Homun MATK adjustment (follow up r15050)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2875,13 +2875,13 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
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status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
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status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
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status_calc_misc(&hd->bl, status, hom->level);
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status_calc_misc(&hd->bl, status, hom->level);
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status_cpy(&hd->battle_status, status);
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#if RRMODE
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#if RRMODE
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/**
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/**
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* In RR Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
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* In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
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**/
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**/
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status->matk_max = status->matk_min;
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status->matk_max = status->matk_min;
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#endif
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#endif
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status_cpy(&hd->battle_status, status);
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return 1;
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return 1;
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}
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}
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