git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6513 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/07
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* Fixed readme/changelog.html [KillerBox]
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* Removed old logs. [Lupus]
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TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
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2006/05/05
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@ -28,6 +28,7 @@ Nexon
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Date Added
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======
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05/07
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* Fixed some grammar errors in Thief Job, Kunai, and others [KillerBox]
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* Fixed Sea Otter Quest thanks to nolider [Playtester]
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05/06
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* Fixed the warp in the Turbo Track Room [Playtester]
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@ -19,7 +19,6 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{
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mes "Ah, the ^61B031Elven Ears ^000000Quest!";
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next;
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menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel;
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mes "[Elven Ears quest]";
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mes "Good good, let me just check";
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if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake;
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@ -36,6 +35,7 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{
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close;
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L_NoMake:
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next;
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mes "[Elven Ears Quest]";
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mes "You don't have the requirements.";
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mes "Please come back another time...";
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@ -47,18 +47,18 @@ L_Bl:
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mes "^362ED620 Elder Pixie Mustaches^000000";
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mes "and ^362ED620 Animal Skin^000000";
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next;
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menu "Accept",-, "Leave",L_Leave;
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mes "When you are done, bring the items to me. Ok good luck finding those items.";
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close;
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L_Leave:
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next;
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mes "[Elven Ears quest]";
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mes "Maybe another time?";
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close;
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L_Cancel:
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next;
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mes "[Elven Ears quest]";
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mes "Aw, what a shame";
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mes "Giving up already?";
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@ -44,8 +44,8 @@ M_Menu:
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M_0:
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mes "[Thief Guide]";
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mes "Hmph... you sound a little cocky.... Ya know, being a Thief isn't all it's cracked up to be....";
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mes "That reminds me.... I must have been at lvl 9 or 10.... it was my first robbery....";
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mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be....";
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mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery....";
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next;
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mes "[Thief Guide]";
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mes "Hahahaha... I can still remember the look on that guy's face...";
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@ -54,7 +54,7 @@ M_Menu:
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mes "[Thief Guide]";
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mes "But anyways... I assume you're here to become a thief...";
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next;
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menu "-You got it.",sM_0a, "-Nope. Just wasting your time. ^ ^",sM_0b, "-Why did you steal from that man?",sM_0c;
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menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c;
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sM_0a:
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goto L_Test;
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@ -82,50 +82,52 @@ M_Menu:
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L_Test:
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mes "[Thief Guide]";
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mes "Ok then. First, fill out this application form.";
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mes "Okay then; first, fill out this application form.";
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next;
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mes "(you fill out the form and hand it back)";
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mes "^0000FF(You fill out the form and hand it back)^000000";
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next;
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if(JobLevel < 10) goto sL_JobLvl;
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mes "[Thief Guide]";
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mes "Alrighty ^ff0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
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mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
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mes "Let's see.... aggravated assualt... felony larson..... hmm....";
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next;
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mes "[Thief Guide]";
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mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you gota do is pass the Morroc Thief Test.";
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mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000.";
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next;
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L_Explain:
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mes "[Thief Guide]";
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mes " The test will require you to ^ff0000'sneak'^000000 into ^ff0000'Shibu's Farm'^000000, and ^ff0000'steal'^000000 some ^aaaa00'Mushrooms'^000000.";
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mes " There are ^ff00002^000000 kinds of ^aaaa00Mushrooms^000000 on the farm, ^ffbb00Orange Net Mushrooms^000000 and ^ffbb00Orange Gooey Mushrooms^000000.";
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mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000.";
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mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000.";
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next;
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mes "[Thief Guide]";
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mes "'Shibu' just happens to be the worst merchant scammer in Morroc, in case your wondering why he's our target.";
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mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target.";
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next;
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mes "[Thief Guide]";
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mes " Bring the Mushrooms back here and someone will give you a score based on the type, and the amount of mushrooms you get.";
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mes " 1 Orange Net Mushroom = ^0000ff3 points^000000 while 1 Orange Gooey Mushroom = ^0000ff1 point^000000. You need 25 points to pass the test.";
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mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get.";
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mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test.";
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next;
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mes "[Thief Guide]";
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mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns.";
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mes " He goes by the name ^ddcc00'Irrelevant Man'^000000.";
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mes " He goes by the name ^DDCC00'Irrelevant Man'^000000.";
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next;
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mes "[Thief Guide]";
