* Crash fix in npc.c npc_timerevent.
was: struct timer_event_data *ted = (struct timer_event_data*)ted; changed: struct timer_event_data *ted = (struct timer_event_data*)data; Skotlex, I am assuming it's calling from the passed data var, If I'm wrong please fix it. I just know what was there was definitely not correct. [Valaris] git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5168 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/02
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* Crash fix in npc.c npc_timerevent.
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was: struct timer_event_data *ted = (struct timer_event_data*)ted;
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changed: struct timer_event_data *ted = (struct timer_event_data*)data;
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Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
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please fix it. I just know what was there was definitely not correct. [Valaris]
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* Improved the NPC timer system to enable multiple timers going on at a
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time with different players attached to each. Now npc event timers are of
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two types: attached or global. The global timers don't have a player
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@ -560,7 +560,7 @@ int npc_timerevent(int tid,unsigned int tick,int id,int data)
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unsigned int old_tick;
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struct npc_data* nd=(struct npc_data *)map_id2bl(id);
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struct npc_timerevent_list *te;
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struct timer_event_data *ted = (struct timer_event_data*)ted;
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struct timer_event_data *ted = (struct timer_event_data*)data;
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struct map_session_data *sd=NULL;
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if( nd==NULL ){
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