Kaite should not work against high-level mobs - bug introduced in r11230 (bugreport:1623).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12767 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-06-07 10:22:33 +00:00
parent 9568930e99
commit d5f1f0a910
2 changed files with 19 additions and 18 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/07
* Kaite should not work against high-level mobs (bugreport:1623)
* Fixed 'soundeffectall' not reading its params correctly [ultramage]
* Fixed PF_DOUBLECASTING casting % bugreport:140
* Fixed a few properties of NPC_CHANGEUNDEAD bugreport:79 [Brainstorm]

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@ -1300,30 +1300,31 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
}
//Checks if bl should reflect back a spell.
//Checks if 'bl' should reflect back a spell cast by 'src'.
//type is the type of magic attack: 0: indirect (aoe), 1: direct (targetted)
static int skill_magic_reflect(struct block_list *bl, int type)
static int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type)
{
struct status_change *sc = status_get_sc(bl);
struct map_session_data *sd;
sd = BL_CAST(BL_PC, bl);
struct map_session_data* sd = BL_CAST(BL_PC, bl);
// item-based reflection
if( sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return )
return 1;
if(sc && sc->count)
{
// status-based reflection
if( !sc || sc->count == 0 )
return 0;
if( sc->data[SC_MAGICMIRROR] && rand()%100 < sc->data[SC_MAGICMIRROR]->val2 )
return 1;
if(sc->data[SC_KAITE] && (sd || status_get_lv(bl) <= 80))
{ //Works on players or mobs with level under 80.
if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) )
{// Kaite only works against non-players if they are low-level.
clif_specialeffect(bl, 438, AREA);
if( --sc->data[SC_KAITE]->val2 <= 0 )
status_change_end(bl, SC_KAITE, -1);
return 1;
}
}
return 0;
}
@ -1403,8 +1404,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
if (attack_type&BF_MAGIC) {
if (!(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) &&
skill_magic_reflect(bl, src==dsrc))
if( !(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) && skill_magic_reflect(src, bl, src==dsrc) )
{ //Magic reflection, switch caster/target
struct block_list *tbl = bl;
bl = src;