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mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'.";
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mes " Find him and he'll show you a secrect way into the Farm.";
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next;
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mes "[Thief Guide]";
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mes " This sounds easy but ^009900do you know there are Monsters which keep Mushrooms from the robbery^000000?"; //had to leave the engrish in, it was to good not too. d^_^b
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mes " Please ^0000ffget yourself out of the Fairy Tales^000000 and ^ff0000'Brace up your nerves. That will be the toughest experience to you^000000.";
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mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
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// had to leave the engrish in, it was to good not too. d^_^b
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// And I took it out. :D [KillerBox]
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mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
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next;
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mes "[Thief Guide]";
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mes " So, I will give you one tip. ^ff0000Elaborate the Strategy^000000 before you going inside the Farm.";
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mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm.";
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next;
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mes "[Thief Guide]";
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mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000ffunequip some weapons or armor^000000.";
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mes " You don't want to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
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mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000.";
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mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
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next;
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mes "[Thief Guide]";
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mes " If you don't have any questions... then GET moving!";
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@ -135,7 +137,7 @@ M_Menu:
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sL_JobLvl:
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mes "[Thief Guide]";
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mes "Err I can see how ambitious you are......but we can't hand a gun to a baby only for that? Come back when you learn all Basic Skills.";
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mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills.";
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close;
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L_Back:
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@ -175,16 +177,19 @@ M_Menu:
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L_1:
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mes "[Thief Guide]";
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mes "So how was the Mushroom Farm. Did ya have much fun?";
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mes "So how was the Mushroom Farm? Did yah have much fun?";
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next;
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menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not;
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M_Cool:
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mes "[Thief Guide]";
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mes " Wow! I like you! Fabulous! Everyone before you was `S@#$ Bloody As#$%^&s'.";
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mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!";
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next;
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mes "[Thief Guide]";
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mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol.
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mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!";
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// mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!";
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// this is just too much lol.
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// That line before was just too precious to delete. [KillerBox]
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emotion e_gasp;
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next;
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mes "[Thief Guide]";
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@ -192,7 +197,7 @@ M_Menu:
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close;
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M_Not:
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mes "[Thief Guide]";
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mes " I know what ya mean. I was there before and it was awfull. All those smelly mushrooms and aggressive monsters.";
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mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters.";
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next;
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mes "[Thief Guide]";
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mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
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@ -257,9 +262,8 @@ L_4:
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L_High:
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mes "[Comrade Brad]";
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mes "Ooooh. Above 25, kewl. You passed the Test!";
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mes "Ooooh. Above 25, you will make an excellent thief.";
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next;
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L_Final:
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mes "[Comrade Brad]";
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mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
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@ -282,7 +286,7 @@ L_4:
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next;
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mes "[Comrade Brad]";
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mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
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mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild.";
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mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild.";
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emotion e_gg;
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next;
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mes "[Comrade Brad]";
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@ -291,7 +295,7 @@ L_4:
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sL_SkPoint:
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mes "[Comrade Brad]";
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mes "But before that happens please use up all of your skill points ok?";
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mes "But before that happens please use up all of your skill points, okay?";
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close;
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}
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@ -347,7 +351,7 @@ L_Thief:
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emotion e_no1;
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next;
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mes "[Irrelevant Man]";
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mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters.";
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mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?";
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close;
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L_Novice:
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@ -368,7 +372,7 @@ L_2:
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mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good.";
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next;
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mes "[Irrelevant Man]";
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mes "Ok! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
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mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
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next;
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L_Warp:
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@ -399,7 +403,7 @@ L_3:
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emotion e_heh;
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next;
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mes "[Irrelevant Man]";
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mes "Just kidding..... NOT!!. Anywho I'll let ya back in!";
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mes "Just kidding..... NOT!!. Anywho I'll let yah back in!";
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next;
