@@ -399,7 +399,7 @@ struct item_data
|
||||
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
|
||||
unsigned class_upper : 6; //Specifies if the class-type can equip it (0x01: normal, 0x02: trans, 0x04: baby, 0x08:third, 0x10:trans-third, 0x20-third-baby)
|
||||
struct {
|
||||
unsigned short chance;
|
||||
int chance;
|
||||
int id;
|
||||
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
|
||||
struct script_code *script; //Default script for everything.
|
||||
|
||||
@@ -4546,14 +4546,15 @@ static int mob_item_drop_ratio_free(DBKey key, DBData *data, va_list ap) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void mob_drop_ratio_adjust(){
|
||||
struct mob_db *mob;
|
||||
struct item_data *id;
|
||||
unsigned short nameid, ratemin, ratemax;
|
||||
int i, j, k, rate, rate_adjust, type, mob_id;
|
||||
bool is_treasurechest;
|
||||
static void mob_drop_ratio_adjust(void){
|
||||
unsigned short i;
|
||||
|
||||
for( i = 0; i <= MAX_MOB_DB; i++ ){
|
||||
struct mob_db *mob;
|
||||
struct item_data *id;
|
||||
unsigned short nameid;
|
||||
int j, rate, rate_adjust = 0, mob_id;
|
||||
|
||||
mob = mob_db(i);
|
||||
|
||||
// Skip dummy mobs.
|
||||
@@ -4583,6 +4584,14 @@ static void mob_drop_ratio_adjust(){
|
||||
if( rate ){
|
||||
id = itemdb_search( nameid );
|
||||
|
||||
// Item is not known anymore(should never happen)
|
||||
if( !id ){
|
||||
ShowWarning( "Monster \"%s\"(id:%d) is dropping an unknown item(id: %d)\n", mob->name, mob_id, nameid );
|
||||
mob->mvpitem[j].nameid = 0;
|
||||
mob->mvpitem[j].p = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if( id->maxchance == -1 || ( id->maxchance < rate/10 + 1 ) ){
|
||||
// item has bigger drop chance or sold in shops
|
||||
id->maxchance = rate/10 + 1; // reduce MVP drop info to not spoil common drop rate
|
||||
@@ -4593,6 +4602,9 @@ static void mob_drop_ratio_adjust(){
|
||||
}
|
||||
|
||||
for( j = 0; j < MAX_MOB_DROP; j++ ){
|
||||
unsigned short ratemin, ratemax;
|
||||
bool is_treasurechest;
|
||||
|
||||
nameid = mob->dropitem[j].nameid;
|
||||
rate = mob->dropitem[j].p;
|
||||
|
||||
@@ -4610,14 +4622,12 @@ static void mob_drop_ratio_adjust(){
|
||||
continue;
|
||||
}
|
||||
|
||||
type = id->type;
|
||||
|
||||
if( battle_config.drop_rateincrease && rate < 5000 ){
|
||||
rate++;
|
||||
}
|
||||
|
||||
// Treasure box drop rates [Skotlex]
|
||||
if( ( mob_id >= 1324 && mob_id <= 1363 ) || ( mob_id >= 1938 && mob_id <= 1946 ) ){
|
||||
if( ( mob_id >= MOBID_TREAS01 && mob_id <= MOBID_TREAS40 ) || ( mob_id >= MOBID_TREAS41 && mob_id <= MOBID_TREAS49 ) ){
|
||||
is_treasurechest = true;
|
||||
|
||||
rate_adjust = battle_config.item_rate_treasure;
|
||||
@@ -4627,7 +4637,7 @@ static void mob_drop_ratio_adjust(){
|
||||
is_treasurechest = false;
|
||||
|
||||
// Added suport to restrict normal drops of MVP's [Reddozen]
|
||||
switch( type ){
|
||||
switch( id->type ){
|
||||
case IT_HEALING:
|
||||
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
|
||||
ratemin = battle_config.item_drop_heal_min;
|
||||
@@ -4666,6 +4676,8 @@ static void mob_drop_ratio_adjust(){
|
||||
// calculate and store Max available drop chance of the item
|
||||
// but skip treasure chests.
|
||||
if( rate && !is_treasurechest ){
|
||||
unsigned short k;
|
||||
|
||||
if( id->maxchance == -1 || ( id->maxchance < rate ) ){
|
||||
id->maxchance = rate; // item has bigger drop chance or sold in shops
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user