* Updated dialogs from Binoculars Quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10748 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
samuray22 2007-06-12 02:04:55 +00:00
parent 75f1e238d7
commit ddd725861d
2 changed files with 59 additions and 45 deletions

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@ -1,5 +1,7 @@
Date Added Date Added
====== ======
2007/06/11
* Updated dialogs from Binoculars Quest. [Samuray22]
2007/06/10 2007/06/10
* Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf] * Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf]
* Small fix to Kiel Quest [Playtester] * Small fix to Kiel Quest [Playtester]

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//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus] //= 1.1 Fixed exploits [Lupus]
//= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth] //= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
//============================================================ //============================================================
@ -66,64 +67,75 @@ morocc_in,142,100,4 script William 89,{
//==================================================================================// //==================================================================================//
// Binoculars Quest // Binoculars Quest
//==================================================================================// //==================================================================================//
morocc_in,76,163,4 script Alchemist 64,{ morocc_in,76,163,4 script Marius 64,5,5{
mes "[Marius]"; mes "[Marius]";
mes "Howdy! A new customer........ Wait!!! I know what you're here for....... You're interested in those magical goggles aren't you?"; mes "Ha! Ha! Ha! Another customer coming!";
mes "I know what you are gonna say.";
mes "You are here for the magic glasses, right?";
next; next;
menu "What is that ?",-, "Make",M_Make, "Ignore him",M_End; switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) {
case 1:
mes "[Marius]"; mes "[Marius]";
mes "It is actually called ^3355FF'Binoculars'^000000! It is an opitcal device that allows the wearer to see far away objects."; mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!";
mes "It is like a cylinder with...";
mes "A lot of lens piled together inside!";
mes "Using the effect of light reflection...";
mes "To see something far away.";
mes "It is not for something near to you!";
next; next;
mes "[Marius]"; mes "[Marius]";
mes "You see, when two lens are placed next to each other in front of your eyes, your brain interperets this image........ blah blah...... blah...."; mes "WHat do you think? Is it great?";
mes "Ha! Ha! Ha!";
mes ".........";
mes "... WHat? You don't look convinced!";
mes "I am telling the truth!!";
next; next;
mes "[Marius]"; mes "[Marius]";
mes "............... What's this? You don't seem interested in what I have to say?? I don't think you realize what I'm talking about!"; mes "Mark down the items you need to make a Binoculars.";
emotion e_hmm; mes "One by one...";
next; mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
mes "[Marius]";
mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
mes "^3355FF50,000 Zeny,";
mes "100 Steel,";
mes "and 1 Geek Glasses.^000000.";
next;
mes "[Marius]";
mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!";
close; close;
case 2:
M_Make: if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) {
mes "[Marius]"; mes "[Marius]";
if(countitem(2243) < 1 || countitem(999) < 100 || Zeny < 50000) goto sL_NotEnuf; mes "Great! It is great!";
delitem 2243,1; mes "I made one Binoculars!";
delitem 999,100; mes "And I found the right owner for it!";
set Zeny, Zeny - 50000; next;
mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!"; delitem "Spinning_Eyes",1;
delitem "Steel", 100;
set Zeny,Zeny-50000;
next; next;
mes "[Marius]"; mes "[Marius]";
mes "Here it is ! The Binoculars!"; mes "Here you are... Binoculars!";
getitem 2296,1; getitem "Binoculars",1;
next; next;
mes "[Marius]"; mes "[Marius]";
mes "But before you go out and use them I have to tell you......"; mes "I hope you won't need to use this Binoculars...";
if(sex==0) mes "DON'T USE THEM TO BE A PEEPING TOM!!!"; mes "To see something tHat you shouldn't...";
if(sex==1) mes "Becarefull where you look..... you might see someting you didn't want to........"; mes "Ha! Ha! Ha!";
close; close;
}
sL_NotEnuf:
mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
mes "^3355FF1 pair of Geek Glasses, 50,000 Zeny and 100 Steel^000000.";
emotion e_an;
close;
M_End:
mes "[Marius]"; mes "[Marius]";
mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!"; mes "Not enough! Insufficient items!";
emotion e_omg; mes "How can you disrespect the world's best alchemist? ";
mes "You have serious attitude problems!";
mes "This is ridiculous!";
close; close;
case 3:
mes "[Marius]";
mes "Hey! You!";
mes "You are talking to...";
mes "the world famous...";
mes "Optics master... Marius!";
mes "This is not the right attitude!";
close;
}
} }
//Dandelion's Request / Morocc Invasion quest //==================================================================================//
// Dandelion's Request / Morocc Invasion quest
//==================================================================================//
izlude,103,106,3 script Guildsman 48,3,3,{ izlude,103,106,3 script Guildsman 48,3,3,{