- Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array).

- Hunter traps have 3500 HP, they are not removed by just one hit. (This also fix the bug you can't move traps with arrow shower).
- Some cleanups.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12549 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2008-04-10 15:40:48 +00:00
parent 83f22f6584
commit d6c303341b
3 changed files with 30 additions and 10 deletions

View File

@ -49,7 +49,7 @@
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf] #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50 #define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 46 //Local max per castle. [Skotlex] #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST 25 //Max quests for a PC #define MAX_QUEST 25 //Max quests for a PC
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

View File

@ -6439,6 +6439,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case WZ_ICEWALL: case WZ_ICEWALL:
val1 = (skilllv <= 1) ? 500 : 200 + 200*skilllv; val1 = (skilllv <= 1) ? 500 : 200 + 200*skilllv;
break; break;
case HT_LANDMINE:
case HT_ANKLESNARE:
case HT_SHOCKWAVE:
case HT_SANDMAN:
case HT_FLASHER:
case HT_FREEZINGTRAP:
case HT_TALKIEBOX:
case HT_SKIDTRAP:
val1 = 3500;
break;
case GS_DESPERADO: case GS_DESPERADO:
val1 = abs(layout->dx[i]); val1 = abs(layout->dx[i]);
val2 = abs(layout->dy[i]); val2 = abs(layout->dy[i]);
@ -7274,13 +7284,23 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
nullpo_retr(0, src); nullpo_retr(0, src);
nullpo_retr(0, sg=src->group); nullpo_retr(0, sg=src->group);
if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0) switch( sg->unit_id )
skill_delunitgroup(NULL,sg); {
else case UNT_SKIDTRAP:
switch(sg->unit_id){ case UNT_LANDMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_TALKIEBOX:
case UNT_ANKLESNARE:
case UNT_ICEWALL: case UNT_ICEWALL:
src->val1-=damage; src->val1-=damage;
break; break;
case UNT_BLASTMINE:
case UNT_CLAYMORETRAP:
skill_blown(bl, &src->bl, 2, -1, 0);
break;
default: default:
damage = 0; damage = 0;
break; break;
@ -8133,9 +8153,9 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
continue;// no item continue;// no item
if( itemid_isgemstone(itemid[i]) && skill != HW_GANBANTEIN ) if( itemid_isgemstone(itemid[i]) && skill != HW_GANBANTEIN )
{ {
if (sd->special_state.no_gemstone) if( sd->special_state.no_gemstone )
{ //Make it substract 1 gem rather than skipping the cost. { //Make it substract 1 gem rather than skipping the cost.
if (--amount[i] < 1) if( --amount[i] < 1 )
continue; continue;
} }
if(sc && sc->data[SC_INTOABYSS]) if(sc && sc->data[SC_INTOABYSS])