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menu "Ready",M_Yes,"Not yet",M_No;
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@ -408,7 +412,7 @@ L_3:
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M_No:
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mes "[Irrelevant Man]";
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mes "Ok, let me know when you are.";
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mes "Okay, let me know when you are.";
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close;
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}
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@ -16,7 +16,7 @@
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//============================================================
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que_ng.gat,72,29,3 script Kunai Seller 83,{
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mes "[Jin]";
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mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shurikens for a determined elemental Kunai";
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mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shuriken for a determined elemental Kunai";
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next;
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mes "[Jin]";
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mes "What would you like to trade some? It's free";
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@ -48,49 +48,50 @@ L_Bye:
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}
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function script Kunai_Trade -1,{
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next;
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mes "[Jin]";
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if (MaxWeight*50/100 < Weight) {
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if (MaxWeight*90/100 < Weight) {
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mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
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return;
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next;
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mes "[Jin]";
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if (MaxWeight*50/100 < Weight) {
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if (MaxWeight*90/100 < Weight) {
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mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
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return;
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}
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mes "You have 50% or more weight, do you still want to continue?";
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menu "Yes",-,"No, thanks",L_Return;
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}
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mes "You have 50% or more weight, do you still want to continue?";
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menu "Yes",-,"No, thanks",L_Return;
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}
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mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for yours "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
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switch(select("Yes:I'll think about it")) {
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case 1:
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next;
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mes "[Jin]";
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if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
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mes "Sorry but you're missing one of the required items. Please get them";
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close;
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} else
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mes "How many do you want to trade? I can only trade you 500 units at once, and remember 1 unit = 10 kunais of your wish";
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input @trade;
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next;
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mes "[Jin]";
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if (@trade > 500) {
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mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
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close;
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} else if (@trade == 0) {
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mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
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close;
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} else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
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mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
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close;
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} else
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mes "Here you go, enjoy them";
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delitem getarg(0),getarg(1)*@trade;
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delitem getarg(2),getarg(3)*@trade;
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getitem getarg(4),10*@trade;
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next;
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return;
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case 2:
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return;
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}
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mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for your "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
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switch(select("Yes:I'll think about it")) {
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case 1:
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next;
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mes "[Jin]";
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if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
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mes "Sorry but you're missing one of the required items. Please get them";
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close;
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} else
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mes "How many do you want to trade? I can only trade you ^FF0000500^000000 units at once.";
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mes "^00FF001 Unit^000000 ^FF0000=^000000 ^0000FF10 Kunais^000000 of your desire";
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input @trade;
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next;
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mes "[Jin]";
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if (@trade > 500) {
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mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
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close;
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} else if (@trade < 1) {
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mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
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close;
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} else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
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mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
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close;
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} else
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mes "Here you go, enjoy them";
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delitem getarg(0),getarg(1)*@trade;
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delitem getarg(2),getarg(3)*@trade;
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getitem getarg(4),10*@trade;
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next;
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return;
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case 2:
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return;
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}
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L_Return:
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return;
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}
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@ -97,7 +97,7 @@ This is our current changelog. Please note this isn't our <i>complete</i> change
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<td id="midtext">
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</td>
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<td id="righttext" valign="top">
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<iframe src="../Changelog-SVN.txt" name="Changelog" title="eAthena SVN Changelog" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
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<iframe src="../Changelog-Trunk.txt" name="Changelog" title="eAthena SVN Changelog" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
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</td>
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</tr>
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