Fixed skill point bug... i hope. ^^;
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@252 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,9 @@
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Date Added
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11/18
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* *Hopefully* fixed the skill tree problem where you have to use 49 skill
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points first before 2nd job skills will show... please report any bugs found
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with it, thank you. [celest]
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* Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
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* Skill updates [celest]
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- Updated Cloaking (thanks to orn), Endure
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@ -15,8 +15,8 @@ Assigned: N/A
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Progess: 0%
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Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
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Assigned: N/A
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Progess: 0%
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Assigned: Celest
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Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
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Problem: Monster hp view only shows but does not go down with a hit.
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Assigned: N/A
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@ -311,7 +311,9 @@ struct map_session_data {
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int last_skillid,last_skilllv; // Added by RoVeRT
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short sg_count;
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unsigned char change_level; // [celest]
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#ifndef TXT_ONLY
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int mail_counter; // mail counter for mail system [Valaris]
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#endif
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23
src/map/pc.c
23
src/map/pc.c
@ -707,6 +707,8 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
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sd->doridori_counter = 0;
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sd->change_level = pc_readglobalreg(sd,"jobchange_level");
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#ifndef TXT_ONLY // mail system [Valaris]
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if(battle_config.mail_system)
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sd->mail_counter = 0;
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@ -913,7 +915,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
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if(skill_point < 9)
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c = 0;
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//else if((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && ((c > 6 && c < 23) || (c > 4007 && c < 4023) || (c > 4029 && c < 4045))) {
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else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) {
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//else if ((sd->status.skill_point >= sd->status.job_level && skill_point < 58) && (c > 6 && c < 23)) {
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else if ((sd->status.skill_point >= sd->status.job_level && skill_point < sd->change_level+8) && (c > 6 && c < 23)) {
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switch(c) {
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case 7:
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case 14:
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@ -5602,12 +5605,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
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int i;
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int b_class = 0;
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//転生や養子の場合の元の職業を算出する
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//struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
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struct pc_base_job s_class = pc_calc_base_job(sd->status.class);
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nullpo_retr(0, sd);
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if (upper < 0 || upper > 2) //現在転生かどうかを判断する
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upper = pc_calc_upper (sd->status.class);
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upper = s_class.upper;
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b_class = job; //通常職ならjobそのまんま
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if (job < 23) {
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@ -5615,7 +5618,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
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b_class += 4001;
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else if (upper == 2) //養子に結婚はないけどどうせ次で蹴られるからいいや
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b_class += 4023;
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} else if (job == 23) {
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} else if (job == 23) {
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if (upper == 1) //転生にスパノビは存在しないのでお断り
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return 1;
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else if (upper == 2)
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@ -5625,10 +5628,20 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
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} else if ((job >= 69 && job < 4001) || (job > 4045))
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return 1;
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job = pc_calc_base_job2 (b_class); // check base class [celest]
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if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) ||
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(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
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// not needed [celest]
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//(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) ||
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job == 22 || sd->status.class == b_class) //♀はバードになれない、♂はダンサーになれない、結婚衣裳もお断り
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return 1;
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// check if we are changing from 1st to 2nd job
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if (s_class.job > 0 && s_class.job < 7 && job >= 7 && job <= 21)
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sd->change_level = sd->status.job_level;
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else
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sd->change_level = 0;
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pc_setglobalreg (sd, "jobchange_level", sd->change_level);
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sd->status.class = sd->view_class = b_class;
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