Bug fixes for Auth Glitch and Map server crash through script warp when changing map servers.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12473 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-04 07:19:47 +00:00
parent f59fdd3531
commit e45a10cf13
4 changed files with 28 additions and 8 deletions

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@ -3,6 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/04
* Bug fixes for Auth Glitch and Map server crash through script warp when
- changing map servers.
* When char receives the request to go back to char selection it sets
- the character as "at char select" in the online_char_db, and
- set_char_offline now deletes the entry in the online_char_db unless
- the user is at the character screen (to prevent unecessary callocs/frees.
* Script warp was just a simple misplacement of a free statement, freeing the
- users session data before the scripting subsystem was finished with it. [Kevin]
2008/04/03
* More login server work
- Renamed 'connect_until_time' to 'expiration_time'

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@ -233,7 +233,7 @@ void set_char_online(int map_id, int char_id, int account_id)
}
character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id && map_id != -3)
{
//char == 99 <- Character logging in, so someone has logged in while one
//char is still on map-server, so kick him out, but don't print "error"
@ -295,12 +295,16 @@ void set_char_offline(int char_id, int account_id)
if( character->server > -1 )
server[character->server].users--;
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
//If user is NOT at char screen, delete entry [Kevin]
if(character->char_id != -1)
{
idb_remove(online_char_db, account_id);
}
}
if (login_fd > 0 && !session[login_fd]->flag.eof)
@ -2394,6 +2398,10 @@ int parse_frommap(int fd)
auth_fifo[auth_fifo_pos].expiration_time = 0; // unlimited/unknown time by default (not display in map-server)
auth_fifo[auth_fifo_pos].ip = ntohl(RFIFOL(fd,14));
auth_fifo_pos++;
//Set char to "@ char select" in online db [Kevin]
set_char_online(-3, 99, RFIFOL(fd,2));
WFIFOHEAD(fd,7);
WFIFOW(fd,0) = 0x2b03;
WFIFOL(fd,2) = RFIFOL(fd,2);
@ -2827,7 +2835,8 @@ int parse_char(int fd)
{ // already authed client
struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(99,sd->account_id);
//send -1 as char id (99 means at char select) [Kevin]
set_char_offline(-1,sd->account_id);
if( data != NULL && data->fd == fd)
data->fd = -1;
}

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@ -400,8 +400,12 @@ int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int c
} else
clif_changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
//Free session data from this map server [Kevin]
unit_free_pc(sd);
//Player has been saved already, remove him from memory. [Skotlex]
chrif_auth_delete(account_id, char_id, ST_MAPCHANGE);
return 0;
}

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@ -3594,9 +3594,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
pc_clean_skilltree(sd);
chrif_save(sd,2);
chrif_changemapserver(sd, ip, (short)port);
//It is important to invoke remove_map separately from unit_free before
//saving so that the data saved corresponds to that AFTER warping.
unit_free_pc(sd);
return 0;
}