Fixed duplicate pickup animation for thief's pick stone

Fixes #276
This commit is contained in:
Lemongrass3110 2015-02-10 23:17:21 +01:00
parent f931ba80c7
commit d98c0dd4e3

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@ -7037,7 +7037,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
item_tmp.nameid = ITEMID_STONE;
item_tmp.identify = 1;
tbl.id = 0;
clif_takeitem(&sd->bl,&tbl);
// Commented because of duplicate animation [Lemongrass]
// At the moment this displays the pickup animation a second time
// If this is required in older clients, we need to add a version check here
//clif_takeitem(&sd->bl,&tbl);
eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE);
if(eflag) {
clif_additem(sd,0,0,eflag);