(AoE) skills continue to trigger even if character is dead, official behavior; bugreport:5170
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15303 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1298,7 +1298,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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status = src?status_get_status_data(src):&dummy_status;
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status = src?status_get_status_data(src):&dummy_status;
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if (src && status_isdead(src))
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if (src && src->type != BL_PC && status_isdead(src))
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return 0;
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return 0;
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if (!skill_num) { //Normal attack checks.
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if (!skill_num) { //Normal attack checks.
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