Applied bug fixes for IDs in recent quests. (bugreport:2189)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13193 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,7 +1,9 @@
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Date Added
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======
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2008/09/06
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* Rev. 13193 Applied bug fixes for IDs in recent quests. (bugreport:2189) [L0ne_W0lf]
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2008/09/03
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* Rev. 13187 Fixed inconsitencies in mosk_dun spawns. (bugreport:2165) [L0ne_W0lf]
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* Rev. 13188 Fixed inconsitencies in mosk_dun spawns. (bugreport:2165) [L0ne_W0lf]
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* Rev. 13187 Fixed bug in refiner merchants. (bugreport:2168) [L0ne_W0lf]
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2008/09/01
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* Rev. 13181 Fixed item requirements for PH D. Hat again. [L0ne_W0lf]
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@ -649,7 +649,7 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{
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next;
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mes "[Zic]";
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mes "Just gimmie...";
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mes "2300 ^0000FFCoral Reef^000000.";
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mes "1200 ^0000FFCoral Reef^000000.";
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mes "...Did you know this already?";
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close;
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}
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@ -899,7 +899,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
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mes "[Tempestra]";
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mes "I want to make something special for you because you showed me such kindness, but I don't have anything like that right now.";
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next;
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if ((countitem(7086) > 0) && (countitem(614) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(615) > 1)) {
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if ((countitem(7086) > 0) && (countitem(969) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(984) > 1)) {
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mes "[Tempestra]";
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mes "Hmm...";
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mes "I think I can make a special item from the items you already have.";
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@ -912,10 +912,10 @@ alberta,136,79,1 script Hat store girl#new30 71,{
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mes "I think I'll make you a Hat of the Sun God~";
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next;
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delitem 7086,1; //Symbol_Of_Sun
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delitem 614,10; //Gold
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delitem 969,10; //Gold
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delitem 999,40; //Steel
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delitem 1003,50; //Coal
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delitem 615,2; //Oridecon
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delitem 984,2; //Oridecon
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mes "[Tempestra]";
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mes "See! Here it is!!";
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mes "Haha, I made this quicker than the speed of light!";
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@ -931,7 +931,7 @@ alberta,136,79,1 script Hat store girl#new30 71,{
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else {
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mes "[Tempestra]";
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mes "Hmm...";
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mes "^0000FF1 Amblem of the Sun God^000000";
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mes "^0000FF1 Emblem of the Sun God^000000";
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mes "^0000FF10 Gold^000000";
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mes "^0000FF40 Steel^000000";
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mes "^0000FF50 Coal^000000";
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@ -41,9 +41,10 @@ aldeba_in,152,166,4 script Trader#01 86,{
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next;
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switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) {
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case 1:
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if ((countitem(2275) > 0) && (countitem(613) > 49) && (Zeny > 3499)) {
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if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) {
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delitem 2275,1; //Red_Bandana
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delitem 613,50; //Iron
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delitem 998,50; //Iron
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delitem 733,1; //Crystal_Jewel___
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set Zeny,Zeny-3500;
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mes "[Trader]";
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mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
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@ -77,8 +78,8 @@ aldeba_in,152,166,4 script Trader#01 86,{
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close;
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}
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case 3:
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if ((countitem(613) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
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delitem 613,20; //Iron
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if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
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delitem 998,20; //Iron
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delitem 707,1; //Singing_Plant
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set Zeny,Zeny-5000;
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mes "[Trader]";
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@ -348,7 +348,7 @@ comodo,273,137,4 script Traveler#head 702,{
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close;
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}
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case 3:
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if ((countitem(2233) > 0) && (countitem(614) > 0) && (countitem(916) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) {
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if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) {
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mes "[Isac Mari]";
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mes "Grief for Greed...";
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mes "If you brought all the required items, I'll go ahead and make it for you~";
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@ -373,8 +373,8 @@ comodo,273,137,4 script Traveler#head 702,{
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mes "Whew! This is pretty hard!";
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next;
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delitem 2233,1; //Circlet_
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delitem 614,1; //Gold
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delitem 916,80; //Feather
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delitem 969,1; //Gold
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delitem 949,80; //Feather
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delitem 999,20; //Steel
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delitem 938,800; //Sticky_Mucus
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mes "[Isac Mari]";
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@ -135,9 +135,9 @@ geffen_in,30,71,4 script Eric 83,{
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mes "These are the things I need for Grandfather's masterpiece.";
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close;
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case 3:
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if ((countitem(999) > 39) && (countitem(615) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) {
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if ((countitem(999) > 39) && (countitem(984) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) {
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delitem 999,40; //Steel
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delitem 615,1; //Oridecon
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delitem 984,1; //Oridecon
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delitem 970,1; //Alchol
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delitem 1003,1; //Coal
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getitem 5001,1; // Headset
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@ -186,10 +186,10 @@ xmas,115,297,4 script Vending Machine 111,{
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}
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break;
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case 3:
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if ((countitem(4048) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) {
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if ((countitem(7033) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) {
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mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
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next;
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delitem 4048,850; //Poison_Spore
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delitem 7033,850; //Poison_Spore
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delitem 7068,300; //Burn_Tree
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delitem 1015,1; //Thin_N'_Long_Tongue
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Emotion e_oh;
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@ -273,12 +273,12 @@ xmas,115,297,4 script Vending Machine 111,{
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}
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break;
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case 7:
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if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(916) > 329) && (countitem(1036) > 449)) {
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if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(949) > 329) && (countitem(1036) > 449)) {
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mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
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next;
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delitem 539,120; //Piece_Of_Cake
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delitem 982,1; //White_Dyestuffs
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delitem 916,330; //Feather
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delitem 949,330; //Feather
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delitem 1036,450; //Dragon_Scale
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Emotion e_oh;
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mes "^3355FF*Vroooooom~~*";
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@ -92,10 +92,10 @@ payon_in01,18,10,4 script Mystic Lady 76,{
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next;
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switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) {
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case 1:
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if ((countitem(724) > 0) && (countitem(916) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
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if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
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mes "[Mystic Lady]";
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delitem 724,1; //Cardinal_Jewel_
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delitem 916,200; //Feather
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delitem 949,200; //Feather
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delitem 5001,1; //Headset
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set Zeny,Zeny-5000;
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mes "Here, I will give you this pre-made one.";
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@ -237,7 +237,7 @@ payon_in01,56,12,7 script Young man#12 89,{
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mes "[Young man]";
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mes "1 Helm (with slot).";
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mes "1 Angel Wing.";
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mes "5 Fang of Hatii.";
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mes "5 Fang of Garm.";
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mes "That's all I require.";
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next;
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mes "[Young man]";
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