- Increased Improve Concentration's hide-revealing range to 3 (7x7)
- Cleaned up a bit the Ankle Snare status code. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10042 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -20,6 +20,8 @@
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========================
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03/21
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* Increased Improve Concentration's hide-revealing range to 3 (7x7)
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[Skotlex]
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* Fixed RSX 0806 and General Ygnizem card [Playtester]
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03/20
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* Corrected itemskill calls in the item_db,
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@ -83,7 +83,7 @@
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42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite#
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye#
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye#
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45,0,6,4,0,0x3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
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45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe#
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47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower#
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack#
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@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_ANKLESNARE:
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if(sg->val2==0 && tsc){
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int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
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if (sc_start2(bl,type,100,sg->skill_lv,sg->group_id,sec))
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if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8))
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{
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struct TimerData* td = get_timer(tsc->data[type].timer);
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if (td) sec = DIFF_TICK(td->tick, tick);
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@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type)
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case SC_CONFUSION:
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sc_def = 300 +50*status->str +50*status->int_;
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break;
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case SC_ANKLE:
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sc_def = 100*status->agi;
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break;
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default:
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return 0; //Effect that cannot be reduced? Likely a buff.
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}
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@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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tick /= 5; //TODO: Reduce skill's duration. But for how long?
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break;
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case SC_ANKLE:
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if (sd && battle_config.pc_sc_def_rate != 100)
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tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
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else if (battle_config.mob_sc_def_rate != 100)
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tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
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else
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tick -= tick*status->agi/100;
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if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
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tick /= 5;
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// Minimum trap time of 3+0.03*skilllv seconds [celest]
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