Homun MATK adjustment (follow up r15050)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15053 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-10 01:35:55 +00:00
parent 27f53c1386
commit d91ac41785

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@ -2875,13 +2875,13 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
status_calc_misc(&hd->bl, status, hom->level);
status_cpy(&hd->battle_status, status);
#if RRMODE
/**
* In RR Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
* In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
**/
status->matk_max = status->matk_min;
#endif
status_cpy(&hd->battle_status, status);
return 1;
}