Added missing Summoner constants
* Added JOB_SUMMONER and EAJ_SUMMONER constants. * Updated eA Job System documentation.
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@ -13,10 +13,10 @@ Preface:
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-------------------------------------------------------------------------------
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Most scripters are aware of the class values used in RO and their constants
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specified on db/const.txt. Each class has a number associated to it for
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referencing, so when someone's class is 9 that means they are a wizard.
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However, this list of job numbers has no real order behind it, and no logic
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behind it's assignation.
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specified in src/map/script_constants.h. Each class has a number associated
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to it for referencing, so when someone's class is 9 that means they are a
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wizard. However, this list of job numbers has no real order behind it, and
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no logic behind it's assignation.
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You can add 3999 to a job to get their rebirth ID, but if you try to do the
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same to get the Baby class ID, that fails on the super Baby class. Also,
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@ -182,6 +182,8 @@
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export_constant(JOB_REBELLION);
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export_constant(JOB_SUMMONER);
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/* EA jobs */
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script_set_constant("EAJL_2_1",JOBL_2_1,false);
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script_set_constant("EAJL_2_2",JOBL_2_2,false);
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@ -317,6 +319,8 @@
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script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
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script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
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script_set_constant("EAJ_SUMMONER",MAPID_SUMMONER,false);
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/* broadcasts */
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export_constant(BC_ALL);
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export_constant(BC_MAP);
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