Adjusted minimum vit_penalty_num config to 1 to avoid potential crash

* To disable this feature, just set vit_penalty_type to 0 is enough!
This commit is contained in:
Jittapan Pluemsumran 2016-09-12 18:25:18 +07:00
parent 33cda97717
commit ddac48d5dd
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@ -8016,7 +8016,7 @@ static const struct _battle_data {
{ "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, }, { "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, },
{ "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, }, { "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, },
{ "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, }, { "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, },
{ "vit_penalty_num", &battle_config.vit_penalty_num, 5, 0, INT_MAX, }, { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 1, INT_MAX, },
{ "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, }, { "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, },
{ "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, }, { "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, },
{ "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, }, { "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, },