpout;
|
||||
|
||||
mes "[Kid]";
|
||||
mes "Very Well then.";
|
||||
mes "You are now a Soul Linker.";
|
||||
jobchange Job_Soul_Linker;
|
||||
callfunc "F_ClearJobVar";
|
||||
misceffect 247;
|
||||
next;
|
||||
mes "[Kid]";
|
||||
mes "Please try to help others.";
|
||||
close2;
|
||||
warp "morocc_in",175,31;
|
||||
end;
|
||||
|
||||
L_Warpout:
|
||||
mes "[Kid]";
|
||||
mes "If you change your mind come and talk to me.";
|
||||
close2;
|
||||
warp "morocc_in",175,31;
|
||||
end;
|
||||
|
||||
L_Notyet4:
|
||||
mes "[Kid]";
|
||||
mes "Please talk to the others first.";
|
||||
close;
|
||||
}
|
||||
//============================================================
|
||||
Reference in New Issue
Block a user