* Updated dialogs from Binoculars Quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10748 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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Date Added
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======
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======
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2007/06/11
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* Updated dialogs from Binoculars Quest. [Samuray22]
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2007/06/10
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2007/06/10
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* Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf]
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* Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf]
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* Small fix to Kiel Quest [Playtester]
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* Small fix to Kiel Quest [Playtester]
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@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.1 Fixed exploits [Lupus]
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//= 1.1 Fixed exploits [Lupus]
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//= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
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//= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
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//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
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//============================================================
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//============================================================
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@ -66,64 +67,75 @@ morocc_in,142,100,4 script William 89,{
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//==================================================================================//
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//==================================================================================//
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// Binoculars Quest
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// Binoculars Quest
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//==================================================================================//
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//==================================================================================//
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morocc_in,76,163,4 script Alchemist 64,{
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morocc_in,76,163,4 script Marius 64,5,5{
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mes "[Marius]";
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mes "[Marius]";
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mes "Howdy! A new customer........ Wait!!! I know what you're here for....... You're interested in those magical goggles aren't you?";
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mes "Ha! Ha! Ha! Another customer coming!";
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mes "I know what you are gonna say.";
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mes "You are here for the magic glasses, right?";
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next;
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next;
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menu "What is that ?",-, "Make",M_Make, "Ignore him",M_End;
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switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) {
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case 1:
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mes "[Marius]";
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mes "[Marius]";
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mes "It is actually called ^3355FF'Binoculars'^000000! It is an opitcal device that allows the wearer to see far away objects.";
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mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!";
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mes "It is like a cylinder with...";
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mes "A lot of lens piled together inside!";
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mes "Using the effect of light reflection...";
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mes "To see something far away.";
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mes "It is not for something near to you!";
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next;
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next;
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mes "[Marius]";
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mes "[Marius]";
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mes "You see, when two lens are placed next to each other in front of your eyes, your brain interperets this image........ blah blah...... blah....";
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mes "WHat do you think? Is it great?";
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mes "Ha! Ha! Ha!";
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mes ".........";
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mes "... WHat? You don't look convinced!";
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mes "I am telling the truth!!";
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next;
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next;
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mes "[Marius]";
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mes "[Marius]";
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mes "............... What's this? You don't seem interested in what I have to say?? I don't think you realize what I'm talking about!";
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mes "Mark down the items you need to make a Binoculars.";
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emotion e_hmm;
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mes "One by one...";
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next;
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mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
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mes "[Marius]";
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mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
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mes "^3355FF50,000 Zeny,";
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mes "100 Steel,";
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mes "and 1 Geek Glasses.^000000.";
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next;
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mes "[Marius]";
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mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!";
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close;
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close;
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case 2:
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M_Make:
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if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) {
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mes "[Marius]";
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mes "[Marius]";
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if(countitem(2243) < 1 || countitem(999) < 100 || Zeny < 50000) goto sL_NotEnuf;
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mes "Great! It is great!";
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delitem 2243,1;
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mes "I made one Binoculars!";
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delitem 999,100;
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mes "And I found the right owner for it!";
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set Zeny, Zeny - 50000;
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next;
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mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!";
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delitem "Spinning_Eyes",1;
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next;
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delitem "Steel", 100;
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mes "[Marius]";
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set Zeny,Zeny-50000;
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mes "Here it is ! The Binoculars!";
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next;
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getitem 2296,1;
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mes "[Marius]";
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next;
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mes "Here you are... Binoculars!";
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mes "[Marius]";
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getitem "Binoculars",1;
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mes "But before you go out and use them I have to tell you......";
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next;
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if(sex==0) mes "DON'T USE THEM TO BE A PEEPING TOM!!!";
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mes "[Marius]";
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if(sex==1) mes "Becarefull where you look..... you might see someting you didn't want to........";
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mes "I hope you won't need to use this Binoculars...";
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close;
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mes "To see something tHat you shouldn't...";
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mes "Ha! Ha! Ha!";
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sL_NotEnuf:
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mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
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mes "^3355FF1 pair of Geek Glasses, 50,000 Zeny and 100 Steel^000000.";
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emotion e_an;
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close;
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close;
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}
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M_End:
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mes "[Marius]";
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mes "Not enough! Insufficient items!";
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mes "How can you disrespect the world's best alchemist? ";
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mes "You have serious attitude problems!";
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mes "This is ridiculous!";
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close;
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case 3:
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mes "[Marius]";
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mes "[Marius]";
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mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!";
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mes "Hey! You!";
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emotion e_omg;
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mes "You are talking to...";
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mes "the world famous...";
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mes "Optics master... Marius!";
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mes "This is not the right attitude!";
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close;
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close;
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}
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}
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}
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//Dandelion's Request / Morocc Invasion quest
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//==================================================================================//
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// Dandelion's Request / Morocc Invasion quest
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//==================================================================================//
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izlude,103,106,3 script Guildsman 48,3,3,{
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izlude,103,106,3 script Guildsman 48,3,3,{
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