- Increased Improve Concentration's hide-revealing range to 3 (7x7)

- Cleaned up a bit the Ankle Snare status code.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10042 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-20 21:14:55 +00:00
parent dc42b4aa62
commit e377e96bc9
4 changed files with 8 additions and 8 deletions

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@ -20,6 +20,8 @@
======================== ========================
03/21 03/21
* Increased Improve Concentration's hide-revealing range to 3 (7x7)
[Skotlex]
* Fixed RSX 0806 and General Ygnizem card [Playtester] * Fixed RSX 0806 and General Ygnizem card [Playtester]
03/20 03/20
* Corrected itemskill calls in the item_db, * Corrected itemskill calls in the item_db,

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@ -83,7 +83,7 @@
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite# 42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite#
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye# 43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye#
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye# 44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye#
45,0,6,4,0,0x3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration# 45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe# 46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe#
47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower# 47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower#
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack# 48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack#

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@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_ANKLESNARE: case UNT_ANKLESNARE:
if(sg->val2==0 && tsc){ if(sg->val2==0 && tsc){
int sec = skill_get_time2(sg->skill_id,sg->skill_lv); int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
if (sc_start2(bl,type,100,sg->skill_lv,sg->group_id,sec)) if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8))
{ {
struct TimerData* td = get_timer(tsc->data[type].timer); struct TimerData* td = get_timer(tsc->data[type].timer);
if (td) sec = DIFF_TICK(td->tick, tick); if (td) sec = DIFF_TICK(td->tick, tick);

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@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type)
case SC_CONFUSION: case SC_CONFUSION:
sc_def = 300 +50*status->str +50*status->int_; sc_def = 300 +50*status->str +50*status->int_;
break; break;
case SC_ANKLE:
sc_def = 100*status->agi;
break;
default: default:
return 0; //Effect that cannot be reduced? Likely a buff. return 0; //Effect that cannot be reduced? Likely a buff.
} }
@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
tick /= 5; //TODO: Reduce skill's duration. But for how long? tick /= 5; //TODO: Reduce skill's duration. But for how long?
break; break;
case SC_ANKLE: case SC_ANKLE:
if (sd && battle_config.pc_sc_def_rate != 100)
tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
else if (battle_config.mob_sc_def_rate != 100)
tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
else
tick -= tick*status->agi/100;
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
tick /= 5; tick /= 5;
// Minimum trap time of 3+0.03*skilllv seconds [celest] // Minimum trap time of 3+0.03*skilllv seconds [celest]